Good day;
I have been following the developpment of this template for several years,
and now I see that it is open and running !
Since there is a lot to download and install,
I would like to know about some details, before getting into it.
I am quite experienced in piloting (since 1997) with the most realistic simulators
(Aircrafts/Millitary fighters/Spacecrafts), and got ratings in IFR, NAV, Space control and dynamics...
http://esfa-board.blogspot.com/
The information on the site is elaborated, yet there is no indication about the vessel itself,
(controls/manoeuvering), and the screenshots are not displaying cockpit details.
1- Are the vessels operating on realistic physics and dynamics (even basics),
with the corresponding intrument displays and readings ?
Or are they simple 3D linear-easy-manoeuverable "objects" ?
I am really impressed that there are "cadet schools and training areas" !
2- After the training, are users immersed into fast pace environments
where they absolutely have to defend themselves constantly and/or conduct duties all the time ?
Or are there calm sectors where "pilots" can just "enjoy" the piloting and do pleasant tasks?
I have tried several other "pseudo-space" templates and it was very decieving for me.
Many were not even 3 dimensions, it was displaying 2 dimensions (Up/down and Left/Right).
Others were simple "arcade type" space shooters, the vessels not responding to any dynamics whatsoever
(ex.: in space, the vessel can not behave like an aircraft in atmosphere flight!).
I would be thankful to get a good idea from long time users,
so I can decide if it worths investing myself into this opportunity
(which I have been expecting for a long time).
Thank you,
Ag1.
Info On The Template.
Uh, not sure what you mean by "now open and running..." the game has been around for a decade.
The Wiki is a good place to look for a lot of info, if you haven't already.
This game is not a realistic simulator, although it is more realistic than many other games. There is "space friction," so a ship with engines off will simply glide to a stop, but there is also inertia -- so stopping takes time, and this makes a big difference (if you don't start slowing down early enough, you will overshoot your target, ram into something, or fly into an enemy minefield). You also can't instantly change your direction of movement by turning your ship, as this will not immediately cancel out your forward momentum; the change in heading will be gradual. Different ships have different mass, and handle differently. Carrying a heavy item in cargo on a light ship will make it harder to manoeuvre. So overall the game is a "compromise" between realism and old-fashioned space-shootin' fun.
The cadet training is mostly reading and discussion courses, where veterans answer newer pilots' questions while offering advice and reading material on fulfilling the (many) different roles pilots need to play in Allegiance.
Also, I do not think the word "Template" is commonly used to refer to games in English. >_> Then again, je ne parle pas Francaise, so who am I to judge.
The Wiki is a good place to look for a lot of info, if you haven't already.
This game is not a realistic simulator, although it is more realistic than many other games. There is "space friction," so a ship with engines off will simply glide to a stop, but there is also inertia -- so stopping takes time, and this makes a big difference (if you don't start slowing down early enough, you will overshoot your target, ram into something, or fly into an enemy minefield). You also can't instantly change your direction of movement by turning your ship, as this will not immediately cancel out your forward momentum; the change in heading will be gradual. Different ships have different mass, and handle differently. Carrying a heavy item in cargo on a light ship will make it harder to manoeuvre. So overall the game is a "compromise" between realism and old-fashioned space-shootin' fun.
The cadet training is mostly reading and discussion courses, where veterans answer newer pilots' questions while offering advice and reading material on fulfilling the (many) different roles pilots need to play in Allegiance.
Also, I do not think the word "Template" is commonly used to refer to games in English. >_> Then again, je ne parle pas Francaise, so who am I to judge.
Last edited by Makida on Tue Nov 10, 2009 7:00 pm, edited 1 time in total.
It's both realistic and not realistic. It uses basic newtonian physics but there *is* space drag. However that's explained by having small thrusters on the front of your ship which activate whenever you're moving forward, so I guess it's not that bad, but then again stuff ejected will come to a stop... I guess it all comes down to how realistic a simulator you're looking for. This ain't a space-shuttle sim, but it's also not your basic "Starlancer" or "Freespace" 'sim' either.

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
Reading your post, it seems that you havn't played yet. I suggest you do so.
It also seems that you think this is a space sim. It is and it isn't. First off, it is not continuous. Upon starting the game, you join a lobby, and a game is started. Once the game starts, it goes on until one team has been destroyed, so you really won't be just flying around. Basically, this is a FPS/RTS-SpaceSim not an FPS/RTS/RPG-SpaceSim.
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that_bloke
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For the space drag, i prefer to imagine we're operating in a fairly diffuse (i.e. still transparent) molecular cloud of Helium or something (hence the he3) which imparts drag to your ship.
Last edited by that_bloke on Wed Nov 11, 2009 8:04 am, edited 1 time in total.
This is a multiplayer game. It is primarily a first person shooter, an RTS second, and a space simulator last.
There are no cockpits displayed in the game. Your viewpoint is from within the ship, but it is simply empty space with icons overlaid on top - health bar, ammo bar, speed, range, etc.
There is an alternate "Command View" available, which shows your current surrondings in a typical real-time-strategy fashion.
Controls are 3 dimensional. You have a main engine which you can throttle from 0 to 100%, and side thrusters you can use at any time (up down left right forwards backwards). As others have said there is "space drag". You could say it is like fighting underwater.
Due to the small community there is generally one main server, and maybe a few smaller servers being played on. The main server is very fast-paced. Within the game there are many different sectors to explore and tasks to be performed, so you could relax if you wish - for instance, your team mates are battling it out on one side of the map, but you are just scouting on the opposite side.
There are no cockpits displayed in the game. Your viewpoint is from within the ship, but it is simply empty space with icons overlaid on top - health bar, ammo bar, speed, range, etc.
There is an alternate "Command View" available, which shows your current surrondings in a typical real-time-strategy fashion.
Controls are 3 dimensional. You have a main engine which you can throttle from 0 to 100%, and side thrusters you can use at any time (up down left right forwards backwards). As others have said there is "space drag". You could say it is like fighting underwater.
Due to the small community there is generally one main server, and maybe a few smaller servers being played on. The main server is very fast-paced. Within the game there are many different sectors to explore and tasks to be performed, so you could relax if you wish - for instance, your team mates are battling it out on one side of the map, but you are just scouting on the opposite side.
Last edited by juckto on Tue Nov 10, 2009 8:19 pm, edited 1 time in total.
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.



