IC Outpost:
A Belters' Tank (Bomber) suprising 2 HTT's that just came out.
Close-up on the Tank:
Close-up on the HTT's:
The "Running-to-save-his-Base" view:
Blue(Red)print: (Left-click and choose "View Image")
IC Teleport:
Prespective:
Radio Antenas:
Redprint:
IC Shipyard:
Perspective:
Entrance for Capships:
Exit view + Communications Attachement:
Comm. Attachement Entrance:
Roof detail:
Redprint:
Iron Co. Bases (Quantus)
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amsunaakage
- Posts: 296
- Joined: Sat Jun 09, 2007 7:47 am
- Location: MidEast
Well Done !! 
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<img src="http://img81.imageshack.us/img81/1903/s ... umsis6.png[/img]
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amsunaakage
- Posts: 296
- Joined: Sat Jun 09, 2007 7:47 am
- Location: MidEast
Skin ? you've got some ? show us 
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<img src="http://img81.imageshack.us/img81/1903/s ... umsis6.png[/img]
<img src="http://img81.imageshack.us/img81/1903/s ... umsis6.png[/img]
O.M.G.... I love the concept for the TP, hope it stays that way. Very good.
One question - what are the bumps on top of the HTT meant to represent? armor?
AH so many other questions but i know Quantus is in Dev and not fully done >.<
GJ hock
Edit: this brings a whole new tactic to camping a tele, just like camping a door!
One question - what are the bumps on top of the HTT meant to represent? armor?
AH so many other questions but i know Quantus is in Dev and not fully done >.<
GJ hock
Edit: this brings a whole new tactic to camping a tele, just like camping a door!
Last edited by shibbyx1 on Mon Dec 01, 2008 9:58 pm, edited 1 time in total.

quote 'djrbk I'm quitting Allegiance unless someone quotes me on something I said in their sig
I now present you:
IC Garrison:
Front view:
Perspective (Note the hallways going to the floor; that's how you get into the base):
Side view (Also a soldier's point of view):
Inside View (Camera pointing from the inside of the left "cylinder", to the right one, and you can also see the inside doors):
Redprint (tricky to understand, read carefully and compare with other images):
Now, bonus: Since Wings3D had a new update with new shaders, here's one of a (hipotetical) sunrise in Quantus:
Now, the technical stuff:
@djrbk:
Anything that says "Communication" is were all the special base gadgets are found (the things you will use to capture it, as to say). Plus, communications sites (or attachements, when they are separated from the main base body) also contain the transfer to base/ship machines. You can only transfer from base-to-base (or base-to-ship) using the transfer machines in the communication sites.
Also, arguably any green/red door can be used by both vehicles (regular and capsized) and soldiers.
@shibbster:
Actually, those are windows for the troopers inside the troop transport; when you have nothing to do on a HTT, just watch the scenery!
Oh, and I haven't really completed IC's HTT, that was just a preview to go with the OP, so it may change.
IC Garrison:
Front view:
Perspective (Note the hallways going to the floor; that's how you get into the base):
Side view (Also a soldier's point of view):
Inside View (Camera pointing from the inside of the left "cylinder", to the right one, and you can also see the inside doors):
Redprint (tricky to understand, read carefully and compare with other images):
Now, bonus: Since Wings3D had a new update with new shaders, here's one of a (hipotetical) sunrise in Quantus:
Now, the technical stuff:
@djrbk:
Anything that says "Communication" is were all the special base gadgets are found (the things you will use to capture it, as to say). Plus, communications sites (or attachements, when they are separated from the main base body) also contain the transfer to base/ship machines. You can only transfer from base-to-base (or base-to-ship) using the transfer machines in the communication sites.
Also, arguably any green/red door can be used by both vehicles (regular and capsized) and soldiers.
@shibbster:
Actually, those are windows for the troopers inside the troop transport; when you have nothing to do on a HTT, just watch the scenery!
Oh, and I haven't really completed IC's HTT, that was just a preview to go with the OP, so it may change.
IC Expansion:
Front view:
Side view:
Perspective:
Inside the base, looking at the two acesses to the tower's:
Redprint:
Shader:
IC Supermacy:
Front view:
Perspective:
Soldier point-of-view:
Inside one of the tubes, looking at the door to the Comm. site:
Redprint:
Shader:
IC Tactical:
Front view:
Perspective:
Roof detail:
View to the inside of the base:
Redprint:
Shader:
Details:
IC Tactical:
Vertexes: 2204
Polygons: 1899
IC Supermacy:
Vertexes: 2615
Polygons: 2319
IC Expansion:
Vertexes: 4890
Polygons: 4404
IC Outpost:
Vertexes: 2042
Polygons: 1770
IC Garrison:
Vertexes: 4425
Polygons: 3943
IC Teleport:
Vertexes: 1054
Polygons: 835
IC Shipyard:
Vertexes: 2279
Polygons: 1908
Complete!
Front view:
Side view:
Perspective:
Inside the base, looking at the two acesses to the tower's:
Redprint:
Shader:
IC Supermacy:
Front view:
Perspective:
Soldier point-of-view:
Inside one of the tubes, looking at the door to the Comm. site:
Redprint:
Shader:
IC Tactical:
Front view:
Perspective:
Roof detail:
View to the inside of the base:
Redprint:
Shader:
Details:
IC Tactical:
Vertexes: 2204
Polygons: 1899
IC Supermacy:
Vertexes: 2615
Polygons: 2319
IC Expansion:
Vertexes: 4890
Polygons: 4404
IC Outpost:
Vertexes: 2042
Polygons: 1770
IC Garrison:
Vertexes: 4425
Polygons: 3943
IC Teleport:
Vertexes: 1054
Polygons: 835
IC Shipyard:
Vertexes: 2279
Polygons: 1908
Complete!





