LAG issue - HowTo solve it
That is exactly the problem. It is only an issue for those running Win2K SP4. If you are running SP2 the package from MS loads without a hitch. MS does not support ipv6 on Win2K (or earlier if at all) beyond this 'preview' so they never updated the installer.Jeruwafi wrote:QUOTE (Jeruwafi @ May 4 2009, 12:41 PM) IIRC w2k ipv6 preview requires some hex editing before install to make it fully compatible with current standards (rDNS issue iirc) :]

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[unless it tastes bad, then it is yours.]
So how is the Alleg IPv6 progressing ?
The current popular Solap server can use some workaround routes, due to extreme lags in certain cases to it.
(not sure if the workaround will work for the most cases of lag on that server, due to the exact position of the problematic router(s) in the chain.
But surely wont hurt to try ?
)
The current popular Solap server can use some workaround routes, due to extreme lags in certain cases to it.
(not sure if the workaround will work for the most cases of lag on that server, due to the exact position of the problematic router(s) in the chain.
But surely wont hurt to try ?
Last edited by Traxi on Sat Aug 15, 2009 3:42 pm, edited 1 time in total.
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According to this: http://download.microsoft.com/download/B/0...MC-DPLHP%5D.pdf DirectPlay 8 works fine with IPv6.
Alleg uses DirectPlay8 but there are a few places in the code (outside of DirectPlay) where IPv4 addresses are expected, I believe all of these are FAZ Dev changes (i.e. not msoriginal) which will get in the way of Alleg running on an IPv6 host.
Don't forget about the Lobby, it too will probably need an IPv6 address for things to work /w minimal code changes.
Alleg uses DirectPlay8 but there are a few places in the code (outside of DirectPlay) where IPv4 addresses are expected, I believe all of these are FAZ Dev changes (i.e. not msoriginal) which will get in the way of Alleg running on an IPv6 host.
Don't forget about the Lobby, it too will probably need an IPv6 address for things to work /w minimal code changes.

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
gah
Code: Select all
PING 2001:470:7:56b::2: 56 data bytes
----2001:470:7:56b::2 PING Statistics----
5 packets transmitted, 0 packets received, 100% packet lossCode: Select all
PING ipv6.google.com: 56 data bytes
64 bytes from fx-in-x68.google.com (2001:4860:a003::68): icmp_seq=0. time=105. ms
64 bytes from fx-in-x68.google.com (2001:4860:a003::68): icmp_seq=1. time=105. ms
64 bytes from fx-in-x68.google.com (2001:4860:a003::68): icmp_seq=2. time=104. ms
64 bytes from fx-in-x68.google.com (2001:4860:a003::68): icmp_seq=3. time=105. ms
64 bytes from fx-in-x68.google.com (2001:4860:a003::68): icmp_seq=4. time=104. ms
----ipv6.google.com PING Statistics----
5 packets transmitted, 5 packets received, 0% packet loss
round-trip (ms) min/avg/max/stddev = 104./105./105./0.62
Last edited by Imago on Mon Aug 17, 2009 2:06 pm, edited 1 time in total.

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
