Updates
I'll make you one here.
Go into notepad.
Type the following into it:
save it as filenamebmp.mdl
So if it's the belters garrison, you would have this:
saved as ss300bmp.mdl
Put both files, the bmp.mdl file and the .png file, in the Textures folder, and alleg will pull them fine.
Go into notepad.
Type the following into it:
Code: Select all
use "model";
filenamebmp = ImportImageFromFile("Textures/filename.png", false);So if it's the belters garrison, you would have this:
Code: Select all
use "model";
ss300bmp = ImportImageFromFile("Textures/ss300.png", false);Put both files, the bmp.mdl file and the .png file, in the Textures folder, and alleg will pull them fine.



If the files aren't in the path it expects, it will crash. That path here is relative to the artwork dir.
MDLThing can do a variety of paths, which is probably where you got screwed up.
Code: Select all
ImportImageFromFile("textures/filename.png", false);

Mesial, you still are using the "old" generic asteroids. ~2-3 years ago I made a better version that is more visible, less "shimmery" in R4, and less obvious that there are only 2 rocks used over and over. I highly suggest you replace bgrnd03 and bgrnd05 in you installers with this version. Actually I had assumed you already had when I originally released this revision, but I guess you missed it.
http://adaven6x7.googlepages.com/Lighterv1.bmps.zip - plain bmp files for if you want to convert to .png and text mdl's.
OR
http://adaven6x7.googlepages.com/Lighterv1.mdls.zip - bmp.mdl files
http://adaven6x7.googlepages.com/Lighterv1.bmps.zip - plain bmp files for if you want to convert to .png and text mdl's.
OR
http://adaven6x7.googlepages.com/Lighterv1.mdls.zip - bmp.mdl files
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