NEW Models, what texture size should I be using

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
madpeople
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Location: England

Post by madpeople »

Make all textures at both 2048 and 1024 available as optional downloads.

I would say put everything on the AU at 512 (possibly 1024 for big bases / very big capships)
Hockfire
Posts: 196
Joined: Wed Aug 01, 2007 7:19 pm

Post by Hockfire »

A faction with (mostly) everything on 2048 will weight about 200 MB's (and only if they are 16 bpp's), which is a pain to download, even for fast connections.

Text PNG's with the same resolution cut that in 1/4 with only 50~60 MB's, which cut in download speed and disk space, while still having 24 bpp's.
madpeople
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Location: England

Post by madpeople »

i was assuming he would be using 24 bit pngs + text mdl.

but yeah, go with the .png option rather than normal bmp.mdl
mesial
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Post by mesial »

Weedy, Make them bastards in 2048. If they are only gonna be available for an optional download, I'll put them on my site for christ's sake. You have been to my site, right?
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Adaven
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Location: Greater Ozarks

Post by Adaven »

yeah, standards at 512, optionals at 2048. If anyone asks for 1024's I'll convert them myself and save you some effort.
Dogbones
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Location: Virginia

Post by Dogbones »

I actually prefer 1024's Why? They look better than the 512 versions and they look as good as the 2048 versions in game (unless you are zoomed all the way in) and are 1/4th the size of the 2048 versions to boot.

I would develop them as 2048 however and make 1024 and 512 versions available.

Just my two cents.
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Kltplzyxm
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Post by Kltplzyxm »

I like lamer graphics. Rendering speed > good looks.
Weedman
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Post by Weedman »

omfg!

OKay

This is what I am doing. This is non-negotiable.

512x512 for the autoupdate (saves everyone time, the faction will be functional)

1024x1024 & 2048x2048 pngs for optional download (which I will highly suggest because when you see these textures on the ships you will never go back to 512) Even if you play alleg at 512x512 resolution, these textures make the ships look godly.
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fufi
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Post by fufi »

Weedman wrote:QUOTE (Weedman @ Oct 22 2008, 05:15 PM) What am I to be doing?

Should I be using max size bmp.mdls?

[...]

Will this hurt people with slower computers?
It is not only about slower computers answering that to not to use maxed "whatever". Think about the things having run completly in RAM in the reason of sparing energy and resources (to widen the lifespan and -time of the machine).
madpeople
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Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

Weedman wrote:QUOTE (Weedman @ Nov 8 2008, 05:05 PM) omfg!

OKay

This is what I am doing. This is non-negotiable.

512x512 for the autoupdate (saves everyone time, the faction will be functional)

1024x1024 & 2048x2048 pngs for optional download (which I will highly suggest because when you see these textures on the ships you will never go back to 512) Even if you play alleg at 512x512 resolution, these textures make the ships look godly.
I approve this course of action.
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