COMPLETE DEVELOPERS LOUNGE R5 CHANGE LIST
Listed in chronological order (oldest to newest):
Added Bandwidth patch (wodk4)
Added sleep to game screen (reduces cpu) (Orion)
Fixed month in chat log (Dogbones)
Added - new "Image3D()" function to modeler (KGJV)
Fixed - NaN bug in image render (KGJV)
Added Visual Studio 2008 solution setup (KGJV/Imago)
Fixed breaking changes http://msdn.microsoft.com/en-us/library/bb531344.aspx (KGJV/Imago)
ATL's PROP_ENTRY replaced with PROP_ENTRY_TYPE,
Added FZDebugDX9 and FZRetailDX9 projects which use D3D9 (Doofus)
Added AllSrvMP NT service and default games support (Imago)
AllSrvMP definition: AllSrvMP is a Multi-Processing server. By using a parent thread to serve create game requests, it is able to serve a large number of game requests with less system resources than a single process-based server. It retains more stability of a single process-based server by keeping each game in it's own separate processes.
Fixed ASGS routines so they are non-blocking (now uses callbacks once used by AZ) (Imago)
Added confirm on boot from Team Pane (Imago)
Added ability to specify a public game server IP:port to try on failure (Imago)
Added Core2Text and Text2Core command line switches to AllSrv (Imago)
AllSrv -Core2Text <core name> (no .igc file extension) - Reads the binary IGC file passed as an argument from the artwork path and outputs "friendly" values for each object in the core. You can place optional definition files for bit mask flag names in the core's folder.
AllSrv -Text2Core <core name> (no .igc file extension) - Reads a set of text-based files in a sub-folder of artwork which contain the data necessary to reconstruct a binary IGC file and then saves it in the artwork path.
Added Allegiance client ability to use core folders (Imago)
Core folders definition: A core folder is a folder located in the artwork path that contains a set of text-based files containing the data necessary to reconstruct the IGC object.
Fixed server to log the IP address of the player joining the server (Imago)
Added "Password#" optional registry parameter for default games (KGJV)
Fixed breaking changes with VC9SP1 and future releases (Zlib/zmath.h Swap) (KGJV)
Fixed for "Stats panel in F4 is truncated" (DX9 issue) (KGJV)
Fixed mdledit to work with DX9 engine (KGJV)
Fixed a NaN/Infinity issue when rendering "gauge" images. (KGJV)
Fixed a bug in engine/font.cpp. END_COLOR_CODE now restores the parameter color. (KGJV)
Added NVidia PerfHUD support (KGJV)
Added 'show all' and 'show complete' buttons Enhanced F5 Panel (EF5P) (KGJV)
Fixed in CshipIGC::ResetWaypoint(..). typo that could lead to a server crash (KGJV)
Added ALLIANCES PATCH (KGJV)
Fixed Alliances patch to allow missile targeting of enemies. (Dogbones)
Fixed exploit of turrets switching viewed clusters (Dogbones)
Added Visual Studio 2010 solution setup (Imago)
Fixed breaking changes http://msdn.microsoft.com/en-us/library/bb...44(VS.100).aspx (Imago)
Increase WINVER to 0x0403 solution wide (Win2000). ZAdapt wrapper around STL vectors, C++0x (Immutability)
Added FZDebugDX9 / FZRetailDX9 with KGJV's changes from R5Dev, Intel integrated 9 series now works /w latest drivers on hardware DX9 (Imago)
Added forcing off environment and poster drawing if the display adapter does not support DX9 via. hardware, fixes game play for Intel integrated 8 series (Imago)
Fixed TCStrings and AGC that no longer worked with VS2005 & the latest Windows SDK (Rock)
Fixed custom key maps not working / resetting in training missions (Rock)
Added mass limited aleph support (custom maps can set MaxMass of a ship to allow entry on alephs) (Andon)
Added MDL enhancements (expose more target information to the HUD) (Andon)
Fixed Alliances patch to not interfere with training AI. (Imago)
Fixed crash on alt+enter / window resize (Imago)
Added an x64 platform configuration to the VS2010 solution and x64 compiler related fixes (Imago)
Removed ATL/MFC dependency from the Allegiance client project (Imago)
Added MDL enhancements patch (retrieve X, Y and Z of target) (Andon)
Fixed the spinning A intro screen, CortUI & InfoHUD artwork mod issues with ImportImageFromFile. (Imago)
Added R5Dev 326 (alliances fix/notes & "global" shade mode fix) (KGJV)
Fixed engine VertexBuffer and IndexBuffer to support software processing (Imago)
Fixed FedSrv LAN games so they won't lookup ASGS (Imago)
Fixed Inc/MessageVersion.h so old clients can't connect to new servers (Imago)
Added ally FF base fix (Andon)
Fixed another case where resizing / switching modes was causing a crash (Imago)
Fixed performance issue with software devices by forcing PrivateAfterburners (Imago)
Fixed resolution mode change in game (Imago)
Fixed FedSrv where LAN games were looking up ASGS (Imago)
Fixed allied miner AI tries to mine same rock (TheRock)
Adding advanced video settings to the "esc menu" *Work In Progress* (Imago)
Added functionality back: Game defaults full screen (again), -windowed switch works (again), intro video works (again) (Imago)
Added "Safe Mode", will present the video settings dialog when chosen from ASGS. (Imago)
Fixed AllSrvUI created games not appearing in the lobby games list right away. (Imago)
