CC_07 - Mostly Shipyard

Development area for FreeAllegiance's Community Core.
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

This will hopefully be going live this week. We have started out by adjusting the relative power of caps. IF this doesn't work we will tweak it - or complete work on the revert to the original MS system (which pkk has done a fantastic job laying out) which tied this for poll results.

Frankly I am not in the mood to hear people whining before they have played it at all (and Xer is even less inclined if that's possible) - but when it is up and you have legit feedback we would love to hear what you think in this very thread.

CODECC_07a
Released on October 20, 2009.

Change summary
*Giga Luxury Stealth Fighter now has Medium Shield, but no infinite cloak
*TF SRP Killer 1 now comes free with a Tac
*TF Interceptor ammo increased to 500 and TF PE Minigun 2 & 3 energy use increased
*Aleph Res 1 moved from Starbase to Garrison
*New weapon, booster, and aleph res floating tech icons that can be modified (Xeretov)
*Shipyard Changes
*Other minor tweaks and fixes


Changes from CC_06 to CC_07
---------------------------------------

****Key - (New value) [old value] <notes> ****

Global
- New weapon, booster, and aleph res floating tech icons that can be modified - so you can more easily spot items that are already picked up (Courtesy of Xeretov)
- Garrison
- Aleph Res 1 now available in Garrison (Starbase)
- Supremacy
- Reduced power of dis 2 against cap ship hull and shields (Heavy, X-Heavy, Lg Shield) 2.75, 2.5, 3 (4,4,3)

- Shipyard
- Cost and Econ Changes
- Shipyard constructor (20,000) [15,000]
- Drydock upgrade (10,000) [N/A]
- Shipyards and Drydocks now provide $400 per minute [0]
- Research Pricing and Changes
- Light Class: (5,000) [10,000]
- Medium Class: (10,000) [15,000]
- Heavy Class: (15,000) [20,000]
- Super Heavy Class: (12,500) [25,000]
- Ship Pricing
- Corvettes: (2,000) [3,000]
- Cruisers: (7,000) [8,000]
- Devastators: (6,000) [7,000]
- Destroyers: (4,000) [6,000]
- Ship Speed and Agility
- Corvettes: (90) [80]
- Frigates: (85) [75]
- Cruisers: (75) [70]
- Battlecruisers: (65) [70]
- Corvette Agility: Increased 20% [0]
- Tech Tree Changes
- Cruisers are still under Heavy Class, but do not require a Drydock [Drydock & Hvy Class]
- Battle Cruisers now require both Heavy Class and Drydock [Drydock & Super Heavy Class]
- Battle Cruisers now mount heavy cloak and have increased energy
- Hunter Killer missile size reduced to 3 [6]
- Freighters can now deploy EWS probes
- Skycap 3 requires Drydock and Skycap 2
- Longtoms require Drydock, Heavy Class and Skycap 3
- Research prerequisites
- Shipyard: Requires garrison and basic techbase (except IC)
- Light class: Does not require a techbase
- Medium class: Requires basic techbase (except IC)
- Heavy class: Does not require a techbase
- Drydock: Does not require a techbase
- Super heavy class: Requires a basic techbase
- Shield Changes
- Large Shield 2 Recharge Rate increased 10%
- Large Shield 3 Recharge Rate increased 5%
- Misc
- Shipyard sizes increased to match that of Drydocks

Gigacorp
- Tactical
- Medium Shield now added to Luxury Stealth Fighters
- Lxy SF energy recharge reduced (90) [100]
- Lxy SF missile capacity reduced (30) [40]
- Shipyard
- Light Cruisers now priced the same as other factions Frigates (6,000) [8,000]
- Light Cruiser speed increased (85) [75]
- ADV Techbase no longer required to purchase Shipyard constructor

Technoflux
- Expansion
- Ammo increased on Regular and Heavy Interceptors to 500 [450]
- PE Mini 2 energy consumption increased (4.41) [4.26]
- PE Mini 3 energy consumption increased (4.26) [3.86]
- Picking up SRM EMP will now give TF EW-ABS and vice-versa
- Tactical
- SRP Killer 1 now is available free with a Tactical techbase
- Supremacy
- Picking up SRM AB 2/3 will now give TF EW-AB 2 and 3 and vice-versa
- Shipyard
- Research Costs
- Flagship 3: 10,000 [20,000]
- Flagship 4: 12,500 [25,000]

Iron Coalition
- Shipyard
- Price discount reduced for capships only. (10%) [20%]
Last edited by spideycw on Wed Oct 21, 2009 11:25 pm, edited 1 time in total.
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
Andon
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Contact:

Post by Andon »

And before you even THINK of whining about messing up the tournament - The tourney will continue with CC06, as this CC07 is still "Experimental" to some degree
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Shizoku
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Location: Ozzy's right nut.

Post by Shizoku »

Three questions:

What game size do you have in mind when you are doing these numbers?

What do you mean by mini2/3 energy increase? Does that mean consumption or efficiency?

WTF is there no Freighters with hyperboost still?
Last edited by Shizoku on Wed Oct 21, 2009 4:51 am, edited 1 time in total.
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Psychosis
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Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

Luxy SF [med] was supposed to be a choice, not a replacement...
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

Shizoku wrote:QUOTE (Shizoku @ Oct 21 2009, 12:49 AM) Three questions:

What game size do you have in mind when you are doing these numbers?

What do you mean by mini2/3 energy increase? Does that mean consumption or efficiency?

WTF is there no Freighters with hyperboost still?
- 15 or so (the increased cost of sy con should slow down people from rushing it due to the fact it takes a while for most people to join up)

-Sorry I noticed I left out the numbers. Mini 2 is now 4.41 (4.26) and Mini 3 is now 4.26 (3.86) consumption

-Not yet - but they can at least drop probes now!
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

Psychosis wrote:QUOTE (Psychosis @ Oct 21 2009, 12:53 AM) Luxy SF [med] was supposed to be a choice, not a replacement...
I am not aware of this having been said anywhere
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

spideycw wrote:QUOTE (spideycw @ Oct 21 2009, 10:27 AM) I am not aware of this having been said anywhere
Err... ah, it was. Several places, actually. I'm too lazy to look it up, but that was the impression that I got as well
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spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

Andon wrote:QUOTE (Andon @ Oct 21 2009, 10:49 AM) Err... ah, it was. Several places, actually. I'm too lazy to look it up, but that was the impression that I got as well
I would LOVE to see where anyone on CC said anything close to this.

I'm not as young as I used to be but all I remember is Psy saying something about them "always" being a choice then referencing the fact they are a choice in DN. Not sure how always and DN got in same sentence (assuming I remember this correctly) but since you are too lazy to look this up I will be too lazy as well
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
djrbk
Posts: 2341
Joined: Tue Jul 01, 2008 5:51 am

Post by djrbk »

Looks decent.

I like the TF Tac change especially. I've got a rocket in my stealthy robotic pocket.
RoboTel
Posts: 67
Joined: Fri Apr 02, 2004 8:00 am

Post by RoboTel »

I might be a nobody who barely plays anymore, but this looks like my favorite set of changes yet.

I don't know if it is the best (clearly haven't played it), but it is definitely enough that I will be playing the game alot more in the coming weeks.
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