Mine Packs

Development area for FreeAllegiance's Community Core.
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

for those who asked, my most awesome mine calculator:
http://www.german-borg.de/stuff/alleg%20mines3.xls
(the time before hitting mines doesn't work properly, but it's a feature you don't really need, it was meant to allow you to let the mines decay a bit before the ship hits them)
Last edited by madpeople on Mon Jul 20, 2009 9:20 pm, edited 1 time in total.
Shizoku
Posts: 5816
Joined: Fri Aug 29, 2003 7:00 am
Location: Ozzy's right nut.

Post by Shizoku »

I like the lowering the mass idea, other than that mp are fine.
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zombywoof
Posts: 6523
Joined: Mon Jul 14, 2008 4:59 am
Location: Over the Rainbow

Post by zombywoof »

Shizoku wrote:QUOTE (Shizoku @ Jul 20 2009, 02:35 PM) I like the lowering the mass idea, other than that mp are fine.
Thirded.
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Don't find fault, find a remedy; anybody can complain.
Cookie Monster wrote:QUOTE (Cookie Monster @ Apr 1 2009, 09:35 PM) But I don't read the forums I only post.
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