Mini F3 Pane, you say?

Discussion area for user-created Allegiance models, textures, voicechats, music, and other ingame content.
Andon
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Post by Andon »

Those of you that have paid attention to my InfoHud project will know the pending updates to my Hud for when R5 is released.

Now here's one more: A quasi-mini-F3/sector minimap. (Click for larger version)


What it shows: The player's position (Green lines) and the target's position (White lines), in relation to the sector grid. This is calibrated to the sector grid size (Which doesn't scale with the core sector size) of a 7500 meter radius. The position of the player/target are at the intersections of the lines. Of course, the target lines only appear when there is something targeted.

The grid on the far left is the sector grid viewed from top down. The center grid is if it was viewed from the left or right (From default F3 view) with a grid applied, and the grid on the far right is if it was viewed from the front or back (From default F3 view) with a grid applied.

It's still incomplete (As is the rest of InfoHud) - for I want to make the "white" line change to the target's team color (if applicable), and I want to re-do the whole grid (To make the lines not at random intervals)

The rest of InfoHud that I have yet to do:
Column 3 for the target - Things like XYZ positions, various ship tags (Basekiller, Base Capture, etc), and the like that are available to everyone.

I have to look over the code to see what can be done with what, as I THINK I put some things to "friendly only" mode, and if I did, they'll go in Column 4 instead of an image for friendly targets.
Last edited by Andon on Tue Jun 23, 2009 7:39 am, edited 1 time in total.
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Imago
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Post by Imago »

:thumbsup:
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These bugs haven't been fixed yet because don't have any developers interested in fixing them up. --Tigereye
Imago's stupid-sensor is supersensitive. --RealPandemonium
The art is managing the flow of the drama to achieve the desired results. --Big_Beta_Tester
joeld wrote:But we’ve been amazed at the level to which some of the Allegiance fans have remained hard-core.
llyando
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Post by llyando »

Are you trying to create a sort of "Zero System"? If so, that is fabulous. Anything to make someone a better pilot is A-OK in my book.
Holding on to anger is like holding on to a hot coal with the intention of throwing it at someone. You're really the only person who gets burned.
Makida
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Post by Makida »

Oh my god, you've effectively built a proper little radar screen for Allegiance! :D I wished something like this would exist since I started playing the game, heh. Awesome. ^_^
Andon
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Post by Andon »

I plan on putting a little one, just the "top down" one, into the regular HUD once I get everything ironed out with this one. Of course, with this being InfoHud, I've got more information than you could possibly need.
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Weylin
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Post by Weylin »

What about an isometric disk at the bottom of the screen??
Andon
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Post by Andon »

THAT would require more than just a few bastardized gauges and some quickly thrown together artwork. In fact, it would require a good deal of extra code.
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AaronMoore
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Post by AaronMoore »

This is awesome Andon! I can't wait to give it a try :D
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Andon
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Post by Andon »

I've increased the size of the grids to 75 pixels - Now the grid lines are one for every 1k meters.

I've redone the "self" XYZ coordinates to return decimal coordinates as well, but it starts to overlap with the next one over when the ship is past 10k meters out on one of them, so the decimals are removed when the ship is past 10k out.

I'm still working on the third row for the target, so no pictures now. Maybe when I finish this column
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beeman
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Post by beeman »

I always applaud development work...nice work!
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"What if, star sailor, I were to come over your house and punch you in the $#@!ing face?!
Will that finally get you to shut the hell up?!?" -- neotoxin
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