I'm very confused.

Discussion / Announcement area for Dark Nebulae Core development.
Rand0m_Numb3r
Posts: 1338
Joined: Mon Apr 18, 2005 7:00 am
Location: Madison, Wisconsin

Post by Rand0m_Numb3r »

TF needs les energy and scout scan nerf or set back to normal.
Beyond the clock tower.
Lykourgos
Posts: 1001
Joined: Tue Jan 11, 2005 8:00 am
Location: Portland

Post by Lykourgos »

I find it hilarious that there can be that much variation just from fads.
Grim_Reaper_4u
Posts: 356
Joined: Wed Jul 30, 2003 7:00 am
Location: Netherlands

Post by Grim_Reaper_4u »

NightRychune wrote:QUOTE (NightRychune @ Sep 30 2006, 07:52 AM) http://asgs.alleg.net/asgsnet/factionstats.aspx
Factionstats don't mean anything and you know it /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />

1st you should remove all games with less than 20 peeps total, then you should remove all games that don't have a vet commander, then remove all games where there are more than 30% newbs and finally you should remove all games that were outside the 60-40 balance range.

If you do that then you will get an relatively accurate reflection of faction win/loss (actually ideally you would only count those games in that subset that had evenly matched comms but hey you can't have everything /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" /> )

using faction win/loss stats to justify nerfs/perks is nuts /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

Grim_Reaper_4u wrote:QUOTE (Grim_Reaper_4u @ Oct 12 2006, 12:32 PM) 1st you should remove all games with less than 20 peeps total, then you should remove all games that don't have a vet commander, then remove all games where there are more than 30% newbs and finally you should remove all games that were outside the 60-40 balance range.
i thought thats what the stats were based off

well, maybe not even comms, but games only count with more than 10 people and <70 balance, newbs are players too /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Psychosis
Posts: 4218
Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

thats right, nuubs are people to

*looks up the barrel of the gun a carebear has pointed at him*

they are players, valuable members of our community

and TF bbrs= GOD, im going to bomb your fig damnit!
CronoDroid
Posts: 4606
Joined: Sun Nov 06, 2005 8:00 am
Contact:

Post by CronoDroid »

TF bombers are the only ones that can dogfight well. Comparatively, anyway.
Vegeta
Posts: 242
Joined: Sun Sep 21, 2003 7:00 am
Location: Fayettevill ARK

Post by Vegeta »

TF haz no weakness and never shall..
Veggy haz spoken..
Nuff said..
Image[img]

Try Dungeonz and Dragonz online..itz Free
CronoDroid
Posts: 4606
Joined: Sun Nov 06, 2005 8:00 am
Contact:

Post by CronoDroid »

Besides the 120 second/$5000 miners, and the @#(!ehouse speed.

If they had 1.0 speed they'd be Ultra Cheese. Hvy Scouts w/Plas3 and Gat/Dis3 own all...with a turret they're even better...lemme get on aarm's turret and we're unstoppable... /cool.gif" style="vertical-align:middle" emoid=":cool:" border="0" alt="cool.gif" />
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