I will leave this one for ibKGJV wrote:QUOTE (KGJV @ Sep 18 2008, 01:24 PM) this is PUG reasoning with ppl trying to solo miner O and no miner D.
Remove/Reduce an IC perk
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
i have to disagree with KGJV on the bad econ thing. ic miners have a robust, albeit slower econ. you will get your money, in fact, you can get whatever you want practically without mining, since the only thing you need are the techbase money and one or two ops (plus miners).
so, on normal games (not normal money settings, the usual benchmark should be high total, high starting (1.25/1.25), since that's the only thing that gets played in pickups):
miner, op, tele. you have 2(-4) adjacent sectors. mine one of them, that's 20 k. mine your home another 10 k, mine your op, 50 k. now you have a full advanced exp
the disadvantages grow further when you have less money on the map, because you still need the same amount of expansion (ie: nothing beyond your opening op planting) for your adv techbase and they still need a lot of money to buy the ships.
so, on normal games (not normal money settings, the usual benchmark should be high total, high starting (1.25/1.25), since that's the only thing that gets played in pickups):
miner, op, tele. you have 2(-4) adjacent sectors. mine one of them, that's 20 k. mine your home another 10 k, mine your op, 50 k. now you have a full advanced exp
the disadvantages grow further when you have less money on the map, because you still need the same amount of expansion (ie: nothing beyond your opening op planting) for your adv techbase and they still need a lot of money to buy the ships.
Last edited by Evincar on Thu Sep 18, 2008 10:43 pm, edited 1 time in total.
Classifiable up to Trolleomorphism.
This happens way to often. If a team doesn't defend it's miners, they should pay. IC doesn't have to, because they can just rip them out.TakingArms wrote:QUOTE (TakingArms @ Sep 18 2008, 03:35 PM) Ripping miners, to some degree, are not fun. It annoys me that I can have an IC miner down to a sliver of health when suddenly it's gone.
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takingarms1
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No it's not. If your squad is worth @#(! they will have enemy sectors probed and will see attacks coming long before they get into sector, and IC's miners will be gone. In fact the problem is compounded in squad games since having a couple of guys defending the miner nearly gaurantees that it will have time to rip, as opposed to a regular miner that has to walk to a base.KGJV wrote:QUOTE (KGJV @ Sep 18 2008, 04:24 PM) this is PUG reasoning with ppl trying to solo miner O and no miner D.
I agree that mining with a ref is more efficient, but being able to move your miner anywhere you have a tele across multiple sectors has serious advantages. Also, GT has no refs and no ripping miners and their econ manages quite well.KGJV wrote:QUOTE (KGJV @ Sep 18 2008, 04:24 PM) Ripping miners give IC one of the worst econ of the game. Mining with a ref (fast offloading with no docking) is much more efficient.
True, I dont think floating techs should be part of allegKGJV wrote:QUOTE (KGJV @ Sep 18 2008, 04:24 PM) The only overpowered aspect of IC is IC Exp with MINI2 AS FLOATING TECH.
@ brood, wildcards go something other than IC exp routinely but we usually find it a much more uphill battle if we are facing IC exp
Last edited by takingarms1 on Thu Sep 18, 2008 11:25 pm, edited 1 time in total.
"You give my regards to St. Peter. Or, whoever has his job, but in hell!"
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I soloed 2 IC Miners vs ACE last month by camping their TP.
TakingArms wrote:QUOTE (TakingArms @ Aug 9 2009, 07:15 AM) it's interesting how politics turns ordinarily funny, kind-hearted people into vicious, hateful attack mongers. Except IB, he's just always that way.
People just take stuff too seriously I think. Except IB, of course.
That aside the reason we generally do not go IC in squad games is because they suck.
For pu games that is all fine and dandy and I Rank them as first for pickup game level of play because they have lt ints and for no other reason. There are at least 3 faction I would say are better than IC on just about every map due in no small part to IC's long con building times
For pu games that is all fine and dandy and I Rank them as first for pickup game level of play because they have lt ints and for no other reason. There are at least 3 faction I would say are better than IC on just about every map due in no small part to IC's long con building times
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.
My apologies.
IC ripping miners in no real advantage. They have reduced capacity and mine very slow, plus see KGJVs points above.sambasti wrote:QUOTE (sambasti @ Sep 19 2008, 12:58 AM) This happens way to often. If a team doesn't defend it's miners, they should pay. IC doesn't have to, because they can just rip them out.
You loose miners to campers at telesYou loose ripped miners, which are damaged (sometimes 10% hull left) at the home ripAI aborts the ripcord often, if you have a base in the same sector, while you try to rip them outAI goes mad (ripping to teleports in unsecure sectors)
The Escapist (Justin Emerson) @ Dec 21 2010, 02:33 PM:
The history of open-source Allegiance is paved with the bodies of dead code branches, forum flame wars, and personal vendettas. But a community remains because people still love the game.
tldr: given good arguments on both sides shouldn't we leave things as they are given the 48% win percentage?
seems there are good arguments on both sides of the discussion
i would just throw in my two cents saying that to my understanding IC fares better on smaller/tighter maps and in larger games (the more players there are the greater advantage ungalvable and generally rugged bases are, and lt ints can be utilized to a greater extent at start)
ripping, slow miners have their pros and cons, but once again they are a greater advantage in smaller games (but should we even take smaller PUGs into account?)
there are so many variables that come into play (map size, amount of teamwork, team size) and just as the ripping miners can counter lack of teamwork to some extent so can gt's pali cheese and ease of expanding, dregh enh cons and so on
removing mini2, hunt2, util2 from floating tech would really hurt belts
edit:fixed a typo
seems there are good arguments on both sides of the discussion
i would just throw in my two cents saying that to my understanding IC fares better on smaller/tighter maps and in larger games (the more players there are the greater advantage ungalvable and generally rugged bases are, and lt ints can be utilized to a greater extent at start)
ripping, slow miners have their pros and cons, but once again they are a greater advantage in smaller games (but should we even take smaller PUGs into account?)
there are so many variables that come into play (map size, amount of teamwork, team size) and just as the ripping miners can counter lack of teamwork to some extent so can gt's pali cheese and ease of expanding, dregh enh cons and so on
removing mini2, hunt2, util2 from floating tech would really hurt belts
edit:fixed a typo
Last edited by jbourne on Fri Sep 19, 2008 11:32 am, edited 1 time in total.



