Freighters

Development area for FreeAllegiance's Community Core.
Lt_Duong_
Posts: 328
Joined: Fri Jan 20, 2006 8:00 am
Location: Melbourne, Australia

Post by Lt_Duong_ »

They also tend to be useful in blocking alephs. boucing ships back into the other sector, making tac hard to break in once freighters are in position.
fufi
Posts: 297
Joined: Sat Apr 05, 2008 7:26 pm
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Post by fufi »

"-- I feel personal abused about that raise in cost about taking the normal value onto a ship with tower and caltrop starting with gs at a point totally not able to paint three dimensional stars reacting on nearby man-crafted asteroids."
Bendery
Posts: 2
Joined: Wed Dec 31, 2008 10:09 pm

Post by Bendery »

What about nan turrets?

Would be interesting, not exactly heavy nan turrets, but turrets that repair the same amount as nan 2 and have a slightly larger range, 600-800? you'd see them in combat a lot more, maybe give it 3 turrets.

But i suppose that would require a lot more coding then just giving it a gun mount. But it wouldn't need a gun mount at that point.
sambasti
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Joined: Wed Mar 26, 2008 12:55 am
Location: the SF hiding in your home

Post by sambasti »

It has nothing to do with coding. Currently, we have a core editor where you just input the values and that's it.

I think the problem with nan turrets is that you will see a capship and then 3 freighters crossnaning and making it impossible to kill it or the caps. If I'm not mistaken, this is what happened to the sector support ship.
Sealer
Posts: 1583
Joined: Fri May 18, 2007 7:37 pm
Location: A womb

Post by Sealer »

Thats like all of your team there. I have hard enough time to see 5 nans normally.
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"For save the world from this epic gay, Clint have this hope : he would put something great and big in his ass."
Valiance
Posts: 561
Joined: Sun Nov 30, 2008 4:06 pm

Post by Valiance »

they seriously need to be made cheaper; how often does a situation arise in which it is worth 1k to buy a ship that has no weapons or missiles, and can only kill by ramming?

When faction x is released, then driving one into one of the base holes would make it useful on many levels =]
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Psychosis
Posts: 4218
Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

umm because it mounts large shields, and has a @#(! ton of hull
Sealer
Posts: 1583
Joined: Fri May 18, 2007 7:37 pm
Location: A womb

Post by Sealer »

What are you answering here Psych?
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"For save the world from this epic gay, Clint have this hope : he would put something great and big in his ass."
Psychosis
Posts: 4218
Joined: Wed Oct 27, 2004 7:00 am
Location: California

Post by Psychosis »

valiance, freighters are better at campbreaking then carriers! you put 5 of them through an aleph, followed by ANYTHING and it will survive transit
Lt_Duong_
Posts: 328
Joined: Fri Jan 20, 2006 8:00 am
Location: Melbourne, Australia

Post by Lt_Duong_ »

Don't forget that sending one in before your base smashers gives them an extra chance to survive, as it eats up all the mines and draws the fire of voobs away from the real threats for a few moments. Think of it as a nice, battering ram...
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