spideycw wrote:QUOTE (spideycw @ Aug 25 2009, 10:47 PM) I guess the question is then - why even have different resource settings?
Well, different number of tech rocks for one, and different number of He3 still affects gameplay, because you can mine a sector with four miners at once vs two miners - or to put it another way, you can mine two sectors at a time with four miners vs one. That changes how you approach econ and sector occupation.
But "Normal" has always been broken, as it (mostly) invalidates all miner capacity perks. Giga is hurt most, but everybody except IC suffers to a degree. Many games already begin lopsided enough because of random tech rock spawning, and the default resource setting borks it even more.
Given that, I would always prefer to play on Scarce+ (except when I was commanding IC

) but I'm sure to this day very few people understand that the default resource setting will ALWAYS slow down the econ of the faction with the larger miner capacity, and the bigger the discrepancy, bigger the shaft.
Of course, another way out... you can remove all miner capacity perks, replace them with yield.. that'd be the simplest way out but it'd alter the balance a bit. My solution would be transparent (again if I'm not missing anything) if the He3 mining speed issue can be resolved.