TF turrets
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Captainmorg
- Posts: 53
- Joined: Thu Jul 03, 2003 7:00 am
- Location: West Palm Beach, FL
So I'm not a fan of turreting, much less so in TF b/c of the zero spread. To counter it I zoom in so I can follow my rounds to see that they hit. However, when the 2nd turret is shooting the same target it's hard to tell which are mine and which are his. Can you please change the color for turret 2 so it doesn't match turret 1? For instance turret 1 is blue, turret 2 is green. This way it will be apparent which rounds are mine, and which one's are my noisy neighbor's.
Only way to do this would be to make another turret item and add an ammo particle with a different colour (copy, edit, pasteCaptainmorg wrote:QUOTE (Captainmorg @ Mar 15 2009, 03:56 PM) So I'm not a fan of turreting, much less so in TF b/c of the zero spread. To counter it I zoom in so I can follow my rounds to see that they hit. However, when the 2nd turret is shooting the same target it's hard to tell which are mine and which are his. Can you please change the color for turret 2 so it doesn't match turret 1? For instance turret 1 is blue, turret 2 is green. This way it will be apparent which rounds are mine, and which one's are my noisy neighbor's.
i don't believe it's doable.
you'd need a different type of turret. even if it had same specifics it woule have to be percieved as a different item, and that's increasing the number of special items in a core -> a thing we are trying to avoid.
but then again, it's not like i have any clue about it all.
EDIT: it is doable, and it easy, but i don't believe it's something we'd *want* to do
you'd need a different type of turret. even if it had same specifics it woule have to be percieved as a different item, and that's increasing the number of special items in a core -> a thing we are trying to avoid.
but then again, it's not like i have any clue about it all.
EDIT: it is doable, and it easy, but i don't believe it's something we'd *want* to do
Last edited by Mordechaj on Sun Mar 15, 2009 4:59 pm, edited 1 time in total.
"South of the Alps and East of the Adriatic, paranoia is considered mental equilibrium..."

It wouldn't take up any extra pre/defs in the core, but it would have to be selected by the pilot in the loadout - so it probably wouldn't be used.
A code change to alter the tint of the projectiles for each turret position would probably be the better thing to do. I'm not sure how difficult it would be, though
A code change to alter the tint of the projectiles for each turret position would probably be the better thing to do. I'm not sure how difficult it would be, though



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Captainmorg
- Posts: 53
- Joined: Thu Jul 03, 2003 7:00 am
- Location: West Palm Beach, FL
Andon wrote:QUOTE (Andon @ Mar 15 2009, 04:57 PM) It wouldn't take up any extra pre/defs in the core, but it would have to be selected by the pilot in the loadout - so it probably wouldn't be used.
A code change to alter the tint of the projectiles for each turret position would probably be the better thing to do. I'm not sure how difficult it would be, though
As for it having to be selected, just make the default for turret 1 and 2 different. No one changes turrets in load out and it's controlled by the pilot, not the gunners.

