GB vs ACE

Tactical advice, How-to, Post-mortem, etc.
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Drain
Posts: 6
Joined: Fri Mar 28, 2008 10:50 pm

Post by Drain »

Map: Star
Settings: 1/1/normal

Wildcards: IC
Borgs: Belters

Both teams pushed both cons high. After 5 and more ints showed up mid high, I redirected the con to middle (to build OP low). Tele plants there and our OP dies. Their tele builds mid high, and the OP next to our home (where our ref was).

We got bombers up in time and bomber was heading for OP con. Our bomber enters before their OP was up, it died. Our bomber headed for tele mid high, our scout spotted it and it dies. There was nothing to bomb, bomber died next to enemy home, a few secs after it entered.

Meanwhile we get new cons out, OP builds mid low (with some defense it build) and 2nd tele to u rock mid high.

Now ACE gets their Exp con out, but no secure rock to place it. They tried to push it into the middle (middle sector next to our tele). Our bomber gets in time in, they cant build it. We get a tele mid high next to the u rock. They pushed the Exp con high with a bomber, they killed the tele, we killed the Exp con.

SY builds middle, so we have all three U rocks (mid high, middle and mid low) in strike range for our MFs. We get a tele at home and mid high, next to u rock.

The enemy bomber is now heading for our SY. A Corvette and some Figs stopped the bomber, before it reached the SY.

They build a Exp mid high, but our MF destroyed it, a few secs after the shields reached full strength.

We get a forward Sup and tele high. We upgrade MF to Cruiser with NervGas. :mrgreen:

Cruiser camps high, to go for enemy home Sup. We get a 2nd Cruiser low, which kills the OP low, next to enemy home.

They rushed the cruiser high with some figs, they died to turrets, Fignans saved it Cruiser.

Cruiser enters, turns for Sup and caps it with NervGas. Cruiser dies, a few secs later the 2nd Cruiser enters and kills the enemy Garrison.




Pkk's post in ze borg forum :iluv:
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Gandalf2
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Location: W. Midlands, UK

Post by Gandalf2 »

Well played. Nice example of how early-game bombing can swing things, even in squad games.
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spideycw - 'This is because Grav is a huge whining bitch. But we all knew that already' Dec 19 2010, 07:36 PM
pkk
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Location: Germany, Munich

Post by pkk »

Gandalf2 wrote:QUOTE (Gandalf2 @ Oct 25 2009, 10:48 PM) Well played. Nice example of how early-game bombing can swing things, even in squad games.
People were trapped in Ints without fuel far away from any base (rock). Enemy OP builded to close to our home (for the moment at least). It were the right moment to bomb.

Another thing are the rocks. We had luck that Wildcards wanted to go Exp at any costs.
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
Adept
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Post by Adept »

The Borg are on a roll. Well done, and we'll see you in the next round :cool:
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
omegahero
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Location: Corellia

Post by omegahero »

Gandalf2 wrote:QUOTE (Gandalf2 @ Oct 26 2009, 08:48 AM) Well played. Nice example of how early-game bombing can swing things, even in squad games.
see SF tactical dossier! :P
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Adept
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Post by Adept »

Fever wrote:QUOTE (Fever @ Oct 26 2009, 02:12 AM) see SF tactical dossier! :P
"Wait, have we been reading this back to front???" :unsure:
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
TurkeyXIII
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Location: Melbourne, Aus

Post by TurkeyXIII »

Gandalf2 wrote:QUOTE (Gandalf2 @ Oct 26 2009, 08:48 AM) Well played. Nice example of how early-game bombing can swing things, even in squad games.
Just don't tell Ryj, k?
QUOTE (Randall Munroe)14.2: Turkey consumption rate of the average American in milligrams per minute[/quote]
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cowtown
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Joined: Sat Jun 10, 2006 7:00 am
Location: Calgary Alberta Canada

Post by cowtown »

Lots of fun...
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