Iron Co. Bases (Quantus)

The land-based version of Allegiance, under construction.
Hockfire
Posts: 196
Joined: Wed Aug 01, 2007 7:19 pm

Post by Hockfire »

IC Outpost:

A Belters' Tank (Bomber) suprising 2 HTT's that just came out.


Close-up on the Tank:


Close-up on the HTT's:


The "Running-to-save-his-Base" view:


Blue(Red)print: (Left-click and choose "View Image")




IC Teleport:

Prespective:


Radio Antenas:


Redprint:




IC Shipyard:

Perspective:


Entrance for Capships:


Exit view + Communications Attachement:


Comm. Attachement Entrance:


Roof detail:


Redprint:
amsunaakage
Posts: 296
Joined: Sat Jun 09, 2007 7:47 am
Location: MidEast

Post by amsunaakage »

Well Done !! :)
parcival
Posts: 2872
Joined: Tue May 03, 2005 7:00 am
Location: Greece

Post by parcival »

AWESOME!!!
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" There is good in everyone. You just need the eyes for it. "
amsunaakage
Posts: 296
Joined: Sat Jun 09, 2007 7:47 am
Location: MidEast

Post by amsunaakage »

Skin ? you've got some ? show us :)
shibbyx1
Posts: 136
Joined: Thu Jun 28, 2007 5:17 am
Location: Australia, VIC, Sale
Contact:

Post by shibbyx1 »

O.M.G.... I love the concept for the TP, hope it stays that way. Very good.

One question - what are the bumps on top of the HTT meant to represent? armor?

AH so many other questions but i know Quantus is in Dev and not fully done >.<


GJ hock


Edit: this brings a whole new tactic to camping a tele, just like camping a door!
Last edited by shibbyx1 on Mon Dec 01, 2008 9:58 pm, edited 1 time in total.
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quote 'djrbk I'm quitting Allegiance unless someone quotes me on something I said in their sig
djrbk
Posts: 2341
Joined: Tue Jul 01, 2008 5:51 am

Post by djrbk »

Nice work.

The IC teleport especially because the arms on the anteni are moving.

I don't quite understand "Comm. Attachement Entrance" That would be the equivilant of the green door enterance for non-cap ships as seen on several CC03 SY models?
Hockfire
Posts: 196
Joined: Wed Aug 01, 2007 7:19 pm

Post by Hockfire »

I now present you:

IC Garrison:

Front view:


Perspective (Note the hallways going to the floor; that's how you get into the base):


Side view (Also a soldier's point of view):


Inside View (Camera pointing from the inside of the left "cylinder", to the right one, and you can also see the inside doors):


Redprint (tricky to understand, read carefully and compare with other images):


Now, bonus: Since Wings3D had a new update with new shaders, here's one of a (hipotetical) sunrise in Quantus:




Now, the technical stuff:

@djrbk:

Anything that says "Communication" is were all the special base gadgets are found (the things you will use to capture it, as to say). Plus, communications sites (or attachements, when they are separated from the main base body) also contain the transfer to base/ship machines. You can only transfer from base-to-base (or base-to-ship) using the transfer machines in the communication sites.

Also, arguably any green/red door can be used by both vehicles (regular and capsized) and soldiers.

@shibbster:

Actually, those are windows for the troopers inside the troop transport; when you have nothing to do on a HTT, just watch the scenery!
Oh, and I haven't really completed IC's HTT, that was just a preview to go with the OP, so it may change.
Hockfire
Posts: 196
Joined: Wed Aug 01, 2007 7:19 pm

Post by Hockfire »

IC Expansion:

Front view:


Side view:


Perspective:


Inside the base, looking at the two acesses to the tower's:


Redprint:


Shader:




IC Supermacy:

Front view:


Perspective:


Soldier point-of-view:


Inside one of the tubes, looking at the door to the Comm. site:


Redprint:


Shader:




IC Tactical:

Front view:


Perspective:


Roof detail:


View to the inside of the base:


Redprint:


Shader:




Details:


IC Tactical:
Vertexes: 2204
Polygons: 1899

IC Supermacy:
Vertexes: 2615
Polygons: 2319

IC Expansion:
Vertexes: 4890
Polygons: 4404

IC Outpost:
Vertexes: 2042
Polygons: 1770

IC Garrison:
Vertexes: 4425
Polygons: 3943

IC Teleport:
Vertexes: 1054
Polygons: 835

IC Shipyard:
Vertexes: 2279
Polygons: 1908


Complete!
Death3D
Posts: 2288
Joined: Sun Nov 12, 2006 5:49 pm
Location: Panama City, Panama

Post by Death3D »

Hock, I hope to see the CGI movie you'll make one day and make billions from.

I'll drink to it. *gulps some fine wine*
One short sleep past, we wake eternally and Death shalt be no more; Death, thou shalt die! Image
parcival
Posts: 2872
Joined: Tue May 03, 2005 7:00 am
Location: Greece

Post by parcival »

Very nice! GJ Hockfire!
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" There is good in everyone. You just need the eyes for it. "
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