Allegiance Hockey/Soccer

Catch-all for all development not having a specific forum.
Post Reply
neotoxin
Posts: 879
Joined: Tue May 22, 2007 3:02 pm
Location: UW-Madison

Post by neotoxin »

I don't know how much of a code change this would require, but I was playing SubSpace like five minutes ago and realized how fun hockey or soccer would be if there were a core made for it and some additional Alleg coding threw in.

Basically, one man would have to hold a ball (or a flag) and try to get it to a goal. There'd be goalies, actual defensive men, the whole shebang. First to win in the time alloted or first to however many points wins.

It's a pretty broad idea, but it's something I'd love to discuss further and hopefully work on creating.
QUOTE neotoxin@SF (all): i'm too tired of commanding right now
neotoxin@SF (all): i just want to fly ... and face$#@! brood
^Broodwich@SysX (all): ewwww
^Broodwich@SysX (all): that stuff has gotten me into trouble too much[/quote]
Dogbones
Posts: 2721
Joined: Mon Nov 24, 2003 8:00 am
Location: Virginia

Post by Dogbones »

And how would this differ from the existing Capture the Flag game type?
Image
DOG PROPERTY LAWS:
2. If it's in my mouth, it's mine.
[unless it tastes bad, then it is yours.]
neotoxin
Posts: 879
Joined: Tue May 22, 2007 3:02 pm
Location: UW-Madison

Post by neotoxin »

CTF requires docking a flag in base. You have to blow someone up to get the flag. And, to be brutally honest, CTF really doesn't require any teamwork (countless times have I stolen a flag that was proxed, camped, and towered - granted it took me a couple of times to take out the towers, but after that it was easy pickins).

Hockey would require a ball being added to the code, being able to pass said ball (I'm thinking that it "launches" from ships @ 200mps just so it can make it to one end of the very small custom sector to the other, and have a bit of mass so it carries that momentum), an increased amount of teamwork, special guns that have a range of 200m but pack a punch (like a 3 shots/sec and able to kill any ship in 1 second), and some other things I have yet to think of.

tl;dr: CTF is weak compared to regular hockey. Or soccer.
QUOTE neotoxin@SF (all): i'm too tired of commanding right now
neotoxin@SF (all): i just want to fly ... and face$#@! brood
^Broodwich@SysX (all): ewwww
^Broodwich@SysX (all): that stuff has gotten me into trouble too much[/quote]
Kltplzyxm
Posts: 2623
Joined: Thu Apr 12, 2007 4:36 pm

Post by Kltplzyxm »

Heh. Made me think of reverse CTF cuz you put the flag in your opponents base. That would be fun (not the special guns shooting thing).
Last edited by Kltplzyxm on Wed Nov 26, 2008 9:09 pm, edited 1 time in total.
HSharp
Posts: 5192
Joined: Fri Aug 11, 2006 11:18 am
Location: Brum, UK

Post by HSharp »

I had an idea similar to this, basically you have two specially designed bases so they attach to each other (and by that I mean look attached), the players launch inside this area between the two bases and have to get the ball into the opposing teams green door, each team has a limited amount of money so you can only have some types of each ship (1 gs as goalie etc...) no weapons just ramming, all ships have shields so its impossible to kill an enemy by ramming to death, that or make the goalie impossible to kill (and the ball of course) and give weapons to all ships.

I was thinking the ball could be an ship which has to be rammed into the oppsing green door.

Code: Select all

X = Ball
O = Red Doors
{ = Green Doors
_ | = Walls

_________O________
|.................|
|.................|
{........X........}
|.................|
|________O________|
That's just a basic outline, however if there was a code change for this there could be countless maps implemented so it could fit small teams and large teams. Just an idea (not a suggestion!)
Image
Image
neotoxin
Posts: 879
Joined: Tue May 22, 2007 3:02 pm
Location: UW-Madison

Post by neotoxin »

That is actually a good idea, Sharp. Have a mindless ship in the shape of a 3D pentagon thingy that's pretty large in size, small in mass, and able to be spawned at any time by "officials" ... but then I was thinking, how exactly would we get the ship to stay still? Just don't apply any type of AI to it?

And instead of having bases, I was thinking one mammoth base that looks like a drydock. It has spines that resembles one of those cages of death, you know? And there's only one way in or out of the cage, and it's a tunnel like thing (as respawn points would be outside of the big ass cage thingy, don't think we can make bases inside of bases).

As for the ships, I was thinking they'd have to be specially made. All of them would NEED to have flat noses so it's easy to ram the ball. The keeper ship would be the same size, but the accel for it would be dramatically increased on all axes. Each team would have very distinguishable colors (like red/yellow theme for one team, and green/white theme for the other team, or something like that).

Hell, if it gains popularity, there could even be a league in its own! No squads, just teams, treating it like an actual professional sport. That'd be awesome.
QUOTE neotoxin@SF (all): i'm too tired of commanding right now
neotoxin@SF (all): i just want to fly ... and face$#@! brood
^Broodwich@SysX (all): ewwww
^Broodwich@SysX (all): that stuff has gotten me into trouble too much[/quote]
Post Reply