Wow!Quia wrote:QUOTE (Quia @ Jul 23 2009, 09:05 AM) The Texture Coordinate Window and bright colours are your friends in trying to sort out what goes where. Milkshape is pretty simple about modifying the mapping, too, just have to drag the vertexes around in that coordinate viewer to change the mapping any which way you like and it shows up instantly on the model. It looks like there's an overlapping vertex or two on the cockpit, just pull them out into hopefully empty space and you can get some detail in there if you want.
And I'm serious about the bright colours. It's much, much easier to identify blue vs yellow rather than anonymous plating vs anonymous plating. See?
That looks exactly like I what I imagined a good GUI for this task would look like.
I'm usually so annoyed by the UIs in graphics programs... this one seems so well designed I'm definitely going to give this a try. If remapping is just a matter of moving the vertexes I might actually do it.
Thanks Quia!




