Missile prefixes

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lexaal
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Post by lexaal »

Compellor wrote:QUOTE (Compellor @ Jun 12 2009, 02:48 AM) This is incredibly unimportant,...
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Post by Raveen »

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madpeople
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Post by madpeople »

I see no problem with the current system. It's been like thi for years and no one has complained.

The GT rockets don't acelerate because if they exceed a certain speed then they cause crashes. If they launched slow enough so that they could accelerate then you could never hit anyhting that was moving + you couldn't have the aiming/targeting device.

rix + TF have to have their missiles as "Projectiles" because they don't have missiles or torpedos.
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Post by CronoDroid »

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Post by Adept »

madpeople wrote:QUOTE (madpeople @ Jun 12 2009, 05:33 PM) The GT rockets don't acelerate because if they exceed a certain speed then they cause crashes.
They are like good ol' Carl Gustav


Here's some action.
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CronoDroid
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Post by CronoDroid »

But that's a recoilless rifle! A rocket would be like the M72 LAW.
pkk
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Post by pkk »

Adept wrote:QUOTE (Adept @ Jun 14 2009, 02:01 AM)
madpeople wrote:QUOTE (madpeople @ Jun 12 2009, 04:33 PM)
The GT rockets don't acelerate because if they exceed a certain speed then they cause crashes.
They are like good ol' Carl Gustav


Here's some action.
Carl Gustav works like GT rockets?!

Carl Gustav ejects the spinning round and starts the rocket engine...

There is acceleration. ;)
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
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Compellor
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Post by Compellor »

madpeople wrote:QUOTE (madpeople @ Jun 12 2009, 10:33 AM) The GT rockets don't acelerate because if they exceed a certain speed then they cause crashes. If they launched slow enough so that they could accelerate then you could never hit anyhting that was moving + you couldn't have the aiming/targeting device.
I was under the impression that it was a launch speed (relative to the grid, so add your ship's velocity) greater than 1000 m/s that caused crashes. I thought excessive speed due to acceleration only caused tracking issues. I agree they'd be tough to aim otherwise, and since I'd only ever used them once and not really known what I was doing, I just assumed they were mostly useless unless you had lots of practice with them.

QUOTE I see no problem with the current system. It's been like thi for years and no one has complained.[/quote]I only brought it up because I found it sufficiently non-intuitive that I had failed to understand how some things worked until I looked them up in ICE. Not really significant enough to be worth changing, I agree now.
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Andon
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Post by Andon »

Launch velocity must not exceed 999 mps.
However, you can have the top speed of the missile be whatever you please - I made and tested a missile that accelerates at the speed of light for 110 seconds.... After a bit, the speed exceeds what Alleg can list (A bit after the distance does as well), but alleg didn't crash.

However, with a rocket, you don't want it to track. And if a missile has acceleration, then it can track.
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Compellor
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Post by Compellor »

Eh? It can't track if you set the turn radius to zero, can it? I didn't think missiles could sidethrust.
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