RohanRider wrote:QUOTE (RohanRider @ Jun 16 2009, 10:51 PM) I'm not going to even pretend to be part of the argument or debate or what ever this is.
I do, however, have a question.
How many probes should one drop in a standard 4 He Rock empty sector with 3 alephs out? What is, exactly, good probing? And I don't want the generic answer I've gotten twice now: "Your probe eyes something and it doesn't die before then."
Now that is a good question. I myself drop a full load (4-5) probes on a hostile aleph. 1-2 on a safe to assume rare enemy movement aleph. One load of random probes in the sector on the major route makes it done. So 3 full runs for a basic scout to make a sector fully done in my books.
If you're IC. Two RP's should be enough
I decided to relive the days gone by in my new blog.
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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
RohanRider wrote:QUOTE (RohanRider @ Jun 16 2009, 10:57 PM) EWS sight it 500m.
What's the sight for RPs, Beacons, and Sanctuaries?
I would use ICE, but I still haven't taken the time to download it.
I'm going to admit I don't know exactly, but I'm sure it won't take long for stat whores to come in and give you them. RPs is something like 1.2k, beacons is 500 I think and sancs might be the same.
Beacons have a sig of like 15% or something silly and RPs are pretty low too. I'm a bit tired and the numbers evade me.
I decided to relive the days gone by in my new blog.
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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
You can probe for different purposes. In early game, the most important thing is to get enough probes out to eye a bomb rush. This can typically be covered by the scouts finishing the map, by going 500 or so off-grid and dropping somewhere on the line between two alephs. If you're in a sector next to your enemies home, probe he rocks so you'll eye miners. I usually save most of my initial probe load for the sector(s) beyond where my team's forward con is planting, since that's where you really want to eye bbrs/miner rushes. After the game opening, probing is a matter of your own judgment unless comm asks for them. Check F3. If you see a sector next to one of your bases that has no probes, probe it. Probing next to and in enemy sectors is always right.
There's no straight and simple way to say what's good probing, apart from the sound of eyed enemy bbrs being ripped apart by prox camp.
RohanRider wrote:QUOTE (RohanRider @ Jun 16 2009, 11:04 PM) Alrighty then. Thanks for the input.
(This has been RohanRider finally coming out of the cage to chat on the forums).
and doesn't it feel good?
I decided to relive the days gone by in my new blog.
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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
I took CDT, but how often after being asked "Any questions? No. Ok, moving on." do you suddenly come up with a question? Well you can't go backwards after week three is finished.
And yes, it feels kinda good to come out of the cage, Dorj.
Watch out, alot of weird things about to happen... a Pig Flu.