Hey!
I reorganized the voice chats! Feedback would be nice.
I know that old players are used to their voice chats, but I hope this will be useful to new ones and some voobs that are not yet memorized lot of key combinations. If you like it, it would be nice to have it in Academys download section. I've put lot of effort on this.
USAGE:
Replace the code at the end of quickchat.mdl in \Artwork directory. Remember to backup first.
CODE//////////////////////////////////////////////////////////////////////////////
//
// Quick chat menus
//
//////////////////////////////////////////////////////////////////////////////
attackMoreMenu =
QuickChatMenu([
QuickChatMenuItem('a', "A Attack!" , attackCommand),
QuickChatMenuItem('d', "D Defenders " , attackDefenderCommand)
]);
attackMenu =
QuickChatMenu([
QuickChatMenuItem('a', "->>>" , attackMoreMenu),
QuickChatMenuItem('b', "B BASE" , attackBase2Command),
QuickChatMenuItem('c', "C CONSTRUCTOR" , attackConstructorCommand),
QuickChatMenuItem('f', "F FIGHTERS" , attackFighter2Command),
QuickChatMenuItem('i', "I INTERCEPTORS" , attackInterceptorCommand),
QuickChatMenuItem('l', "L CAPITAL" , attackCapital2Command),
QuickChatMenuItem('m', "M MINERS" , attackMinerCommand),
QuickChatMenuItem('j', " J - special mines " , attackspecialCommand),
QuickChatMenuItem('o', "O BOMBERS" , attackBomberCommand),
QuickChatMenuItem('r', "R TELEPORT" , attackRipcordCommand),
QuickChatMenuItem('s', "S STEALTHS" , attackStealthCommand),
QuickChatMenuItem('t', "T TRANSPORT" , attackTransportCommand),
QuickChatMenuItem('u', "U SCOUTS" , attackScoutCommand),
QuickChatMenuItem('n', "N NANITES" , attacknaniteCommand),
QuickChatMenuItem('w', "W TOWERS" , attackTowerCommand),
QuickChatMenuItem('e', "E minefield" , attackminefieldCommand),
QuickChatMenuItem('p', "P probes" , attackprobeCommand),
QuickChatMenuItem('q', "Q rescue probe" , attackrescueCommand)
]);
defendMoreMenu =
QuickChatMenu([
QuickChatMenuItem('d', "D Defend!" , defendCommand),
QuickChatMenuItem('b', "B BASE (assistance)" , baseUnderAttackCommand),
QuickChatMenuItem('a', "A BASE (all)" , allDefendBaseCommand),
QuickChatMenuItem('m', "M MINERS (hammered)" , minersHammeredCommand),
QuickChatMenuItem('f', "F Defend defenders." , defendDefenderCommand)
]);
defendMenu =
QuickChatMenu([
QuickChatMenuItem('d', "->>>" , defendMoreMenu),
QuickChatMenuItem('b', "B BASE" , defendBaseCommand),
QuickChatMenuItem('c', "C CONSTRUCTOR" , defendConstructorCommand),
QuickChatMenuItem('f', "F FIGHTERS" , defendFighter2Command),
QuickChatMenuItem('i', "I INTERCEPTORS." , defendInterceptorCommand),
QuickChatMenuItem('l', "L CAPITAL" , defendCapital2Command),
QuickChatMenuItem('m', "M MINERS" , defendMinerCommand),
QuickChatMenuItem('j', " J - special mines!" , defendspecialCommand),
QuickChatMenuItem('o', "O BOMBERS" , defendBomberCommand),
QuickChatMenuItem('r', "R TELEPORT" , defendRipcordCommand),
QuickChatMenuItem('s', "S STEALTHS" , defendStealthCommand),
QuickChatMenuItem('t', "T TRANSPORT" , defendTransportCommand),
QuickChatMenuItem('u', "U SCOUTS" , defendScoutCommand),
QuickChatMenuItem('w', "W TOWERS" , defendTowerCommand),
QuickChatMenuItem(' ', "--------------" , heeHeeHeeCommand),
QuickChatMenuItem('n', "N Need more help on defense! " , needdefenseCommand),
QuickChatMenuItem('x', "X Don't defend, it's dead. " , dontdefendCommand)
]);
escortMenu =
QuickChatMenu([
QuickChatMenuItem('c', "C CONSTRUCTOR " , escortBuilderCommand),
