Pulled a color from a different area that wasn't transparent. Now it's not quite so bright, and I've tested it with the regular client and it's not being stupid transparent
EDIT: I've uploaded backups. They can be found here: http://www.matchfiregames.net/allegiance/backgrounds/backup
Sqad Loadout Screen Backgrounds
Transparency is controlled by the true/false in the bmp.mdl. Change
to and you won't have any problems with transparency.
Also, the ImportImageFromFile command works relative to the artwork path, not the dir the text file is in, so you could put the bmp.mdl's in your artwork/textures folder and the png's in artwork/squadimages, and keep your original files.
Code: Select all
crimsonloadoutpanebmp = ImportImageFromFile("squadimages/gbloadout.png", true);Code: Select all
crimsonloadoutpanebmp = ImportImageFromFile("squadimages/gbloadout.png", false);Also, the ImportImageFromFile command works relative to the artwork path, not the dir the text file is in, so you could put the bmp.mdl's in your artwork/textures folder and the png's in artwork/squadimages, and keep your original files.




