Change still feels good. Missile Frigates and cruisers feel much more balanced when it comes to price/effectiveness. Heavy ints are still a serious opposition, and a cruiser with four good SC2 gunners needs to rip out early when the ints rush it.
HSharp could maybe say how things felt on the other side of that IC tacyard vs. TF exp game, for instance?
Personally I'd like to see CC revert to the old model where you buy ships instead of ship classes. Maybe that way we'd see destroyers and devastators again, and we could make it so that anti cap torpedoes and killer swarms would be a good reasonably priced counter for enemy cruisers (and beyond).
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TF Exp has it bad vs SY, not because mini sucks but no prox makes defending a lot harder SY seems a tad bit too much easier to get now cost wise which was the general plan but Exp and Tac really need a bit more power against it, nothing too drastic but maybe have miniguns do a tad more damage to that armour class then they do now or have EMP cannons do more damage to shields to make em a more useful buy. Btw TF tac is fine vs caps because TF SRP Killers > SRM Killers by lots and they get it for free, I would say for tac bring down the cost of emp mines so it might actually get used once in a while 
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RealPandemonium
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Heavy Plas is good vs cap hull IIRC but it's also tied to sup.
IMO Edmond wrote:QUOTE (Edmond @ Aug 31 2010, 04:20 PM) I think girly's idea is much better, since it is more freeform, only needs to be updated by one person, and maintains the openness of the command channel without the spaminess. Plus it can have ASCII goatse.
Devs are used frequently as escort ships if it's sy vs sy. Destroyers are only used if they're Rix destroyers, which makes me think we should give Dests skyripper.

Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
Rix has no Devastator, that's why they load skyripper on Destroyer, which also lacks (without skyripper) at it's anti-capital ship role.phoenix1 wrote:QUOTE (phoenix1 @ Nov 9 2009, 09:30 PM) Devs are used frequently as escort ships if it's sy vs sy. Destroyers are only used if they're Rix destroyers, which makes me think we should give Dests skyripper.
Give Destroyers more powerful missiles (specially anti-capital ship, because Killer Swarm has less range than SkyCaps) should fix that problem better, than giving them Skyripper.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Are you saying Rix Destroyers without Skyripper lack anti-capship role? Lancer might not have a great DM vs Caps (although not sucky when comparing its DM with other AC's) but they do 20 dmg per bullet and fire 15 bullets per shot, not to mention they are AoE, they don't have the quick close range killing power that skyripper has but a rix dest can still take out an enemy capship easily without getting scratched.pkk wrote:QUOTE (pkk @ Nov 9 2009, 09:34 PM) Rix has no Devastator, that's why they load skyripper on Destroyer, which also lacks (without skyripper) at it's anti-capital ship role.
Give Destroyers more powerful missiles (specially anti-capital ship, because Killer Swarm has less range than SkyCaps) should fix that problem better, than giving them Skyripper.
lol sharp, bullets per shot deals with consumption, nothing else.
Lancers have the same damage mods against caps as miniguns do, except for super hvy class. Lancer1 does 160 dmg per second, versus a mini2 hvy int which does something like 192 dps, without any ga's. Lancer 3 does 220 dps for comparison.
So you pay 6k a pop not to mention the research cost to have something that does a lot less than a hvy int, the only plus is that it can shoot it from 6k away, yet wont be able to stop anything before it kills a base.
Lancers have the same damage mods against caps as miniguns do, except for super hvy class. Lancer1 does 160 dmg per second, versus a mini2 hvy int which does something like 192 dps, without any ga's. Lancer 3 does 220 dps for comparison.
So you pay 6k a pop not to mention the research cost to have something that does a lot less than a hvy int, the only plus is that it can shoot it from 6k away, yet wont be able to stop anything before it kills a base.
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Lancer's damagesHSharp wrote:QUOTE (HSharp @ Nov 9 2009, 05:22 PM) Are you saying Rix Destroyers without Skyripper lack anti-capship role? Lancer might not have a great DM vs Caps (although not sucky when comparing its DM with other AC's) but they do 20 dmg per bullet and fire 15 bullets per shot, not to mention they are AoE, they don't have the quick close range killing power that skyripper has but a rix dest can still take out an enemy capship easily without getting scratched.
Light - 100% Med - 75% Heavy - 50% Super Heavy - 40%
Skyrip Damage is 100% vs all ship hulls.
So I would do around half the damage vs. cap ships using the lancer but be much further away then the skyripper (5000m/6000m with Rix faction modifiers vs. 1800m/2160m with Rix faction modifiers), out of the turret gunners range. Unless they have a long walk you may not be able to kill the thing without help before what you are defending dies. With a skyripper you can usually take the turret fire for long enough to blow the ship before it blows your base. This is assuming that the enemy can't/doesn't have a skyripper equipped anywhere on it as most turrets other then that have bad damage vs cap ship hulls.
(Skycap/LT/AC)
Light - 100% Medium - 85% Heavy - 50% Super Heavy - 25%
Personally, I'd still rather get up close and personal with my skyripper then be a lancer coward, you may also get the jump on them if you are camping an aleph, giving you around 3-4 seconds of free damage.
Lancer is decent with its range and damage but the skyripper has its place still.
EDIT: Ugh it took me that long to make a post while cooking dinner, Brood beat me to it >.<
EDIT2: Destroyers are 4k each now Brood
Last edited by Corrosion on Mon Nov 09, 2009 11:02 pm, edited 1 time in total.







