Acceleration GA

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Compellor
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Post by Compellor »

Summary of this thread:
Right now, Accel GA is in Expansion. It increases acceleration by 10%, but decreases top boosting speed for most craft by a few percent, and by 7% for interceptors. If you get Accel 2 the aggregate loss is more than 13%. This is irritating and non-intuitive. Changing the game to fix this is probably too much to ask of our coders, at least for now.

Accel GA is currently most helpful for ships that don't have boosters, like cons, scouts, and stealth fighters. It is generally believed to be a poor choice when using interceptors, which you generally will if you buy an Expansion. One option is to move the GA to another techpath. If it is moved to the garrison, it is effectively available to all techpaths.

The other possibility is to change the Accel GA into a hybrid accel/top speed GA, so that buying it does not nerf interceptors at all, or at least nerfs them less. Buying this hybrid GA would make all ships faster, notably cons and bombers. Please keep in mind that there is already a top speed GA in shipyard.

Current GAs by techpath:
Garrison/Str: 0
Shipyard: 1
Tac: 3
Sup: 6
Exp: 4 ship, 4 other
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CronoDroid
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Post by CronoDroid »

I voted for the first option because I like Exp and having a small speed perk in it would be awesome.
juckto
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Post by juckto »

I voted for "don't change anything". Commanders choose who they cater for - their long distance miner whores (why they can't give them a decent, close base is baffling) - or everyone else on their team.
Last edited by juckto on Fri Jan 16, 2009 11:46 pm, edited 1 time in total.
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Weedman
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Post by Weedman »

ints that can pounce on @#(! are more valuabvle than belter- like interceptors
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--- QUOTE (spideycw @ Apr 1 2009, 01:53 PM) Definition of wtfpwn: Weedman in an int[/quote]
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Broodwich
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Post by Broodwich »

wheres the option for "fix accel ga so it doesnt $#@!ing lower your top speed"
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Death3D
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Post by Death3D »

Broodwich wrote:QUOTE (Broodwich @ Jan 17 2009, 05:10 AM) wheres the option for "fix accel ga so it doesnt $#@!ing lower your top speed"
Compellor wrote:QUOTE (Compellor @ Jan 16 2009, 05:25 PM) Changing the game to fix this is probably too much to ask of our coders, at least for now.
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Adept
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Post by Adept »

Tac sounds good.
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Compellor
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Post by Compellor »

Broodwich wrote:QUOTE (Broodwich @ Jan 17 2009, 05:10 AM) wheres the option for "fix accel ga so it doesnt $#@!ing lower your top speed"
Actually, I just thought of a way to do that without changing the game code, though I haven't tested it to see how well it would work. The idea is to create a, b, and c variants of each booster. Booster 1a would have 900 thrust, booster 1b would have 990 thrust, ltbooster 1c would have 545 thrust, etc. Comments? I know it would take up a number of tech tree numbers, which might hamper the inclusion of a ninth faction, I dunno.

This would increase fuel consumption, so we should consider carefully whether we also want to increase fuel efficiency.
Last edited by Compellor on Sat Jan 17, 2009 4:26 pm, edited 1 time in total.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
jgbaxter
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Post by jgbaxter »

Move it to SY where it belongs- all things considered it's really the most applicable, and as Camaro and I were working on- have it give a small top speed perk to cover the mnimum amount it cuts down top speed.

In other notes, sometimes I just like to use boosters to get my speed from 0-max quickly, then forward thrust until at cruise speed.
n.b. I may not see a forum post replied to me or a pm sent to me for weeks and weeks...
TurkeyXIII
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Post by TurkeyXIII »

Compellor wrote:QUOTE (Compellor @ Jan 18 2009, 02:57 AM) Actually, I just thought of a way to do that without changing the game code, though I haven't tested it to see how well it would work. The idea is to create a, b, and c variants of each booster. Booster 1a would have 900 thrust, booster 1b would have 990 thrust, ltbooster 1c would have 545 thrust, etc. Comments? I know it would take up a number of tech tree numbers, which might hamper the inclusion of a ninth faction, I dunno.

This would increase fuel consumption, so we should consider carefully whether we also want to increase fuel efficiency.
That's actually a pretty awesome idea. It might not even take up many tech tree numbers (1 if you're lucky).
The only downside is that the devs would need to be really careful about successors - see Vly's nonlinear upgrades concept core.
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