Terralthra wrote:QUOTE (Terralthra @ Sep 25 2006, 02:54 AM) Look at it this way, TB. This gives a gigantic gameplay advantage. A ramming B is not the same as B ramming A. Two fighters ramming each other, one with depleted shields, one with shields unloaded, will not do identical damage to each other, even if all other things are equal.
Is that really what you want?
well, i know if i ram a bomber with shields up, it will most likely pod me, i also know i need to take its shields down for me to safley ram.
but knowing that does introduce a interesting tacticle problem, when to mount and un-mount shields in fighters. usually you just keep your shields up, but if it is advantagous to un-mount them during combat and sacrifice time when they could be charging :think:
Terralthra wrote:QUOTE (Terralthra @ Sep 25 2006, 07:26 AM) Define "the hitter."
http://www.freeallegiance.org/forums/index...ost&p=29610
hitter is the one traveling faster, how much of a hitter they are, depends on speed diff
^^ imo it should be. i made some nice equations in that post.
its also cool, because if your ship is going faster than it should, say a int being pushed by a tac scout, or going faster thanks to the aleph boost effect, you do more damage than you would normally (because the hit modifier is greater than one if colision speed if higher than shipAmaxSpeed + shipBmaxSpeed)
Grimmwolf_GB wrote:QUOTE (Grimmwolf_GB @ Sep 25 2006, 08:04 AM) Yep. Who do you consider the hitter? When I fly a bomber straight forward into an int, does he hit me or do I hit him? Often I have the intention of hitting him to get an additional 10 KB which can change the outcome of the base attack. Of course the int has the intention of hitting me to slow me down.
At the moment it is possible, that I as a bomber get huge amounts of damage, just because I entered the sector earlier (or later), while he flies on untouched. Of course it could be the other way round, it is a question of pure chance.
for me its largley based on the bombers shields if me as the rammer gets killed or not
if it is just based on who entered then i say its the one who entered last is the hitter, as they launched to D after seeing the bomber enter.
QUOTE The code change is not in any of that. The only effective change was in the calculation of the two ships' hit points. Ship1's HP was hullHP + (if shield) ShieldHP, Ship2's HP was hullHP or, (if shield), ShieldHP. It was a BLATANT typo on the original coders' part. The place this comes up most frequently was in ramming ships with depleted shields, as their effective HP is basically nil, you would receive no damage from ramming them (thus the scouts ramming a con infinitely).[/quote]now i am slightly confused.
the above post makes it look like were not talking about changing hitter/hitee equations, but something about if one party has a shield or not.
changing it so both use the same hull+shield value seems ok, but changing it so both recieve the same damage and removing the advantage ot the hitter doesn't.
_SRM_TheBored wrote:QUOTE (_SRM_TheBored @ Sep 25 2006, 02:08 AM) Whatever, there is nothing one person can do
TB
so true, this gives me de-ja-vu of the mouse flight in launch animation thread thread. me and some others complained that it may not be too good, got told to try it and see, you will like it... the bitching was endless.. until it got fixed /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
well, here we are again, i hope db is right about it not being so noticiable
well, if there is a great uproar, i soooo told you so /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
if not, then you were lucky that it was a change that wasn't so noticable as mouse flight, and only those who ram often notice it.
well, am gonna have to beta test it so i can check all the "i commented when it was being talked about", "i did beta test it", "and here i am again now" boxes when someone says why didn't you say something earlier when it was being added?