Vaughn Planning and concept

Catch-all for all development not having a specific forum.
Mordikai
Posts: 99
Joined: Mon Aug 21, 2006 2:57 pm

Post by Mordikai »

after taking a quick look on ICE but having a very poor knowledge of how effective exactly these numbers would be heres some idea of stats

endurance: 500/750/1000? (dependant on the damage... want it so that around 5-10 ships can go through it before it disappears)
radius : 200
duration: 2-3mins
damage: 50/75/100?? (how is this sorted?)
sig: 25% perhaps... higher than a prox mine anyway

Courage Grows Strong at a Wound
(www.darkfallonline.com - gonna be the best mmorpg ever :D)
Rakinite
Posts: 205
Joined: Sat Feb 04, 2006 8:00 am
Location: Behind you.

Post by Rakinite »

Mordikai wrote:QUOTE (Mordikai @ Oct 6 2006, 08:55 PM) endurance: 500/750/1000? (dependant on the damage... want it so that around 5-10 ships can go through it
Endurance doesn't seem to make a lot of difference. Mines will do less damage later in their life, of course, but I can't really tell much difference.
Nans are happy people. They fly around, give out repairs, and overall have a lot of fun. Why are we killing them when we can learn from their example?
Image
On second thought, I loathe my old banner. I want a good one, does that mean I have to work for myself?
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

endrance is the main thing with mines

its the maximum damage they can give out

if a mine field has an endurance of 1800, and a 750hp hvy flies through it at a good speed (but doesnt clear it totally) the hvy will recieve 750hp dmg and die, the mine field will then have 1050 endurance, so a 2nd hvy comes through, 300 endurance left, last hvy is then left with 450hp

well thats not totally true, but it illustrates the general idea (but mines are more complicated than that)
Post Reply