QuickChatMenuItem('m', "M MINER" , escortMinerCommand),
QuickChatMenuItem('t', "T TRANSPORT" , transportOutboundCommand)
]);
supportMenu =
QuickChatMenu([
QuickChatMenuItem('1', "1 Cover me!" , coverMeCommand),
QuickChatMenuItem('2', "2 I need help!" , helpMeCommand),
QuickChatMenuItem(' ', "--------------" , heeHeeHeeCommand),
QuickChatMenuItem('c', "C Cruiser support " , needCruiserCommand),
QuickChatMenuItem('f', "F Fighter support" , needFighterSupportCommand),
QuickChatMenuItem(' ', "--------------" , heeHeeHeeCommand),
QuickChatMenuItem('n', "N Nanites, launch and wait for bomber." , naniteslaunchCommand),
QuickChatMenuItem('r', "R Nanites, ripcord in!" , nanitesripCommand)
]);
needMoreMenu =
QuickChatMenu([
QuickChatMenuItem('n', "N PICKUP" , needPickupCommand),
QuickChatMenuItem(' ', "--------------" , heeHeeHeeCommand),
QuickChatMenuItem('1', "1 someone to pickup pods " , pickuppodsCommand),
QuickChatMenuItem('2', "2 more pilots on offense!" , needoffenseCommand),
QuickChatMenuItem('3', "3 more help on defense!" ,needdefenseCommand),
QuickChatMenuItem('4', "4 rescue help!" , needRescueCommand),
QuickChatMenuItem(' ', "--------------" , heeHeeHeeCommand),
QuickChatMenuItem('a', "A AMMO" , needAmmoCommand),
QuickChatMenuItem('g', "G FUEL (GAS)" , needFuelCommand),
QuickChatMenuItem('r', "R REPAIRS" , needRepairsCommand),
QuickChatMenuItem('b', " B - station needs repairs " , stationNeedsRepairsCommand),
QuickChatMenuItem('m', "M MONEY" , needMoneyCommand),
QuickChatMenuItem(' ', "--------------" , heeHeeHeeCommand),
QuickChatMenuItem('f', "F better FIGHTERS." , needBetterFightersCommand),
QuickChatMenuItem('w', "W better WEAPONS" , needBetterWepCommand),
QuickChatMenuItem(' ', "--------------" , heeHeeHeeCommand),
QuickChatMenuItem('t', "T TARGET" , targetNeededCommand),
QuickChatMenuItem('o', "O OBJECTIVE" , needObjectiveCommand)
]);
needMenu =
QuickChatMenu([
QuickChatMenuItem('n', "->>>" , needMoreMenu),
QuickChatMenuItem('b', "B BASE." , needBaseCommand),
QuickChatMenuItem('c', "C CONSTRUCTOR" , needConstructorCommand),
QuickChatMenuItem('n', " N - nans on con" , neednanonconstCommand),
QuickChatMenuItem('f', "F FIGHTERS" , needFighterCommand),
QuickChatMenuItem('i', "I INTERCEPTORS" , needInterceptorCommand),
QuickChatMenuItem('l', "L CAPITAL" , needCapitalCommand),
QuickChatMenuItem('m', "M MINERS" , needMinerCommand),
QuickChatMenuItem('o', "O BOMBERS" , needBomberCommand),
QuickChatMenuItem('r', "R RIPCORD" , needRipcordCommand),
QuickChatMenuItem('s', "S STEALTHS" , needStealthCommand),
QuickChatMenuItem('t', "T TRANSPORT" , needTransportCommand),
QuickChatMenuItem('u', "U SCOUTS" , needScoutCommand),
QuickChatMenuItem('u', " Y - teleport scout" , needtpscoutCommand),
QuickChatMenuItem('w', "W TOWERS" , needTowerCommand),
QuickChatMenuItem('e', "E mines" , needminesCommand),
QuickChatMenuItem('p', "P probes" , deployProbesCommand),
QuickChatMenuItem('q', "Q rescue probe" , needrescueCommand),
QuickChatMenuItem(' ', "-------------" , heeHeeHeeCommand),
QuickChatMenuItem('d', "D DEFENDERS." , needDefenderCommand),
QuickChatMenuItem('a', "A scout to find ALEPHS" , scoutAlephCommand),
QuickChatMenuItem('x', "X repairs" , needRepairsCommand)
]);
commandsMenu =
QuickChatMenu([
QuickChatMenuItem('1', "1 Read the chat!" , readTheChatCommand),
QuickChatMenuItem('2', "2 Go to team-only comms." , goToTeamOnlyCommand),
QuickChatMenuItem('0', "0 Please stop spamming." , stopspamCommand),
QuickChatMenuItem(' ', "----TARGET----" , heeHeeHeeCommand),
