GP: Allow Shipyard
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TurkeyXIII
- Posts: 1460
- Joined: Thu Dec 06, 2007 3:18 am
- Location: Melbourne, Aus
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Dark_Sponge
- Posts: 386
- Joined: Sun Dec 23, 2007 4:43 am
Noir tied those techs to the SY switch when he introduced them in DN for two main reasons:
1) So that tech that was overpowered in very small games could be turned off (XRM, NG sb's, etc).
2) So people that didn't like all the new tech could flip a switch and revert back to more "old school" alleg.
I'm not sure it is relevant anymore. We are actually finding that things like XRM and FigBees are actually more broken in the very large games we currently see on the weekends, for example.
1) So that tech that was overpowered in very small games could be turned off (XRM, NG sb's, etc).
2) So people that didn't like all the new tech could flip a switch and revert back to more "old school" alleg.
I'm not sure it is relevant anymore. We are actually finding that things like XRM and FigBees are actually more broken in the very large games we currently see on the weekends, for example.
Last edited by Adaven on Tue Feb 10, 2009 5:30 pm, edited 1 time in total.
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MashMellows
- Posts: 61
- Joined: Fri Sep 14, 2007 3:42 am
- Location: rainforrest
I was comming a game a while ago. It started out small 7 on 7 (like they always do), so the other com turned off sy. In the end, we had a 25 vs 25 game that wouldn't end since it is impossible to tp2 reg bomb vs adv sup. It was 2 hours, the team was sick of it, they wouldn't draw, so we resigned.
In other words, we at least need XRM or FigBees whether or not sy is on.
In other words, we at least need XRM or FigBees whether or not sy is on.
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badpazzword
- Posts: 3627
- Joined: Thu Jan 12, 2006 8:00 am
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Also can we get weaker carriers with SY off? Carrier pushing in games small enough to have SY turned off (think 5vs5) can be a real pain.
Last edited by badpazzword on Mon Feb 16, 2009 7:19 pm, edited 1 time in total.
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