Remaining R5 issues

Questions / Announcements area for beta tests of Allegiance's future updates.
Zapper
Posts: 1306
Joined: Sat Jan 29, 2005 8:00 am
Location: Denmark

Post by Zapper »

pkk wrote:QUOTE (pkk @ Nov 15 2009, 05:45 PM) Anyone else noticed that the following weapon sounds are broken?

CC, DN, Alleg+, aso:
PE Striker
EW Pulse Laser
EW A-B Stinger
PE Mini-Gun
PE Gat Gun
PE AutoCan
EW A-BS Can
EW Disruptor
EW Sniper
EW SkyRip
EW SkyRip LE

EoR:
Machine Gun/Gattling Gun
Autocannon
Flak Battery

All these sound use RepeatingFireSound in sounddef.mdl.

If you fire these weapons (more than one shoot), you will notice an ugly sound (less than a half second).

I've tested it on the following machines:
Windows 7 Professional x64 with Creative X-Fi
Windows Vista Home x64 with Realtek onboard sound

Raven said he has the same problem on XP.
This is counter productive:
1. you dont say which version its tested on.
2. you dont confirm if the artwork is the current release.
3. you dont confirm or deny if its default sound's from release.
4. did you write a testcase on the procedure you used to recreate the error.
Last edited by Zapper on Sun Nov 15, 2009 5:26 pm, edited 1 time in total.
Life suck's and then u play Alleg.
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pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

Zapper wrote:QUOTE (Zapper @ Nov 15 2009, 06:24 PM) This is counter productive:
1. you dont say which version its tested on.
2. you dont confirm if the artwork is the current release.
3. you dont confirm or deny if its default sound's from release.
09.08.17 (Corts build and Rocks build, two different DirectX SDKs)09.09.04 works fine...clean installdefault sounds and default sounddef.mdl
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Zapper
Posts: 1306
Joined: Sat Jan 29, 2005 8:00 am
Location: Denmark

Post by Zapper »

pkk wrote:QUOTE (pkk @ Nov 15 2009, 06:36 PM) 09.09.04 works fine...
So what is the problem....
Life suck's and then u play Alleg.
-.. ..- -.- . -. ..- -.- . .----. . -- .. ... - .... . --. .-. . .- - . ... -
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pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

Zapper wrote:QUOTE (Zapper @ Nov 15 2009, 06:38 PM) So what is the problem....
Seems to be fixed...
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
pkk
Posts: 5419
Joined: Tue Jul 01, 2003 7:00 am
Location: Germany, Munich

Post by pkk »

pkk wrote:QUOTE (pkk @ Nov 15 2009, 06:46 PM) Seems to be fixed...
I'm wrong... it's not fixed. :P
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Andon
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Location: Maryland, USA
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Post by Andon »

I've got the "ugly" sound before, but I don't know what causes it myself. I've not gone too far into sounddef.mdl aside from tinkering with quickchats and some basic sounds for BSG, so I don't really know what's up with "Repeatingsound" compared to something else
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Cortex
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Post by Cortex »

Unstickied as of 2009-11-16. If you're having issues with R5 on the production servers and the Helpline has confirmed that it's not a technical problem on your box only, please open a new thread.
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