QuickChatMenuItem('m', "M - miners" , minerHuntCommand),
QuickChatMenuItem('c', "C - constructors" , layLowCommand),
QuickChatMenuItem('y', "Y Yo, go find their crib." , findFreakinBaseCommand),
QuickChatMenuItem('l', "L Capturing base, get ready to launch!" , capturingbaseCommand),
QuickChatMenuItem(' ', "----ABORT----" , heeHeeHeeCommand),
QuickChatMenuItem('k', "K Don't kill pods!" , dontkillpodsCommand),
QuickChatMenuItem('a', "A Stay out of the middle aleph!" , stayoutofmiddleCommand),
QuickChatMenuItem('y', "Y Ya'll come back now!" , misc25Command),
QuickChatMenuItem(' ', "----DEFENSIVE----" , heeHeeHeeCommand),
QuickChatMenuItem('r', "R Ripcord home." , ripcordHomeCommand),
QuickChatMenuItem('b', "B Head back to base!" , headBackCommand),
QuickChatMenuItem('n', "N Repair the station." , repairStationCommand),
QuickChatMenuItem(' ', "----DEPLOY----" , heeHeeHeeCommand),
QuickChatMenuItem('p', "P - probes" , deployProbesCommand),
QuickChatMenuItem('e', "E - mines" , deployMinesCommand),
QuickChatMenuItem(' ', "----PICKUP----" , heeHeeHeeCommand),
QuickChatMenuItem('f', "F - lifepod" , pickupLifepodCommand),
QuickChatMenuItem('t', "T - tech" , pickupTreasureCommand),
QuickChatMenuItem(' ', "----MISC.----" , heeHeeHeeCommand),
QuickChatMenuItem('d', "D Donate me your credits!" , donateCreditsCommand),
QuickChatMenuItem('w', "W Check your wing assignment." , checkWingCommand),
QuickChatMenuItem('q', "Q Don't forget to take along your rescue probes!" , deployrescueCommand)
]);
foundMenu =
QuickChatMenu([
QuickChatMenuItem('a', "A ALEPH" , foundAlephCommand),
QuickChatMenuItem(' ', "----Enemy----" , heeHeeHeeCommand),
QuickChatMenuItem('b', "B BASE" , foundEnemyBaseCommand),
QuickChatMenuItem('c', "C CONSTRUCTOR " , foundEnemyConstructCommand),
QuickChatMenuItem('m', "M MINERS" , foundEnemyMinerCommand),
QuickChatMenuItem('s', "S SHIPS" , foundEnemyShipsCommand),
QuickChatMenuItem(' ', "----Asteroids----" , heeHeeHeeCommand),
QuickChatMenuItem('r', "R CARBON" , foundCarbonCommand),
QuickChatMenuItem('n', "N NICKEL IRON" , foundIronCommand),
QuickChatMenuItem('l', "L LAVA" , foundLavaCommand),
QuickChatMenuItem('h', "H HELIUM" , foundHeliumCommand)
]);
findMenu =
QuickChatMenu([
QuickChatMenuItem('f', "Found >" , foundMenu),
QuickChatMenuItem('a', "A ALEPHS" , findAlephsCommand),
QuickChatMenuItem('y', "Y CASH" , findcashCommand),
QuickChatMenuItem(' ', "----Asteroids----" , heeHeeHeeCommand),
QuickChatMenuItem('r', "R CARBON" , findCarbonCommand),
QuickChatMenuItem('s', "S SILICON" , findSiliconCommand),
QuickChatMenuItem('u', "U URANIUM" , findUraniumCommand),
QuickChatMenuItem('l', "L LAVA" , findLavaCommand),
QuickChatMenuItem('n', "N NICKEL IRON" , findIronCommand),
QuickChatMenuItem('h', "H HELIUM" , findHeliumCommand),
QuickChatMenuItem('e', "----Enemy----" , findEnemyCommand),
QuickChatMenuItem('u', "U SCOUT" , findscoutCommand),
QuickChatMenuItem('c', "C CONSTRUCTORS " , findconstCommand),
QuickChatMenuItem('m', "M MINERS" , findMinerCommand),
QuickChatMenuItem('p', "P PROBES" , findProbesCommand),
QuickChatMenuItem('s', "S ASSAULT SHIP" , findassCommand)
]);
respondMenu =
QuickChatMenu([
QuickChatMenuItem('1', "1 Ready." , readyCommand),
QuickChatMenuItem('2', "2 I'm on it." , imOnItCommand),
QuickChatMenuItem('3', "3 Objective complete." , objectiveCommand),
QuickChatMenuItem('4', "4 Aleph is mined." , alephMinedCommand),
QuickChatMenuItem('5', "5 Aleph is mined and droned." , alephmineddronedCommand),
