ASGS Update

Allegiance discussion not belonging in another forum.
Tigereye
Posts: 4952
Joined: Mon Jul 28, 2003 7:00 am
Location: Toronto, Ontario

Post by Tigereye »

As you all know, a longtime member of our community has given us a "kick in the ass" so to speak about our security system by releasing an alternative client. This made us realize that we can no longer rely on one person who is pretty much absent, and we've got a lot of untapped talent in our community. So, we've decided to create a new community-owned authentication system.

While this debate was ongoing, some members of our community noticed that this alternative client behaved differently in some respects from the latest authorized build. It did not validate the Allegiance install as it should have, potentially allowing some of our players to cheat ingame.

Some may be quick to judge, but we understand that the process of compiling/scrambling/descrambling/decompiling/upgrading/modifying/compiling/scrambling can hardly be predicted :P
Also, they quickly pulled this copy as soon as they heard of the issue.

So, with Pook's butt properly kicked, he's created a new version of ASGS (2.2) that addresses some of the outstanding issues with version 2.1, and makes sure this non-allegiance-validating client can't be used to cheat in Allegiance..

When I asked Pook what was updated in this, he said "Dude, a lot?" :P
Pook has been sitting on quite a few fixed issues in order to resolve one outstanding issue. Case in point - remember last year's "We're about to upgrade to .NET 2.0!" announcement? That was a year ago already! The Helpline mods went back and forth with Pook for months as they fixed some bugs and helped trace others. Sorry for the delay, but that's what we get in a donation-based community when someone gets busy.

Let's make sure we can handle anyone going busy.
As we've recently seen, we've got great talent in this community and we can accomplish even greater things. This community-owned security system should give us everything we need to keep moving forward at a quicker pace.

Thanks YP for kicking us in the pants, thanks Helpline staff for your tireless efforts, and thanks Pook for coming out of the shadows bearing gifts!


--TE
Last edited by Tigereye on Fri Feb 20, 2009 1:26 am, edited 1 time in total.
Reason: See what I did there? I'm hilarious!


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Broodwich
Posts: 5662
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Post by Broodwich »

so can i mount ab missles on my scout?
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Spinoza
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Joined: Tue Nov 27, 2007 6:25 pm
Location: Israel

Post by Spinoza »

Where's the cake ?
Last edited by Spinoza on Wed Feb 18, 2009 5:58 am, edited 1 time in total.
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hockey1015
Posts: 938
Joined: Sat Dec 24, 2005 8:00 am
Location: Tampa, FL

Post by hockey1015 »

need lima.
Psychosis
Posts: 4218
Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

some lima would make everything better
CronoDroid
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Post by CronoDroid »

Do we get a changelog?

BTW:

Cadillac
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Location: London, UK

Post by Cadillac »

Why do I get an sense of deja vu on TE's post?
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Psychosis
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Location: California

Post by Psychosis »

rofl and it pwns me
badpazzword
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Post by badpazzword »

Lima > PsycH.

BTW, reply yes when asked to update "ASGSUpdate.exe".
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One-Man-Bucket
Posts: 1248
Joined: Sun Jun 19, 2005 7:00 am

Post by One-Man-Bucket »

Ok, and now I have to install one of the following .NET versions: v2.0.50727

Great with the freedom of choice! A link would be handy...
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