Self-firing nanite?
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CronoDroid
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Probing at least has an element of uncertain risk and reward. You never know when you'll come through an aleph and ram a bomb train, or wander across an HTT trying to sneak through empty sectors. You might find a lone con to kill, or have to run away because a miner-hunting int decides you're worth chasing down for the kill. If all else fails, there's at least the satisfaction of knowing that YOUR well-placed net of probes kept the other team from doing anything sneaky in the sector.CronoDroid wrote:QUOTE (CronoDroid @ Dec 12 2008, 03:38 AM) So is probing really.
I don't see any satisfaction, however, in being the guy who sits on a turret and holds down fire whenever the bomber's shields go down. There isn't anything that you can do to make the situation better or worse, and you know exactly what to expect anyway.
Ahh, I wasn't aware that nix had self-nans. I thought they just had no nans period. (I only DM w/ phoenix and bombers are never researched/used for that)
"So, how much would it suck to be the guy who sits on the bomber and holds down the "self-nan" button? Talk about boring. "
That'd be the pilot itself who does his own repairing, not a "self-nan turret" (I agree, such a detail would be boring to have to do exclusively), who would also be one of the fine folk attempting to blow up the base, it's turrets would be the standard AC attack weapons. A large amount of teamwork/coordination would still be required to blow bases (except for maybe bases an enemy placed too close to an aleph you control//he doesn't have probes in, this bbr would be able to survive a little bit longer on solo runs due to it's self-repair function), just the roles would be different.
"So, how much would it suck to be the guy who sits on the bomber and holds down the "self-nan" button? Talk about boring. "
That'd be the pilot itself who does his own repairing, not a "self-nan turret" (I agree, such a detail would be boring to have to do exclusively), who would also be one of the fine folk attempting to blow up the base, it's turrets would be the standard AC attack weapons. A large amount of teamwork/coordination would still be required to blow bases (except for maybe bases an enemy placed too close to an aleph you control//he doesn't have probes in, this bbr would be able to survive a little bit longer on solo runs due to it's self-repair function), just the roles would be different.
Phoenix didn't have self-nans; what Crono and myself were referring to is that the basic idea is similar: a bomber that does not need nans. Phoenix bombers could not be nanned and had tough shields to compensate; your idea is bombers that also cannot be nanned (since no "outward" nans exist) and can nan themselves to compensate. In both cases, there is less teamwork required, compensated for by higher cost.djrbk wrote:QUOTE (djrbk @ Dec 12 2008, 10:26 AM) Ahh, I wasn't aware that nix had self-nans. I thought they just had no nans period. (I only DM w/ phoenix and bombers are never researched/used for that)
I think the teamwork required in nanning is fun and I wouldn't want to see it replaced. Yes, you'd still need escort fighters, but that's not quite the same. I wonder if there is some alternative to the traditional nan-train that would still require just as much teamwork.
P.S. Probing is fun. ^_^ ...Aaand my mind just came up with dirty connotations for that. >_<
Last edited by Makida on Sat Dec 13, 2008 3:47 am, edited 1 time in total.
Nix constructors and miners COULD be nanned. Phoenix had nan guns; it was a property of bombers and all other pilot-able ships that they couldn't be repaired with them.
Hehe, I remember the first time I spotted the tiny "DO NOT NAN" bumper sticker on the back of the Phoenix bomber model. ^_^
P.S.: Note Phoenix apparently *wasn't* balanced enough to stay in the Community Core, though. :-P Of course, it had many other issues besides the un-nannable ships, and there are people who don't think it should have been removed from CC at all... But still.
Hehe, I remember the first time I spotted the tiny "DO NOT NAN" bumper sticker on the back of the Phoenix bomber model. ^_^
P.S.: Note Phoenix apparently *wasn't* balanced enough to stay in the Community Core, though. :-P Of course, it had many other issues besides the un-nannable ships, and there are people who don't think it should have been removed from CC at all... But still.
Last edited by Makida on Sat Dec 13, 2008 5:07 am, edited 1 time in total.
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mersiless92
- Posts: 25
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- Location: London, United Kingdom
I think back in the scouts (Hvys) caould mount a nan turret (info provided by player who have been playing longer thn me)
And if not the a "self-nan" gun...thn how about an Nan field (like an prox mine field instead made up of blue donuts)...this way the team play element stay intact as enemies can use it too....and it can b useful of friendlies too. Ofcoure I am considering a temporary "Nan Mine"
And if not the a "self-nan" gun...thn how about an Nan field (like an prox mine field instead made up of blue donuts)...this way the team play element stay intact as enemies can use it too....and it can b useful of friendlies too. Ofcoure I am considering a temporary "Nan Mine"