QuickChatMenuItem('0', "0 I'd love to, but I'm podded." , cantpoddedCommand),
QuickChatMenuItem(' ', "----ASK----" , heeHeeHeeCommand),
QuickChatMenuItem('w', "W What?!" , whatCommand),
QuickChatMenuItem('v', "V What, now?" , whatNowCommand),
QuickChatMenuItem('e', "E Excuse me?" , scuseMeCommand),
QuickChatMenuItem('l', "L What the hell are we supposed to use man, harsh language?" , harshlanguageCommand),
QuickChatMenuItem(' ', "----POSITIVE----" , heeHeeHeeCommand),
QuickChatMenuItem('a', "A Acknowledged!" , acknowledgedCommand),
QuickChatMenuItem('r', "R Roger." , rogerCommand),
QuickChatMenuItem('o', "0 On my way." , onMyWayCommand),
QuickChatMenuItem('g', "G Givin' it all she's got." , misc9Command),
QuickChatMenuItem('t', "T Taking it to them!" , takingItToThemCommand),
QuickChatMenuItem('n', "N Ain't no thang." , aintNoThinCommand),
QuickChatMenuItem(' ', "----NEGATIVE----" , heeHeeHeeCommand),
QuickChatMenuItem('i', "I I dont think so!" , dontthinksoCommand),
QuickChatMenuItem('h', "H Hold your horses..." , holdYourHorsesCommand),
QuickChatMenuItem('j', "J Surely you're joking." , surelyJokingCommand),
QuickChatMenuItem('q', "Q Look, I don't have time for this." , notimeCommand),
QuickChatMenuItem('b', "B I'm busy!!" , imbusyCommand),
QuickChatMenuItem('d', "D I don't have enough money." , noMoneyCommand),
QuickChatMenuItem('x', "X I said no, and I mean it!" , noImeanitCommand),
QuickChatMenuItem(' ', "----COMPLETE----" , heeHeeHeeCommand),
QuickChatMenuItem('c', "C Complete!" , completeCommand),
QuickChatMenuItem('p', "P Payload delivered!!" , payloadCommand)
]);
offendMenu =
QuickChatMenu([
QuickChatMenuItem('1', "1 You're crazy." , youreCrazyCommand),
QuickChatMenuItem('2', "2 You're mad." , youreMadCommand),
QuickChatMenuItem('3', "3 You suck!" , youSuckCommand),
QuickChatMenuItem('4', "4 You're dogmeat pal!" , dogmeatCommand),
QuickChatMenuItem(' ', "-------------" , heeHeeHeeCommand),
QuickChatMenuItem('r', "R Ripcord... last resort for the desperate." , ripcordLastCommand),
QuickChatMenuItem('c', "C Someone shoot the commander." , shootCommanderCommand),
QuickChatMenuItem('i', "I Someone slap the investor!" , slapInvestorCommand),
QuickChatMenuItem('m', "M We have a clueless commander...mutiny!" , mutinyCommand),
QuickChatMenuItem('t', "T They ain't paying us enough for this man..." , notenoughCommand),
QuickChatMenuItem('q', "Q Did IQs just drop sharply while I was away?" , iqsCommand),
QuickChatMenuItem('k', "K Kiss my asteroid!" , misc2Command),
QuickChatMenuItem('h', "H You have no honor." , noHonorCommand)
]);
boastMenu =
QuickChatMenu([
QuickChatMenuItem('1', "1 How was zat?" , howWasThatCommand),
QuickChatMenuItem('2', "2 How did that feel?" , howdThatFeelCommand),
QuickChatMenuItem('3', "3 How ya like me now?" , misc21Command),
QuickChatMenuItem('4', "4 Oooh...looked like that hurt!" , thatHurtCommand),
QuickChatMenuItem('5', "5 Oooh...sorry about that one." , ooohSorryCommand),
QuickChatMenuItem(' ', "-------------" , heeHeeHeeCommand),
QuickChatMenuItem('b', "B That's the bomb, baby." , misc27Command),
QuickChatMenuItem('e', "E Easier than shooting fish in a barrel!" , shootingFishCommand),
QuickChatMenuItem('k', "K I'm the King of the Hill!" , kingUniverseCommand),
QuickChatMenuItem('d', "D Death becomes you." , deathBecomesCommand),
QuickChatMenuItem('l', "L Like lambs to the slaughter." , likeLambsCommand),
QuickChatMenuItem('c', "C Come on down!" , comeOnDownCommand),
