LAG issue - HowTo solve it

A place to post suggestions for new features, new bugs, and comments about the existing code.
voobscout
Posts: 94
Joined: Sun Sep 02, 2007 4:46 pm
Location: Church of Voobology

Post by voobscout »

yes, everything is in progress, but i have to finish up some RL work before i can devote more time to alleg ipv6, i can only say, that within [2..4] days, everything will be ready to test, including nice feedback form etc... plus ofcourse clear instructions for those who have none-IT mindsets...
Image
Dogbones
Posts: 2721
Joined: Mon Nov 24, 2003 8:00 am
Location: Virginia

Post by Dogbones »

Jeruwafi wrote:QUOTE (Jeruwafi @ May 4 2009, 12:41 PM) IIRC w2k ipv6 preview requires some hex editing before install to make it fully compatible with current standards (rDNS issue iirc) :]
That is exactly the problem. It is only an issue for those running Win2K SP4. If you are running SP2 the package from MS loads without a hitch. MS does not support ipv6 on Win2K (or earlier if at all) beyond this 'preview' so they never updated the installer.
Image
DOG PROPERTY LAWS:
2. If it's in my mouth, it's mine.
[unless it tastes bad, then it is yours.]
FreeBeer
Posts: 10902
Joined: Tue Dec 27, 2005 8:00 am
Location: New Brunswick, Canada

Post by FreeBeer »

Doubt that it's a real problem for Alleg. The 2.2 version of ASGS is incompatible with Win2k.
[img]http://www.freeallegiance.org/forums/st ... erator.gif" alt="IPB Image">

chown -R us base
w0dk4
Posts: 304
Joined: Sun Jun 12, 2005 7:00 am

Post by w0dk4 »

QUOTE If only some of my clients were THAT fast to move on useful things as alleg community....[/quote]

dont hold your breath ;)
Traxi
Posts: 162
Joined: Sun Apr 26, 2009 9:48 pm

Post by Traxi »

So how is the Alleg IPv6 progressing ?
The current popular Solap server can use some workaround routes, due to extreme lags in certain cases to it.
(not sure if the workaround will work for the most cases of lag on that server, due to the exact position of the problematic router(s) in the chain.
But surely wont hurt to try ? :iluv: )
Last edited by Traxi on Sat Aug 15, 2009 3:42 pm, edited 1 time in total.
Image¤¤¤¤¤¤¤Image¤¤¤¤¤¤¤Image
Imago
Posts: 1440
Joined: Tue Sep 23, 2003 7:00 am
Location: Minneapolis, MN
Contact:

Post by Imago »

According to this: http://download.microsoft.com/download/B/0...MC-DPLHP%5D.pdf DirectPlay 8 works fine with IPv6.

Alleg uses DirectPlay8 but there are a few places in the code (outside of DirectPlay) where IPv4 addresses are expected, I believe all of these are FAZ Dev changes (i.e. not msoriginal) which will get in the way of Alleg running on an IPv6 host.

Don't forget about the Lobby, it too will probably need an IPv6 address for things to work /w minimal code changes.
Image

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
Imago
Posts: 1440
Joined: Tue Sep 23, 2003 7:00 am
Location: Minneapolis, MN
Contact:

Post by Imago »

gah

Code: Select all

PING 2001:470:7:56b::2: 56 data bytes

----2001:470:7:56b::2 PING Statistics----
5 packets transmitted, 0 packets received, 100% packet loss

Code: Select all

PING ipv6.google.com: 56 data bytes
64 bytes from fx-in-x68.google.com (2001:4860:a003::68): icmp_seq=0. time=105. ms
64 bytes from fx-in-x68.google.com (2001:4860:a003::68): icmp_seq=1. time=105. ms
64 bytes from fx-in-x68.google.com (2001:4860:a003::68): icmp_seq=2. time=104. ms
64 bytes from fx-in-x68.google.com (2001:4860:a003::68): icmp_seq=3. time=105. ms
64 bytes from fx-in-x68.google.com (2001:4860:a003::68): icmp_seq=4. time=104. ms

----ipv6.google.com PING Statistics----
5 packets transmitted, 5 packets received, 0% packet loss
round-trip (ms)  min/avg/max/stddev = 104./105./105./0.62
Last edited by Imago on Mon Aug 17, 2009 2:06 pm, edited 1 time in total.
Image

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
Post Reply