PW EMP

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BobtheHobo
Posts: 117
Joined: Fri Mar 30, 2007 11:05 pm

Post by BobtheHobo »

Can we make PW EMP do more damage to bases?

I'd really like to see Ints with EMP + TT become a viable strategy.
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DasSmiter
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Post by DasSmiter »

I didn't realize EMP vs. lt base was the problem with TT
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RoboTel
Posts: 67
Joined: Fri Apr 02, 2004 8:00 am

Post by RoboTel »

I think the real problem is that it isn't even good at what it does. The disruptor does more damage to all categories of shield, has more range, and has a faster projectile speed. Not only that, but it is also useful against heavy vehicles, station hulls, and can do minor damage on its own. Interceptors normally do higher than normal damage per second, admittedly this does more against shields but not enough to make it practically worthwhile ever.

I honestly believe it would be useful if you just doubled the damage it did. It already has the worst damage type in the game, it needs some more benefits than killing stray mine fields to make it worthwhile.
Adam4
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Location: England

Post by Adam4 »

Those weapon types you mentioned do damage to GIGA bases only, and then, not techbases.

EMP will bring down the shields on any faction's small bases (Not techbases)
Last edited by Adam4 on Thu May 21, 2009 2:55 pm, edited 1 time in total.
Reason: Clarification
BobtheHobo
Posts: 117
Joined: Fri Mar 30, 2007 11:05 pm

Post by BobtheHobo »

DasSmiter wrote:QUOTE (DasSmiter @ May 21 2009, 10:28 AM) I didn't realize EMP vs. lt base was the problem with TT
I think if 5 or so ints were able to take down a station's shields in a reasonable amount of time, say about the amount of time it takes to galvs shields down, then I think TT + EMP Ints might be used.

TTs will always be weaker than HTTs but of course it is supposed to be. By increasing PW EMP damage we might actually see them used occasionally.
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RoboTel
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Joined: Fri Apr 02, 2004 8:00 am

Post by RoboTel »

Adam4 wrote:QUOTE (Adam4 @ May 21 2009, 10:55 AM) Those weapon types you mentioned do damage to GIGA bases only, and then, not techbases.

EMP will bring down the shields on any faction's small bases (Not techbases)
While this is technically true, the fact that they do so little to the tech bases means that the int would need to be completely non-functional during combat to have any real chance of taking down a shield, even in groups(assuming they are defending). If you double the damage it becomes usable for this and a number of other purposes.
guitarism
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Location: Richmond

Post by guitarism »

PW emp is for exp. Dis is for Sup. Your trying to compare apples to oranges Robo. Sure, dis2 does more damage to bases then emp, because emp is only killing the shields, dis can kill the giga lt base. Same thing with caps. Emp just strips shields.

Actually somewhere, I'll have to dig the thread up, it was proved that using all ints with mini killed caps faster then mixing emp with the mini. If nothing else, we need to take a look at emp to address this.

As it stands for base shield damage (lt and otherwise) lets see some math (gets out calculator)
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CronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.
QUOTE [20:13] <DasSmiter> I like to think that one day he logged on and accidentally clicked his way to the EoR forum
[20:13] <DasSmiter> And his heart exploded in a cloud of fury[/quote]
RoboTel
Posts: 67
Joined: Fri Apr 02, 2004 8:00 am

Post by RoboTel »

Admittedly, my point was merely that it does very little damage per second, while the int is supposed to be king in this area. It makes little sense to me that when an int is willing to give up his ability to damage hulls entirely (something they are especially good at), they are still worse at killing shields than a normal dis1.
Last edited by RoboTel on Thu May 21, 2009 3:29 pm, edited 1 time in total.
madpeople
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Post by madpeople »

guitarism wrote:QUOTE (guitarism @ May 21 2009, 04:20 PM) Actually somewhere, I'll have to dig the thread up, it was proved that using all ints with mini killed caps faster then mixing emp with the mini. If nothing else, we need to take a look at emp to address this.
Nerf mini damage to large shields, they are for killing small ships (i.e. dogfighting). This will make you need EMPs to take out capships, Although doing changes in relation to capships should be suspended until we have decided what to do with caps (don't balance for the current incarnation of caps if they are going to be changing)
Increse EMP damage to minor bases, get some of our better comms to use EMP + TT as EXP's version of galving in a few games, this will make people think it's cheese and then they will want people to get EMPs so they can TT while they wait for HTTs to go for the big bases.
guitarism
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Post by guitarism »

It's already hard enough to htt. Maybe we should change the way we use TT's. Up the sig and give them more hitpoint. That way you could go for an emp tt cap, but you would know WAY before hand what was going on and could muster D out.
FIZ wrote:QUOTE (FIZ @ Feb 28 2011, 04:56 PM) After Slap I use Voltaire for light reading.
CronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.
QUOTE [20:13] <DasSmiter> I like to think that one day he logged on and accidentally clicked his way to the EoR forum
[20:13] <DasSmiter> And his heart exploded in a cloud of fury[/quote]
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