QuickChatMenuItem('m', "M That's gonna leave a mark!" , leavemarkCommand),
QuickChatMenuItem('y', "Y You're good but not that good." , youreGoodButCommand),
QuickChatMenuItem('s', "S Sending you to death row!" , misc20Command)
]);
jeerMoreMenu =
QuickChatMenu([
QuickChatMenuItem('a', "A You're all clear kid, now let's blow this thing & go home!" , soloAttackCommand),
QuickChatMenuItem('b', "B Now watch the birdie!" , raditzBirdieCommand),
QuickChatMenuItem('c', "C Next time I cook the meat" , raditzCookMeatCommand),
QuickChatMenuItem('d', "D Don't make me destroy you!" , vaderDestroyCommand),
QuickChatMenuItem('e', "E Hello everybody" , gohanHelloCommand),
QuickChatMenuItem('f', "F You're right I owe you, I'll make it up to by teaching you to fight!" , raditzTeachCommand),
QuickChatMenuItem('h', "H HEHEHE HEHEHEHE AHAHAHAHAHA!!" , vegetaLaughCommand),
QuickChatMenuItem('l', "L Listen carefully" , raditzListenCommand),
QuickChatMenuItem('n', "N Hey you came here! I don't wanna fight!" , piccoloWussCommand),
QuickChatMenuItem('o', "O You should know better than to oppose Vegeta!" , vegetaOpposeCommand),
QuickChatMenuItem('p', "P I guess it's possible...but not likely!" , krillinPossibleCommand),
QuickChatMenuItem('r', "R Ready or not, here I come!" , raditzReadyOrNotCommand),
QuickChatMenuItem('s', "S I'm from outer space?" , gokuSpaceCommand),
QuickChatMenuItem('t', "T I've heard enough of this trash!" , piccoloTrashCommand),
QuickChatMenuItem('w', "W You'll never succeed! You're too weak!" , piccoloWeakCommand)
]);
jeerMenu =
QuickChatMenu([
QuickChatMenuItem('j', "->>>" , jeerMoreMenu),
QuickChatMenuItem('f', "F Fiesty!" , fiestyCommand),
QuickChatMenuItem('a', "A Almost had you." , almostHadYouCommand),
QuickChatMenuItem('c', "C Come back and fight." , comeBackCommand),
QuickChatMenuItem('d', "D You died with dignity." , withDignityCommand),
QuickChatMenuItem('p', "P You want a piece of me?" , wantAPieceCommand),
QuickChatMenuItem('v', "V You'll be sorry you did that!" , youllBeSorryCommand),
QuickChatMenuItem('s', "S Now you see me, now you don't." , nowyouseemeCommand),
QuickChatMenuItem('t', "T We will not tolerate this behavior." , wonttolerateCommand),
QuickChatMenuItem('m', "M I'm out of ammo.. hmm, interesting." , outOfAmmoCommand),
QuickChatMenuItem('w', "W Whoopee-$#@!in'-do..hey I'm impressed!" , woopieCommand),
QuickChatMenuItem('g', "G Stop your grinnin' and drop your linen.", stopgrinCommand),
QuickChatMenuItem('h', "H Hey maybe you haven't been keeping up on current events..." , asseskickedCommand)
]);
metaMenu =
QuickChatMenu([
QuickChatMenuItem(' ', "----COM----" , heeHeeHeeCommand),
QuickChatMenuItem('1', "1 Who wants to be commander?" , whoCommanderCommand),
QuickChatMenuItem('2', "2 Make me commander!" , makeMeCommand),
QuickChatMenuItem(' ', "----SETTINGS----" , heeHeeHeeCommand),
QuickChatMenuItem('c', "C Settings have changed." , changedSettingsCommand),
QuickChatMenuItem('s', "S Settings suck!" , settingssuckCommand),
QuickChatMenuItem('m', "M Change the map." , changeTheMapCommand),
QuickChatMenuItem(' ', "----TEAMS----" , heeHeeHeeCommand),
QuickChatMenuItem('t', "T Can we pick teams?" , pickteamsCommand),
QuickChatMenuItem('e', "E Even up, or I'll even it up." , evenupCommand),
QuickChatMenuItem(' ', "----START----" , heeHeeHeeCommand),
QuickChatMenuItem('n', "N So, nice weather etc.? Let's play this thing!" , niceWeatherCommand),
