Was looking into missiles today and realized there was no GA for missile range. Can GAs be easily coded for...
Missile RangeFuel CapacityECM valuesEnergy RechargeRip CostCargo Capacity (Pack)MassThrusters (Does Accel affect this?)Missile CapacityAmmo CapacityCM Capacity
...these things?
These seem to be already coded but are not used.
Miner CapacityResearch TimeCost
I'd like to see more variety.
GAs and Upgrades
Missile damage: no
Fuel Capacity: no
...what's ECM?
Energy: No, just overall energy which is already under tac
Rip Cost: no
Ship Mass: No
Thrusters: Dunno, but my best guess is no
Missile, Ammmo, and CM capacity: no
and you are right about the last three being there but not used.
The values you mentioned otherwise are pre-defined in the core file itself, if you want them modified you have to go to the individual object itself and change it. I can't see miner capacity, research time, and cost be changeable via a GA, they are faction-unique.
Fuel Capacity: no
...what's ECM?
Energy: No, just overall energy which is already under tac
Rip Cost: no
Ship Mass: No
Thrusters: Dunno, but my best guess is no
Missile, Ammmo, and CM capacity: no
and you are right about the last three being there but not used.
The values you mentioned otherwise are pre-defined in the core file itself, if you want them modified you have to go to the individual object itself and change it. I can't see miner capacity, research time, and cost be changeable via a GA, they are faction-unique.


So they do affect "thrusting" up, down, left, right, and back?Vlymoxyd wrote:QUOTE (Vlymoxyd @ Sep 30 2009, 11:32 PM) For thruster, there's maxthrust that is acceleration and thrust that is a SY GA.
ECM I would guess is some value which works into spoofing missiles. But I honestly don't know. Wish all this was defined somewhere.Rock Raider wrote:QUOTE (Rock Raider @ Sep 30 2009, 10:55 PM) ...what's ECM?
Perhaps.juckto wrote:QUOTE (juckto @ Oct 1 2009, 12:34 AM) Wrong forum.
GAs can't be coded for what was listed, but can't we simply make researchable modified ships? Or do we not want to clutter things?
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I think ECM effects how quickly it takes for a missle to "lock on" to it.
The Accel and Ship Speed GA's we current have will modify your total thrust output, but not the ratios as to how effective side/rear thrust works compared to forward thrust, which is what I think you were refering to.
Your use of the phrase "code GA's" is confusing. When people here refer to coding they are generally refering to modifying the actual allegiance.exe to create new features and/or make them accessible from the core, not the use of the cores themselves. If you wanted to see GA's for all those items you suggested in game next week, no that isn't going to happen as the current game code doesn't support those types of GA's in the core. It's not something that the Core Dev's can do.
However if someone wanted to make changes to the actual code of the game (which means waiting for R6 at the earliest), then yeah, It could certainly be done. Just depends on who is willing to do the programming and how much time they are willing to put into it. You'd also need KGJV or someone to add an interface to access the new code so you can create a core that can actually use the features in ICE. The folks to talk to about all of that would be the FAZ Dev team, which is why Juckto suggested this might be the wrong forum.
Yeah with the current system you could make separate ships for each "upgrade" but it gets really complicated when you try to stack multiple effects. For instance, to simulate an Ammo GA in EXP and a Fuel GA in Sup you'd need to have: Adv Fig, Adv Fig+Ammo, Adv Fig+Fuel, Adv Fig+Ammo&Fuel. Each extra "GA" you simulate using ships requires you double the number of ship entries in the core. To Model GA's for all the first 10 items you mentioned requires ~1000 times the number of ship entries currently in a core. I'd say it be easier just bribe DogBones/Imago/YP to write the code needed to do it right.
The Accel and Ship Speed GA's we current have will modify your total thrust output, but not the ratios as to how effective side/rear thrust works compared to forward thrust, which is what I think you were refering to.
Your use of the phrase "code GA's" is confusing. When people here refer to coding they are generally refering to modifying the actual allegiance.exe to create new features and/or make them accessible from the core, not the use of the cores themselves. If you wanted to see GA's for all those items you suggested in game next week, no that isn't going to happen as the current game code doesn't support those types of GA's in the core. It's not something that the Core Dev's can do.
However if someone wanted to make changes to the actual code of the game (which means waiting for R6 at the earliest), then yeah, It could certainly be done. Just depends on who is willing to do the programming and how much time they are willing to put into it. You'd also need KGJV or someone to add an interface to access the new code so you can create a core that can actually use the features in ICE. The folks to talk to about all of that would be the FAZ Dev team, which is why Juckto suggested this might be the wrong forum.
Yeah with the current system you could make separate ships for each "upgrade" but it gets really complicated when you try to stack multiple effects. For instance, to simulate an Ammo GA in EXP and a Fuel GA in Sup you'd need to have: Adv Fig, Adv Fig+Ammo, Adv Fig+Fuel, Adv Fig+Ammo&Fuel. Each extra "GA" you simulate using ships requires you double the number of ship entries in the core. To Model GA's for all the first 10 items you mentioned requires ~1000 times the number of ship entries currently in a core. I'd say it be easier just bribe DogBones/Imago/YP to write the code needed to do it right.
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