XRM Antibase Missiles
If you add anything TA, it becomes insane to defend. Whats to stop you from being distracted with a regular bomb run while the 3 or 4 SB's in your sector make their run, while you camp the aleph for the bomber? Or what about multiple HTT runs?
Since when has it become the idea to use the nerf bat because coms and teams are using a real strategy to win the game?
I mean, if we all want a "level" playing field lets just do IC vs IC DM sectors for the rest of the year. And they'll people complain and want to nerf pilot skill...
Please don't nerf strategies because people can't play! Why are we balancing for the lowest common denominator? Make THEM improve, don't lower the bar for THEM.
Since when has it become the idea to use the nerf bat because coms and teams are using a real strategy to win the game?
I mean, if we all want a "level" playing field lets just do IC vs IC DM sectors for the rest of the year. And they'll people complain and want to nerf pilot skill...
Please don't nerf strategies because people can't play! Why are we balancing for the lowest common denominator? Make THEM improve, don't lower the bar for THEM.
FIZ wrote:QUOTE (FIZ @ Feb 28 2011, 04:56 PM) After Slap I use Voltaire for light reading.
QUOTE [20:13] <DasSmiter> I like to think that one day he logged on and accidentally clicked his way to the EoR forumCronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.
[20:13] <DasSmiter> And his heart exploded in a cloud of fury[/quote]
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ChildOfDeath
- Posts: 40
- Joined: Sat Jun 05, 2004 7:00 am
I agree. Its not a simple situation by any means. Probes in the sector, location of bases, nearby rocks, and relative skill levels of the opposing players must all be taken into account. I'm just trying to avoid the "One skilled player can do X" arguments, because if we based balancing around them expansion would have been nerfed into the ground long long ago, thats why its the only part of your post I quotedTakingArms wrote:QUOTE (TakingArms @ Oct 24 2008, 12:14 PM) Generally I agree Cod, but you also have the problem of the scout dropping the Tp2 to hide it behind a rock, nan it while you try to shoot it, and drop multiple Tp2 probes for redundancy.
And then if you want to add multiple Tp2 scouts you've got even more potential for devestation.
The argument can be made however, that (Assuming TP2 drops are divided into 2 stages, initial drop being stage 1, and the time period after the bombers have ripped in being stage 2) stage 1 scales negatively with number of players. The bigger the team sizes the more difficult it will be to successfully drop a TP probe. There may even be a critical number (I'm thinking 6-8 people on active defense of a base) where TP dropping becomes impossible for ranges under 5k+ Whereas, the second stage of any TP drop becomes exponentially easier the more bombers you have available.
In difficult ground, press on
In encircled ground, devise stratagems
In death ground, fight.
Sun Tzu- The Art of War, circa 400 B.C.
In encircled ground, devise stratagems
In death ground, fight.
Sun Tzu- The Art of War, circa 400 B.C.
$#@!ing morons.
You can drop tp 2. Then put yourself in between ints and tp 2 and drop prox so they run into it and die. IF they they try to boost around it takes too much time and it activates and your base dies.
With figs you can drop chaff and mines while the tp 2 shoots down missiles and you nan it.
You can drop a tp 2 at 5k and rip in 20 xrm bombers and 20 heavy ints wont be able to kill them before they get in range of the base. You do realize 1 int cannot kill 1 bomber with a single clip of mini 3 unless he has a high kb. Heavy bombers with hull ups/any up of medium shields are $#@!ing tough
You can drop tp 2. Then put yourself in between ints and tp 2 and drop prox so they run into it and die. IF they they try to boost around it takes too much time and it activates and your base dies.
With figs you can drop chaff and mines while the tp 2 shoots down missiles and you nan it.
You can drop a tp 2 at 5k and rip in 20 xrm bombers and 20 heavy ints wont be able to kill them before they get in range of the base. You do realize 1 int cannot kill 1 bomber with a single clip of mini 3 unless he has a high kb. Heavy bombers with hull ups/any up of medium shields are $#@!ing tough
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.
