RHINO_Mk_II wrote:QUOTE (RHINO_Mk_II @ Jan 21 2009, 11:58 AM) IQ is more flawed than Allegskill!
Good job for getting this online, my rank dropped but that's due to my high sigma, since I haven't been here that long. Many players' ranks (especially squadded players) have dropped quite a bit. Is this because they are more likely to anti-stack, or to probe and nan rather than dogfighting? Please comment.
Very roughly speaking, mu>25 is the likelihood that your contribution will assist with leading your team to victory regardless of which role you're performing in-game, on average. The great thing about the maths behind AS is that it doesn't matter
what you do to help your team win (as opposed to a system based on kills, bombing or probing for example), AS will pick up on it. The same obviously goes for losing

.
The single-number 'rank' is an approximation of skill, and isn't used anywhere in the vital AS rating calculations - it's designed to be easily digestible by human minds. In the case of AS, 'rank' is stating '
we are 99% certain the player is no less skilled than x'.
It is well worth learning to interpret mu and sigma so as to be able to more accurately assess a player's skill by eye.
Finally, the reason that lots of players' ranks have dropped/moved/done something new is that AS takes a fundamentally different approach to the population as a whole when compared to Helo. All player mus form a normal distribution (bell curve) centered around 25. To put it another way: Most players are average in skill. Helo had a 'newbie helper function' in place in an attempt to artificially reproduce this effect, but this was very much a 'thought after the fact'.