CC_03

Development area for FreeAllegiance's Community Core.
apochboi
Posts: 1744
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Location: Dundee, Scotland

Post by apochboi »

lrm and xrm are sup only missiles not affecting cap ships or tac LRM hunters or killers.
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

CronoDroid wrote:QUOTE (CronoDroid @ Oct 17 2008, 02:22 PM) With that, will Madpeople's small gat sprites start working again? And are you going to put the stupid HUGE FLASH looking Gat3/AC3 sprite back?
CC uses different gun sprites to DN / standard allegiance (i made mods for both)?

anyway, someone from the CC team has asked my permission to use my version of the sprites in CC, i said they can be used.
apochboi
Posts: 1744
Joined: Sun May 28, 2006 7:00 am
Location: Dundee, Scotland

Post by apochboi »

madpeople wrote:QUOTE (madpeople @ Oct 17 2008, 04:33 PM) CC uses different gun sprites to DN / standard allegiance (i made mods for both)?

anyway, someone from the CC team has asked my permission to use my version of the sprites in CC, i said they can be used.
News to me.
madpeople
Posts: 4787
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Location: England

Post by madpeople »

redavian
Posts: 159
Joined: Sun Feb 24, 2008 7:13 pm
Location: Liverpool, England

Post by redavian »

juckto wrote:QUOTE (juckto @ Oct 17 2008, 10:38 AM) In case all the new players are wondering, this is in reference to the fact that gattling guns didn't always shoot urine-yellow coloured ball bearings.
do they look like gatts on rps?



also, from the polls, i kinda thought small shield and seeker were being moved... =[
Last edited by redavian on Fri Oct 17, 2008 4:40 pm, edited 1 time in total.
DasSmiter
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Location: Stillwater, Oklahoma

Post by DasSmiter »

no seriously

where's the topic on that decision about XRMs?
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guitarism
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Location: Richmond

Post by guitarism »

http://www.freeallegiance.org/forums/index...showtopic=43233

I think the bottom line is something along "we want to see what this will do to sup endgame." At least thats what it feels like. We already used a nerfbat on them by making them $$ per rack, now we'll just do without them completely.

Expect to see more EXP vs EXP games again.
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CronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.
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Dorjan
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Location: England

Post by Dorjan »

+ check the seaker thread. No-one is objecting anymore. Move Seaker3 to advanced sup.
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Adept
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Post by Adept »

guitarism wrote:QUOTE (guitarism @ Oct 18 2008, 04:19 AM) Expect to see more EXP vs EXP games again.
Personally I expect to see more figbees and better TP2 drops.
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Andon
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Post by Andon »

RedAvian wrote:QUOTE (RedAvian @ Oct 17 2008, 12:39 PM) also, from the polls, i kinda thought small shield and seeker were being moved... =[
Adept wrote:QUOTE (Adept @ Oct 18 2008, 11:16 AM) Personally I expect to see more figbees and better TP2 drops.
While the name of the core is the 'Community Core' that may be a bit misleading. Just because people want something doesn't mean that it's going to be implemented, for the simple reason that people don't always know what is best for the core. Everyone could agree to give ints 10000 hull, but that wouldn't be balanced. It is the Community Core Team that makes these decisions - And this team consists of people from just about every point of view on core balance.

If the community decides on something, it DOES come up to us, and we then decide on whether it is a good idea or not.
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