Shipyard

Development area for FreeAllegiance's Community Core.
raumvogel
Posts: 5910
Joined: Sun Jul 20, 2003 7:00 am
Location: My lawn
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Post by raumvogel »

I think reducing the power of dis on caps will just encourage SY rushes.And I think Sy rushes are a cheap shot.Kind of like certain little puny countries that try to influence the world by developing nuclear weapons.
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Psychosis
Posts: 4218
Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

MS DAYS!!! MS DAYS!!!
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

raumvogel wrote:QUOTE (raumvogel @ Sep 14 2009, 07:17 PM) I think reducing the power of dis on caps will just encourage SY rushes.And I think Sy rushes are a cheap shot.Kind of like certain little puny countries that try to influence the world by developing nuclear weapons.
Can always switch sy to off
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
Hellsyng
Posts: 929
Joined: Sat Jul 18, 2009 7:50 pm

Post by Hellsyng »

raumvogel wrote:QUOTE (raumvogel @ Sep 14 2009, 06:17 PM) I think reducing the power of dis on caps will just encourage SY rushes.And I think Sy rushes are a cheap shot.Kind of like certain little puny countries that try to influence the world by developing nuclear weapons.
spideycw wrote:QUOTE (spideycw @ Sep 14 2009, 09:27 PM) Can always switch sy to off
Fin.
Oh and MS days ftw :D
Last edited by Hellsyng on Tue Sep 15, 2009 3:19 am, edited 1 time in total.
MastaMetz wrote:QUOTE (MastaMetz @ Dec 6, 2012, 10:32 PM)@#(!ternet. I'm a genius!
Defiance
Posts: 675
Joined: Fri Sep 17, 2004 7:00 am

Post by Defiance »

add ability for capships not to die to res? kinda needed that yesterday...
Fragtzack wrote: Yes, your right Defi...for once.  :lol:
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

Noir partially did that Defi, Large shield was perked against res. What level shield/res did you have?
Last edited by Adaven on Tue Sep 15, 2009 5:29 am, edited 1 time in total.
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

spideycw wrote:QUOTE (spideycw @ Sep 15 2009, 05:27 AM) Can always switch sy to off
Wisdom. Especially now as it won't switch off other needed tech.
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
TurkeyXIII
Posts: 1460
Joined: Thu Dec 06, 2007 3:18 am
Location: Melbourne, Aus

Post by TurkeyXIII »

But doesn't that defeat the purpose of changing it?
QUOTE (Randall Munroe)14.2: Turkey consumption rate of the average American in milligrams per minute[/quote]
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madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

Just to point out that my idea does let you only buy the ships you want (you just get some other stuff thrown in like weapons to put on them), It did adjust the costs and armour of the capships :whistle:

The offense / defence idea was Xeretov's alteration to my idea, mine was grouping them by class size (essentially function), and having them upgradeable, but having their associated weapons get upgraded with them.
lt class - corvs for killing small stuff
med class - dests and devs, for long range killing small stuff andd killing caps respectivly
hvy class - frig->cruiser->battle cruiser+battle ship for base killing
support - everything else (ass ship, freighter piloted carrier, support ship)

see: http://www.freeallegiance.org/forums/index...t=0&start=0 for Xeretov's idea
MrChaos
Posts: 8352
Joined: Tue Mar 21, 2006 8:00 am

Post by MrChaos »

MS DAYS WWWWWWWWWWWWWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOTTTTTTTTTTTTTTTTT
TTTT!
Ssssh
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