My apologies.
TP2 + XRM + HVY BBRS + XRM AB RESEARCH + 700 credits per bomber means tp2 is pretty $#@!ing expensive. That same money could
87k just to get the research then like another 6k for 10 XRM equipped hvy bbrs for IC, and 1k for the tp2.
Thats pretty $#@!ing expensive so if you let a non-bios team get that much cash to splash then its your own fault and you deserve to be tp2'ed. I fought once against Grav and tp2'ed Rix Lancers + Rix Battleship miles away from a base to kill it because I was so damn rich and it works because it is unstoppable, the real solution would be not to let me get rich enough to afford doing that, same vs tp2, it stops teams from turtling games away, yes its nice to see an impressive comeback but it sucks when it turns into which team has players who won't get bored more quickly.
TP2 + XRM is the equivalent of the enemy commander posting #resign for you, its just really expensive to do it.
87k just to get the research then like another 6k for 10 XRM equipped hvy bbrs for IC, and 1k for the tp2.
Thats pretty $#@!ing expensive so if you let a non-bios team get that much cash to splash then its your own fault and you deserve to be tp2'ed. I fought once against Grav and tp2'ed Rix Lancers + Rix Battleship miles away from a base to kill it because I was so damn rich and it works because it is unstoppable, the real solution would be not to let me get rich enough to afford doing that, same vs tp2, it stops teams from turtling games away, yes its nice to see an impressive comeback but it sucks when it turns into which team has players who won't get bored more quickly.
TP2 + XRM is the equivalent of the enemy commander posting #resign for you, its just really expensive to do it.
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takingarms1
- Posts: 3052
- Joined: Fri Feb 20, 2004 8:00 am
And all it takes is one or two people with skill to stop them.
FIZ wrote:QUOTE (FIZ @ Feb 28 2011, 04:56 PM) After Slap I use Voltaire for light reading.
QUOTE [20:13] <DasSmiter> I like to think that one day he logged on and accidentally clicked his way to the EoR forumCronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.
[20:13] <DasSmiter> And his heart exploded in a cloud of fury[/quote]
are one or two people going to be able to stop a triple drop? Are one or two people going to be able to catch a rare uneyed drop? Maybe you can say yes to these, but even that maybe requires that they are constantly sitting in base watching or constantly probing the 6+ alephs and 30 rocks that could provide entrance/cover for an attack.
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
QUOTE We don't need to save our thingy.[/quote]
What do you want me to say Ram? That skill should be rewarded? Yes. If someone is able to organize everyone so that you can pull off a triple drop, or an uneyed one, or an in sector one with an aleph drop, then yes, they should be rewarded with a blown base.
We've already made XRM drops PROHIBITIVELY expensive, XRM-TP2 is used ALOT less since that change was implemented. Why do we feel we have to remove it? Because people can't play intelligently when it comes to defending against it?
Yes Ram, I guess if they triple drop in my exp sector when I only have 2 intelligent and competent pilots on my team, then I'll loose that base won't I. But is it the fault of the XRM-TP2? Or is it my fault for not having a competent team.
Don't try to balance skill using core changes. Doesn't work.
We've already made XRM drops PROHIBITIVELY expensive, XRM-TP2 is used ALOT less since that change was implemented. Why do we feel we have to remove it? Because people can't play intelligently when it comes to defending against it?
Yes Ram, I guess if they triple drop in my exp sector when I only have 2 intelligent and competent pilots on my team, then I'll loose that base won't I. But is it the fault of the XRM-TP2? Or is it my fault for not having a competent team.
Don't try to balance skill using core changes. Doesn't work.
FIZ wrote:QUOTE (FIZ @ Feb 28 2011, 04:56 PM) After Slap I use Voltaire for light reading.
QUOTE [20:13] <DasSmiter> I like to think that one day he logged on and accidentally clicked his way to the EoR forumCronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.
[20:13] <DasSmiter> And his heart exploded in a cloud of fury[/quote]