Fixed damage to station events (TheRock)
Fixed end game (conquest scenario only, ALLYTD: CTF scenario) (TheRock)
Fixed station rescue status for ally escape pods (TheRock)
Fixed miners not ignoring allies (TheRock)
Fixed allied autopilot way points (TheRock)
Fixed miners unloading in ally base (TheRock)
Fixed rearm/Repair at allied bases (Imago)
Fixed Warning/Threat messages from allies (Imago)
Fixed Player Leave/Join messages when allied (Imago)
Fixed Radar LOD "Target only" when allied (Imago)
Fixed Another base capture issue when allied (Imago)
Added Other comms go AFK & not ready on alliance settings change (Imago)
Added Selecting allied ships (click/drag) (Imago)
Fixed Scoring / FF KB issues /w allies (Imago)
Fiexed Ordering allied ships to pickup (Imago)
Fixed Drone/miner OkToLaunch /w allies in sector (Imago)
Fixed Groove level, enemy/ally evaluation (Imago)
Added allies chat channel when mission has allies (Imago)
Added allied players to the "tab" chat target selector logic (Imago)
Added -quickstart (Restored original functionality) (Imago, Cortex Bug #78 inspiration)
Added TheBored's server crash patch (TheBored)
Fixes resolution change in-game getting messed with from the refresh rate issue (Imago/Adam4/ImmortalZ)
Fixed defections/(autobalance NYI) issue with Alliances (Imago)
Added allied single donations from the F6 team pane (Imago)
Added right click events to buttons in Engine/GUI (Imago)
Fixed the "stay on top" issue after switching modes (Imago)
Fixes minimize/restore/maximize issues (Imago)
Fixes desktop items "flickering through" (Imago)
Added a "none" toggle for joystick deadzone (Imago)
Fixed bug #24, Ctrl+G Grid, Virtual Joystick state, Chat Filter options (TheBored), Radar mode, Video resolution and Brightness options now persist. (Imago)
Fixed "Take me to..." button not working with alliances (Imago)
Fixed DX9 texture filter (w0dk4)
Added "Allow Allied Ripcord" game setting and artwork (Imago/pkk)
Fixed rev 326 (KGJV) team screen (Imago)
Fixed rev 332 (TheRock) miners & rocks (Imago)
Added a message for the donor when donating to an allied team (Imago)
Fixed the VS2005 solution (Zapper)
Added allied color to the allied group number in F6 team pane (Imago)
Fixed (again) allied rearm (Imago)
Added allies to sector chat target (Imago)
Fixed alliances visibility & scanners (Imago)
This post has been edited by Imago: Jul 12 2009, 06:56 PM
Fixes (more) related to DX9 device creation (imago)
Added "smallest" joystick dead zone, try 0.04 (Imago)
Fixed colorization of critical warnings - added to just (Ally)/Allied words, for now (Hyro/Imago)
Fixed default voice over volume - defaults are now SFX:5 Music:30 VO:10 was SFX:5 Music:30 VO:3 (Hyro/Imago)
Fixed allied pod issues - ripped RescueShip() for the allied ChangeStation() code. (Imago)
Fixed crash on clicking - ensured we're using the event timer only for left clicks. (Imago)
Added concatenated team names for victory message on alliances end game, conquest only (Imago)
Fixed a one millisecond per frame rate loss (Orion) (Imago)
Fixed another race condition with -quickstart when you fail to logon to lobby (Imago)
Fixed lifepods docking at allied bases (Imago)
Fixed the F3 chat target buttons that the alliances chat change broke (Imago)
Fixed pods docking at allied ahipyards (they no longer are allowed) (Imago)
Fixed carriers docking at allied stations (they are no longer allowed) (Imago)
Added a couple batch scripts I always find myself using (Imago)
Adjusted slmver.h to 09.07.15 (Imago)
Fixed unsafe string handling in Lobby which could crash it (Imago)
Fixed the issues with dull HUD brackets and the dull sector map info icons (Imago)
Fixed the black square around minefields (Imago)
Fixed the issue with the dull sector map preview (Imago)
Fixed end game alliances conquest (Imago)
Fixed EF5P always changing your tab selection (Imago)
Disallowed alliances when not conquest only game type (Imago)
Hooked up DX9 in-game "Advanced Options" (Imago)
Fixed AET issue /w allies changes (Imago)
Fixed yet another issue with quickstart when the player had no saved name (Imago)
Removed extraneous if() in engine (Imago)
Fixed (Allies) friendly fire critical message (lack of, confirmed, sends under attack by instead of watch your fire)
Fixed (Allies) docking at allied base in pod _sometimes_ puts you in allied station not your own (confirmed, only after you previously rearm at an allied base)
Fixed. Server crash identified as a bug I've introduced to handle life pods docking at allied stations. technically boarding a ship changes your station and i didn't account for that.
Fixed eye in base, addressed other unreported ally viz issues (F6) (Imago)
Removed "none" joystick dead zone (Imago)
Added game pad support and support for Xbox controllers using the XBCD as well as special joysticks primarily used for flight simulators (Imago)
Fixed small bug (AGCEvents.xml) copycat forgot a "y" (pkk)
Fixed a client crash under rare cases dealing with an IP address check when you join a server (Imago)
Fixed miners not going to allied refs automatically to unload (Imago)
I don't excpect this to change much anymore