QuickChatMenuItem('h', "H Great game. How about a rematch?" , rematchCommand),
QuickChatMenuItem('b', "B Shall we begin?" , shallWeBeginCommand),
QuickChatMenuItem('g', "G It's gametime." , gametimeCommand),
QuickChatMenuItem('a', "A Start the game already!" , startTheGameCommand),
QuickChatMenuItem(' ', "----LEAVING----" , heeHeeHeeCommand),
QuickChatMenuItem('r', "R Real life wants me now." , realLifeCommand),
QuickChatMenuItem('l', "L It's late ... gotta go." , itsLateCommand),
QuickChatMenuItem('p', "P Gotta take a pitstop...hold up.", pitstopCommand),
QuickChatMenuItem('i', "I My ISP dropped me." , ISPDropCommand),
QuickChatMenuItem(' ', "----GAME----" , heeHeeHeeCommand),
QuickChatMenuItem('d', "D Let's just bug out and call it even, ok?" , bugoutCommand),
QuickChatMenuItem('o', "O That's it man...Game over man, game over!" , gameoverCommand)
]);
questionsMenu =
QuickChatMenu([
QuickChatMenuItem('a', "A Is the aleph mined?" , isalephminedCommand),
QuickChatMenuItem('b', "B Is our base clear?" , isOurBaseClearCommand),
QuickChatMenuItem('d', "D Did you copy?" , didYouCopyCommand),
QuickChatMenuItem('e', "E Everybody ready?" , everyoneReadyCommand),
QuickChatMenuItem('f', "F How far is their base from the aleph?" , howfarCommand),
QuickChatMenuItem('s', "S What are you saving up for?", savingUpCommand),
QuickChatMenuItem('w', "W Hey, wassup?" , hiCommand),
QuickChatMenuItem('h', "H Hello?" , helloCommand),
QuickChatMenuItem('y', "Y Yo! Wake up! You there?" , wakeupCommand)
]);
turretMenu =
QuickChatMenu([
QuickChatMenuItem('t', "T I need turret gunners NOW!" , needTurretCommand),
QuickChatMenuItem('s', "S I'll be on your turret in a few seconds." , joiningTurretCommand),
QuickChatMenuItem(' ', "-------------" , heeHeeHeeCommand),
QuickChatMenuItem('1', "1 Turrets attack my target!" , turretsAttackCommand),
QuickChatMenuItem('2', "2 Watch your fire!" , watchFireCommand),
QuickChatMenuItem('0', "0 Get off my turrets man!" , offturretCommand),
QuickChatMenuItem(' ', "-------------" , heeHeeHeeCommand),
QuickChatMenuItem('r', "R Gunner ready." , gunnerReadyCommand),
QuickChatMenuItem('d', "D Danger." , misc3Command),
QuickChatMenuItem('g', "G Get them off of me!" , getOffMeCommand),
QuickChatMenuItem('p', "P Don't kill pods!" , dontkillpodsCommand),
QuickChatMenuItem('l', "L Capship waiting for turret gunners!!" , capShipWaitingCommand),
QuickChatMenuItem('o', "O Bomber waiting for turret gunners!!" , bomberWaitingCommand )
]);
yellMenu =
QuickChatMenu([
QuickChatMenuItem('1', "1 Yessssss!" , yes2COmmand),
QuickChatMenuItem('2', "2 Nooooo!" , noooCommand),
QuickChatMenuItem('3', "3 Shhhooot!" , shootCommand),
QuickChatMenuItem('4', "4 Yee-haaaaaw!" , yeeHaCommand),
QuickChatMenuItem('5', "5 Ahhh Yeah!" , ohYeahCommand),
QuickChatMenuItem('6', "6 Ohh.. Yeah! Yeah!" , yowieCommand),
QuickChatMenuItem('7', "7 Hell yeah!" , hellYeahCommand),
QuickChatMenuItem('8', "8 Aaaaaahhhhhhh!" , aaaaOoooCommand),
QuickChatMenuItem('9', "9 Oooooooooaaaah!" , ooooAaaaCommand),
QuickChatMenuItem('0', "Let's go people, they ain't paying us by the hour..." , letsgoCommand),
QuickChatMenuItem(' ', "----POSITIVE----" , heeHeeHeeCommand),
QuickChatMenuItem('n', "N Nice work." , niceWorkCommand),
QuickChatMenuItem('w', "W Phewwww." , phewCommand),
QuickChatMenuItem('s', "S Sweet!" , sweetCommand),
QuickChatMenuItem('i', "I It's all good." , misc17Command),
QuickChatMenuItem('c', "C Cool." , coolCommand),
QuickChatMenuItem('a', "A Awesome!" , awesomeCommand),
