"-- I feel personal abused about that raise in cost about taking the normal value onto a ship with tower and caltrop starting with gs at a point totally not able to paint three dimensional stars reacting on nearby man-crafted asteroids."
Would be interesting, not exactly heavy nan turrets, but turrets that repair the same amount as nan 2 and have a slightly larger range, 600-800? you'd see them in combat a lot more, maybe give it 3 turrets.
But i suppose that would require a lot more coding then just giving it a gun mount. But it wouldn't need a gun mount at that point.
It has nothing to do with coding. Currently, we have a core editor where you just input the values and that's it.
I think the problem with nan turrets is that you will see a capship and then 3 freighters crossnaning and making it impossible to kill it or the caps. If I'm not mistaken, this is what happened to the sector support ship.
they seriously need to be made cheaper; how often does a situation arise in which it is worth 1k to buy a ship that has no weapons or missiles, and can only kill by ramming?
When faction x is released, then driving one into one of the base holes would make it useful on many levels =]
Don't forget that sending one in before your base smashers gives them an extra chance to survive, as it eats up all the mines and draws the fire of voobs away from the real threats for a few moments. Think of it as a nice, battering ram...