TF Tac

Development area for FreeAllegiance's Community Core.
zombywoof
Posts: 6523
Joined: Mon Jul 14, 2008 4:59 am
Location: Over the Rainbow

Post by zombywoof »

spideycw wrote:QUOTE (spideycw @ Sep 9 2009, 05:14 AM) Their $#@!ing wishes? The commanders job is to $#@!ing command the team - not hold a round table polling session on their teams wishes.

To the others who arent stupid: It is hard to fix TF Tac with so little data - we really need more games with them
*mutters about $#@!ing hating TF*

I'll get right on that :salute:
Image
Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

TF tac has won 4 games so far
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
raingriffin
Posts: 145
Joined: Wed Jul 01, 2009 12:23 pm
Location: Italy

Post by raingriffin »

i indulge in voting pro TF Tac. it is rarely used also because of TF tendency to be a comeback faction, and Tac needing good pilots to def doesn't help. I've flown under spidey twice today, both times handling a bit of TF tac, tho the second game only gave an idea of how it really handles.
Personally, defending in SFs only doesn't warm my heart exceedingly, so the use of Lt ints with the addition of an exp clearly gave us the breathing space to develop tac.
The point is, TF tac needs time to grow, but once you get adv sfs... you can wave goodbye to most of the enemy assets.
Tf bombers can def decently because though compared to GSs they're slower, their guns pack hard punch and are still decently maneuverable, especially against other bombers.

Adv Sfs are definitely a version of stealth omni... they can bring plasgens with, they have killers, and a triple mount for either snipers or utils, they have medium good sensors as well, and their energy doesn't deplete too fast either... i still am to inexperienced (and inept) to really see the advantage of of killers projectiles, in my eyes they don't really damage enough even when fired by wings of sfs, i don't know, but since i am used to a missileless TF (it being my fav faction, which is the original reason for my modelling efforts) i find their triple mounts to be enough of a reason to go TAC whenever possible... Sbs are cheese tech as well, no matter how you look at that, they're even more foolproof than normal bombers due to the lack of missile mounting timing.

My opinion is that TF tac is mainly misunderstood and undervalued, but then i don't see much TAC around working for its own sake. It's a trait it shares with SY: you just go sup or exp... going tac always triggers a bomber run response due to it being dangerously effective on offense. Thus why everyone supports it with a secondary tech branch. But as i hear even too often you shouldn't fix what is not broken (in this case TAC not being really a self-sufficient tech path).
Last edited by raingriffin on Tue Sep 15, 2009 12:17 am, edited 1 time in total.
-sing- Just always look on the bright side of life -whistle, bow to monty python's Life of Brian-

Image
IB_
Posts: 1651
Joined: Thu Aug 17, 2006 3:11 am

Post by IB_ »

spideycw wrote:QUOTE (spideycw @ Sep 8 2009, 10:48 AM) The only option I am seeing that is realistic seems to be - give them free SRP. Is there anything else?
How about free sniper1 with tac and free sniper2 with advtac like bios get minepack.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
DasSmiter
Posts: 3820
Joined: Mon May 23, 2005 7:00 am
Location: Stillwater, Oklahoma

Post by DasSmiter »

I don't think they need a change, although giving them sniper 1 off the start wouldn't hurt.
ImageImageImage
Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
Broodwich
Posts: 5662
Joined: Fri Oct 19, 2007 3:48 am
Location: Raincity

Post by Broodwich »

i dislike dumbing down a tech that simply requires more teamwork and situational awareness to pull off in the early stages, especially something as uber as tf tac is at the end
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
SpaceJunk
Posts: 759
Joined: Wed Apr 06, 2005 7:00 am
Location: Collision orbit

Post by SpaceJunk »

TBH, one of yesterday's games was against a team that couldn't galv an op.
Image
zombywoof
Posts: 6523
Joined: Mon Jul 14, 2008 4:59 am
Location: Over the Rainbow

Post by zombywoof »

I think that we should remember "Spidey wins with TF tac" != "TF tac is balanced"

Anyone else been doing TF tac?
Image
Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
Broodwich
Posts: 5662
Joined: Fri Oct 19, 2007 3:48 am
Location: Raincity

Post by Broodwich »

i did my acs tf games with tac and won
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
notjarvis
Posts: 4629
Joined: Tue Jun 03, 2008 11:08 am
Location: Birmingham, UK

Post by notjarvis »

SpaceJunk wrote:QUOTE (SpaceJunk @ Sep 15 2009, 08:16 PM) TBH, one of yesterday's games was against a team that couldn't galv an op.

+1
Reminds me of when Spidey and Brood took a figbomber out (with brood on a turret) to prove they could be effective fighting machines.


Well yeah, scouts and basic figs are effective fighting machines in the hands of those two players. :notworthy:
Post Reply