Correct wrote:QUOTE (Correct @ Jul 24 2009, 12:24 PM)
First, I'd like to say I disagree with Spidey's assessment of "if you have 2 safe sectors the map should be trashed." That gets rid of all larger maps, which are (supposed) to make up for that fact by having less He in each sector. I will alter his statements to "if you have 2 easy safe sectors on a SMALL map there's a problem."HSharp wrote:QUOTE (HSharp @ Jul 24 2009, 06:33 PM) If we say safe mining backsectors are sectors which are more then 3 sectors away from enemy homebase and adjacent to your home then maps which have safe mining sectors are
QUOTE Blender (1)
Bowtie (2) (really 3, could be considered 5 especially if IC ripping miners)
Chaos (2)
Octagon (2)
Topaz (2)
Obsidian (2)
Escher (1)
Amethyst (2)
Crush (1)
Kill (1)
Destroy (3)
Gold (2)
Nova (2)
Palladium (1)[/quote]
Bowtie, Chaos, and Amethyst are big maps, but for the most part the other maps you mentioned depends on how you expand. Obsidian is like IO in that there's really two ways to go: midhigh or midlow (you could go high or low but those are strategically weaker moves). Still, no matter which way you go you're at least three sectors from two mining sectors.
This is not true for Octagon (if you take midhigh or midlow and the middle sector next to your home they only have one safe sector, and even that's possible to screw by pushing low rather than to the middle), Topaz (same thing), Amethyst (second op high or low leaves them with only the one sector if you managed to take middle), Destroy (if you take your middle sector, high OR low with your second op leaves them with 1 sector to mine), Gold (put your second op high if your first went midlow, and they get 0 safe sectors), or Nova (this one is more difficul. See the little diamond shapes both on top and bottom by the four sectors? You need to take the interior of the low diamond and your side of the high diamond, and then they have 0 safe mining sectors).
QUOTE So Obsidian isn't the only culprit, i'm not sure why there is a huge call to move it (not according to votes yet though), I have fun commanding on it, strong exp map especially for IC or Dreg because pushing cons are easy and very easy to kill an enemies opening op unless they don't want the middle sectors for map control.[/quote]
It's a small map (14 sectors) in which you have to actually PUSH a con more than two sectors from your home to be able to be three sectors away (your definition) from more than 1 of the enemy's mining sectors. Sure, if you expand the wrong way on some other maps the enemy gets safe mining sectors, but that's what tools like carriers, stealth fighters, etc. are for. Unfortunately, Stealth isn't as useful on Obsidian because it's an exp map. Just, an exp map with two safe sectors to mine, meaning both sides will have mini2/3 heavy ints, and the question will be who'll get SBs (or TP2 or whatever) first rather than who gets AT first. That's just my 2cp, take it for what it's worth (not much).