QuickChatMenuItem('t', "T Thanks." , thanksCommand),
QuickChatMenuItem('l', "L Thanks for the lift!" , thanksLiftCommand),
QuickChatMenuItem(' ', "----NEGATIVE----" , heeHeeHeeCommand),
QuickChatMenuItem('d', "D Dang!" , dangCommand),
QuickChatMenuItem('e', "E Deeg, dag, dog!" , arghCommand),
QuickChatMenuItem('x', "X Doah" , doahCommand),
QuickChatMenuItem('m', "M I missed!" , iMissedCommand),
QuickChatMenuItem('q', "Q I quit!" , iQuitCommand),
QuickChatMenuItem('p', "P Damn, I got podded." , poddedCommand),
QuickChatMenuItem(' ', "----OTHER----" , heeHeeHeeCommand),
QuickChatMenuItem('b', "B Ba-bye." , byeCommand),
QuickChatMenuItem('o', "O Shhhooot!" , shootCommand),
QuickChatMenuItem('g', "G Gimme something to shoot at!" , gimmesomethingCommand),
QuickChatMenuItem('h', "H I can't hold 'em!!" , cantHoldEmCommand),
QuickChatMenuItem('f', "F Get them off of me!" , getOffMeCommand)
]);
inboundMenu =
QuickChatMenu([
QuickChatMenuItem('c', "C CAP SHIP" , enemyCapCommand),
QuickChatMenuItem('t', "T TRANSPORT" , enemyTransportCommand),
QuickChatMenuItem('b', "B BOMBER" , inboundBombCommand),
QuickChatMenuItem('f', "F FIGHTERS" , enemyFightersCommand)
]);
pursueMenu =
QuickChatMenu([
QuickChatMenuItem('s', "S SUPREMACY" , theysupCommand),
QuickChatMenuItem('t', "T TACTICAL" , theytacCommand),
QuickChatMenuItem('e', "E EXPANSION" , theyexpCommand),
QuickChatMenuItem('o', "O ORDINANCE" , ordinanceCommand),
QuickChatMenuItem('n', "N ENERGY" , energyCommand),
QuickChatMenuItem('l', "L ELECTRONICS" , electronicsCommand)
]);
infoMenu =
QuickChatMenu([
QuickChatMenuItem('1', "1 They see mee." , spottedCommand),
QuickChatMenuItem('2', "2 They don't see me." , notseenCommand),
QuickChatMenuItem('3', "3 Danger." , misc3Command),
QuickChatMenuItem('4', "4 I'm new, and I'm clueless." , imCluelessCommand),
QuickChatMenuItem('n', "N INBOUND" , inboundCommand),
QuickChatMenuItem('i', "I INBOUND ENEMY...>" , inboundMenu),
QuickChatMenuItem('p', "P THEY PURSUE...>" , pursueMenu),
QuickChatMenuItem(' ', "----ALEPH----" , heeHeeHeeCommand),
QuickChatMenuItem('m', "M aleph is MINED" , alephMinedCommand),
QuickChatMenuItem('d', "D aleph is MINED and DRONED" , alephmineddronedCommand),
QuickChatMenuItem(' ', "-------------" , heeHeeHeeCommand),
QuickChatMenuItem('s', "S They have a Shipyard!" , haveShipyardCommand),
QuickChatMenuItem('l', "L They have capitals!" , haveCapitolsCommand),
QuickChatMenuItem('o', "O They're pushing their op con!" , pushopCommand),
QuickChatMenuItem('x', "X Their shields are down!" , shieldsAreDownCommand),
QuickChatMenuItem('j', "J We have a traitor in our midst." , traitorCommand),
QuickChatMenuItem(' ', "-------------" , heeHeeHeeCommand),
QuickChatMenuItem('k', "K He cloaked!" , cloakedCommand),
QuickChatMenuItem('r', "R He ripped!" , rippedCommand),
// QuickChatMenuItem(' ', "-------------" , heeHeeHeeCommand),
// QuickChatMenuItem('a', "A I have an artifact!" , haveAnArtifactCommand),
// QuickChatMenuItem('f', "F Enemy has a flag" , enemyHasFlagCommand),
QuickChatMenuItem(' ', "-------------" , heeHeeHeeCommand),
QuickChatMenuItem('b', "B Base captured!" , baseCapturedCommand),
QuickChatMenuItem('z', "Z Our miners are dead!" , minersAreDeadCommand),
QuickChatMenuItem(' ', "-------------" , heeHeeHeeCommand),
QuickChatMenuItem('c', "C Constructor launching now." , constructorLaunchingCommand)
]);
groupWorkMenu =
QuickChatMenu([
QuickChatMenuItem('1', "1 Formate!" , formateCommand),
