What? It's what I do.Valiance wrote:QUOTE (Valiance @ Apr 13 2009, 04:53 AM) you fiend![]()
Rix heavy scouts
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CronoDroid
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How about you tie all Heavy Scouts beside Rix ones to Starbase again? That way you don't have Heavy Scouts running around making Misery Bidness while you're actually trying to end the game one step at a time.
Scenario:
Enemy is Exp with Hvy Scouts
You blow their Starbase
But they still have Heavy Scouts flying around making stealthing EXCEEDINGLY difficult, especially if they have smart pilots or a good commander.
When I blow a major base I want some tech to disappear. Like Hvy Scouts. Then you can work on killing they main base.
Usually:
Enemy is Tacspan.
SBs are killin' yo @#(! but you manage to keep a base next to their Tac alive so you can attack.
Tac is the most prudent target because they're killing you with SBs, not HTTs.
You blow the Tac, SBs go away.
Now you work on they Exp.
NOT THE CASE WITH HVY SCOUTS. THEY WILL BE A THORN IN YOUR SIDE FOR THE REST OF THE GAME. Especially in long games. LONG games.
As for Rix, you can leave em tied to techbase to stop Hvy Scout rushez and so my loved Rix can stay a menace!
Scenario:
Enemy is Exp with Hvy Scouts
You blow their Starbase
But they still have Heavy Scouts flying around making stealthing EXCEEDINGLY difficult, especially if they have smart pilots or a good commander.
When I blow a major base I want some tech to disappear. Like Hvy Scouts. Then you can work on killing they main base.
Usually:
Enemy is Tacspan.
SBs are killin' yo @#(! but you manage to keep a base next to their Tac alive so you can attack.
Tac is the most prudent target because they're killing you with SBs, not HTTs.
You blow the Tac, SBs go away.
Now you work on they Exp.
NOT THE CASE WITH HVY SCOUTS. THEY WILL BE A THORN IN YOUR SIDE FOR THE REST OF THE GAME. Especially in long games. LONG games.
As for Rix, you can leave em tied to techbase to stop Hvy Scout rushez and so my loved Rix can stay a menace!
Nice idea actually. Also sorry about grouping the QL stuff in the same thread, even thought it did bring out good arguments about them.apochboi wrote:QUOTE (apochboi @ Apr 22 2009, 12:52 AM) Instead of the Mini - AC we give Rixian heavy scouts the ability to drop combat pods/heavy combat pods.
Welcome back Apohcboi





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Yeah I think the Rix SFs and Hvy Scouts kinda cancel each other out since they are both low sig prober/proxers.
Terran wrote:QUOTE (Terran @ Jan 20 2011, 03:56 PM) i'm like adept
Broodwich wrote:QUOTE (Broodwich @ Jun 6 2010, 10:19 PM) if you spent as much time in game as trollin sf might not be dead
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Clay_Pigeon
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Move cd 2/3 to starbase and we have a deal!apochboi wrote:QUOTE (apochboi @ Apr 21 2009, 05:52 PM) This thread was long and made my eyes hurt. I put it to you all. Instead of the Mini - AC we give Rixian heavy scouts the ability to drop combat pods/heavy combat pods.
<hides behind a wall>

"Therefore I will boast all the more gladly about my weaknesses, so that Christ's power may rest on me." -2 Cor 12:9
"Never know how long I've waited, anticipated your smile pressed against mine." -Running
QUOTE Meh CD1 sucks but would be interesting for the rix tac + hvy scout combo (but why do you need heavy scouts if you have adv sfs????)[/quote]
+1.
I liked the "remove mini-AC and make heavy SR free" idea, personally.
+1.
I liked the "remove mini-AC and make heavy SR free" idea, personally.
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
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CronoDroid
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