Losing one option doesn't make Sup as a whole bad. It makes it weaker sure, but part of alleg is the way you have to change tactics depending on your enemy faction, their tech path, the map, the settings etc...Raveen wrote:QUOTE (Raveen @ Apr 30 2009, 12:18 PM) Um clearly yes it does.
Vs Any other Faction you have the following options: Galv, Bomb, Heavy Bomb, TP2, Figbees.
Vs IC You have the following options: Bomb, Heavy Bomb, TP2, Figbees.
Can you see how one list is shorter than the others?
Obviously that's a simplification because there's a multitude of ways of using each technique and some are game enders whilst others merely buy you breathing space but nevertheless the fact that you can't galv vs IC reduces the number of available options.
if everything worked against everything it would be pretty bland and as a commander, well.. it would be "too" easy to learn how to play really well and nothing to aspire to.
IMO ofc.
I like playing against IC as a commander since it's differnet than facing Rix for example. Rix can't use missiles so i'm more likely to buy seaker 3 etc against them because of this. What about belters not using shields? SS3 thank you! We have the edge! whoo!
This diversity is what makes alleg. Restricting paths to open up other methods is GOOD. Requires thought about more than what you want to do and more about what they are doing.