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
sorry if that was the wrong forum...
THANK YOU BETA TESTERS -- PLEASE KEEP IT UP
THANK YOU BETA TESTERS -- PLEASE KEEP IT UP

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
-
Sindertone
- Posts: 495
- Joined: Mon Dec 04, 2006 11:45 pm
- Location: Ohio
like what? so we can make extra sure it's not broken next test

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
yea, here is a snip of what i sent dogbones:
It doesn't look like an x64 build of allegiance.exe will be anywhere near ready.
for release, the Allegiance client & server installers should silently install the appropriate re dist. if it's needed.imago wrote:Please edit your instructions to provide the testers with a link to the official redistributable and inform them they may need to install it if they get any "application configuration is incorrect or missing dll errors". Also you need to take into account the fact that many people are now running 64-bit operating systems.
x86:
http://www.microsoft.com/downloads/details...;DisplayLang=en
x64:
http://www.microsoft.com/downloads/details...;DisplayLang=en
It doesn't look like an x64 build of allegiance.exe will be anywhere near ready.

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
-
finnbryant
- Posts: 360
- Joined: Sat Feb 17, 2007 11:18 am
- Location: England
Thanks andon, your not really "mr. sunshine" either but i still
ya
Finn, don't jinx us!! why do you think i'm pimping the beta so hard?
Beta information updated for the big game 7/25/09 on the new "Solap" server, see here:
http://www.freeallegiance.org/forums/index...st&p=279517
Full disclosure of changes, see here:
(see above)
Finn, don't jinx us!! why do you think i'm pimping the beta so hard?
Beta information updated for the big game 7/25/09 on the new "Solap" server, see here:
http://www.freeallegiance.org/forums/index...st&p=279517
Full disclosure of changes, see here:
(see above)
Last edited by Imago on Sat Jul 25, 2009 3:21 am, edited 1 time in total.

These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.