QuickChatMenuItem('2', "2 Stay together." , stayTogetherCommand),
QuickChatMenuItem('3', "3 Rush 'em!" , rushCommand),
QuickChatMenuItem('4', "4 Camp the aleph!" , campalephCommand),
QuickChatMenuItem('5', "5 Camp their base!" , campbaseCommand),
QuickChatMenuItem('6', "6 Camp their teleport!" , campteleportCommand),
QuickChatMenuItem('0', "0 Retreat!" , retreatCommand),
QuickChatMenuItem(' ', "----FORM UP----" , heeHeeHeeCommand),
QuickChatMenuItem('a', "A Come along" , joinMeCommand),
QuickChatMenuItem('f', "F Follow me." , followMeCommand),
QuickChatMenuItem('v', "V Form on my wing!" , joinWingCommand),
QuickChatMenuItem('e', "E Regroup!" , regroupCommand),
QuickChatMenuItem('b', "B Defenders, stay close to base!" , defenderscloseCommand),
QuickChatMenuItem('j', "J Meet me at the jump point." , meetAtJumpCommand),
QuickChatMenuItem('t', "T Stay on target." , stayOnTargetCommand),
QuickChatMenuItem('s', "S Steady tiger!" , steadyTigerCommand),
QuickChatMenuItem(' ', "----WAIT----" , heeHeeHeeCommand),
QuickChatMenuItem('w', "W Wait for signal." , wait4signalCommand),
QuickChatMenuItem('h', "H Hold up." , holdUpCommand),
QuickChatMenuItem('m', "M It'll be a couple more minutes." , coupleMinutesCommand),
QuickChatMenuItem('p', "P Just a sec...waiting for a couple more people." , justASecCommand),
QuickChatMenuItem(' ', "----OTHER----" , heeHeeHeeCommand),
QuickChatMenuItem('r', "R Ripcording!" , ripcordingCommand),
QuickChatMenuItem('w', "W Watch your fire!" , watchFireCommand),
QuickChatMenuItem('u', "U Scout ahead for threats!" , scoutaheadCommand),
QuickChatMenuItem('g', "G Go Go Go!" , goGoGoCommand)
]);
mainMenu =
QuickChatMenu([
QuickChatMenuItem('1', "Affirmative" , YesCommand),
QuickChatMenuItem('2', "Negative" , NoCommand),
QuickChatMenuItem('3', "Aleph is mined!" , alephMinedCommand),
QuickChatMenuItem('4', "Attack my target" , attackTargetCommand),
QuickChatMenuItem('5', "Turrets attack my target!" , turretsAttackCommand),
QuickChatMenuItem('6', "Ripcording!" , ripcordingCommand),
QuickChatMenuItem('7', "Roger." , rogerCommand),
QuickChatMenuItem('8', "I gotcha. Hold still." , gotchaCommand),
QuickChatMenuItem('9', "I need a pick up... Help" , needPickupCommand),
// QuickChatMenuItem('8', "I need turret gunners NOW!" , needTurretCommand),
// QuickChatMenuItem('9', "I'll be on your turret in a few seconds." , joiningTurretCommand),
QuickChatMenuItem('0', "Oops, wrong voice chat...." , oopsCommand),
QuickChatMenuItem('H', "Heh, heh, heh..." , heeHeeHeeCommand),
QuickChatMenuItem('A', "ATTACK... " , attackMenu),
QuickChatMenuItem('D', "DEFEND... " , defendMenu),
QuickChatMenuItem('E', "ESCORT... " , escortMenu),
QuickChatMenuItem('S', "SUPPORT... " , supportMenu),
QuickChatMenuItem('N', "NEED... " , needMenu),
QuickChatMenuItem('I', "INFO..." , infoMenu),
QuickChatMenuItem('F', "FIND..." , findMenu),
QuickChatMenuItem('Q', "QUESTIONS... " , questionsMenu),
QuickChatMenuItem('R', "RESPOND... " , respondMenu),
QuickChatMenuItem('C', "COMMANDS... " , commandsMenu),
QuickChatMenuItem('G', "GROUP WORK..." , groupWorkMenu),
QuickChatMenuItem('T', "TURRET..." , turretMenu),
QuickChatMenuItem('M', "META..." , metaMenu),
QuickChatMenuItem(' ', "------------" , heeHeeHeeCommand),
QuickChatMenuItem('J', "JEER... " , jeerMenu),
QuickChatMenuItem('O', "OFFEND... " , offendMenu),
QuickChatMenuItem('Y', "YELL... " , yellMenu),
QuickChatMenuItem('B', "BOAST..." , boastMenu)
]);
Edit: DB made it a
What an irritating avatar! Better to remove it.