Hi folks,
I wondered if some one with a virgin copy of the current R4 source could make a quick code change for me and post me the compiled Allegiance.exe. All it is to to change line 218 of videoscreen.cpp to "return WinPoint(800, 600);". If my nooby assessment is correct, this will cause Alleg to play back the intro movie in 800x600. I might be wrong, but it's worth a shot.
I would do this myself, but don't currently have any of the required SDKs and other C++ quirks installed for compiling R4. Any help would be very much appreciated.
Cheers,
Baker
Quick code change request: 800 x 600 intro video
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badpazzword
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I for one would not like to have Alleg trying to switch the screen resolution back and forth every time I launch Allegiance. 
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Launch allegiance with -nomovie problem solved
Given no one else has replied to this and there are no posts in the dev section it seems none of the 'current' devs have tried this. I've been away the last 3 weekends. If I can get a bit of time I'll give this a try.
Given no one else has replied to this and there are no posts in the dev section it seems none of the 'current' devs have tried this. I've been away the last 3 weekends. If I can get a bit of time I'll give this a try.

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Thanks Dog.
Just for a bit more background on this: There is talk of making a new introduction video which focuses on real-world aspects of alleg whilst also looking damn cool. My immediate observation was that, probably due to video being a bit of a strain back in 2000, the current incarnation of that aspect of the game is stuck in 640x480 whilst Alleg's native resolution is 800x600.
Might as well have a vid where people can actually read the chat!

Just for a bit more background on this: There is talk of making a new introduction video which focuses on real-world aspects of alleg whilst also looking damn cool. My immediate observation was that, probably due to video being a bit of a strain back in 2000, the current incarnation of that aspect of the game is stuck in 640x480 whilst Alleg's native resolution is 800x600.
Might as well have a vid where people can actually read the chat!

Granary Sergeant Baker - Special Bread Service (Wurf - 13th Oct 2011)
Think we could make the change rely on some global variables instead of constants?
I'm thinknig that if we ever try and upgrade alleg to use resolutions greater than the pre-millenium 800*600 standard it might be useful to have all resolution things changeable from one switch...
Or two switches, one for in flight (/game) res, one for the lobby, main screen, intro vid.
I'm thinknig that if we ever try and upgrade alleg to use resolutions greater than the pre-millenium 800*600 standard it might be useful to have all resolution things changeable from one switch...
Or two switches, one for in flight (/game) res, one for the lobby, main screen, intro vid.
IIRC the principal problem with that is that the dialogs etc are all hard-coded to use 800x600. Obviously, they managed to change the launch screen wotsit to display in other resolutions with letterboxing, but without a fundamental rework of MDL and/or the screens you mentioned, we'd be stuck with the same problem as we have in-game.

Granary Sergeant Baker - Special Bread Service (Wurf - 13th Oct 2011)
Baker, now you jumped the gun. I wanted to do a good post summing up the ideasgt_baker wrote:QUOTE (sgt_baker @ May 19 2009, 06:04 PM) Thanks Dog.![]()
Just for a bit more background on this: There is talk of making a new introduction video which focuses on real-world aspects of alleg whilst also looking damn cool. My immediate observation was that, probably due to video being a bit of a strain back in 2000, the current incarnation of that aspect of the game is stuck in 640x480 whilst Alleg's native resolution is 800x600.
Might as well have a vid where people can actually read the chat!
![]()
Oh well, I'll post when I'm ready.





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Adept wrote:QUOTE (Adept @ May 24 2009, 02:26 PM) Baker, now you jumped the gun. I wanted to do a good post summing up the idea![]()
Oh well, I'll post when I'm ready.
Well there's a subtle difference between 'there is talk of' and 'people are making'.

Granary Sergeant Baker - Special Bread Service (Wurf - 13th Oct 2011)

