Faction: Bio-Lumen

Catch-all for all development not having a specific forum.
redavian
Posts: 159
Joined: Sun Feb 24, 2008 7:13 pm
Location: Liverpool, England

Post by redavian »

Death3D wrote:QUOTE (Death3D @ Aug 17 2008, 02:43 AM) Yes, they're pretty good at defending stuff through increasing their survival, but I like being able to actually eliminate threats (also, kill miners a little easily... having DF doesn't)... and defend vs. HTTs, since a lot of teams go Exp on belters.
i hardly ever see belt exp. i always see sup, or a sup/tac combo.


also... im not sure how hard it is to get models into game, but you seem to work pretty damn quick, 'ym
Last edited by redavian on Sun Aug 31, 2008 3:43 pm, edited 1 time in total.
Hockfire
Posts: 196
Joined: Wed Aug 01, 2007 7:19 pm

Post by Hockfire »

QUOTE also... im not sure how hard it is to get models into game, but you seem to work pretty damn quick, 'ym[/quote]
I can't tell you for sure what will happen; but it the looks of it's going to be a pain in the ass for the whole rampage... Here's a pretty list:


-----------------------------
List of things done:Models: (Wings3D = Intuitive, hence the fastness)Learn how to make textures: (I learned and mastered to some point Paint.NET through all the artwork creation)UV-Mapping: (Quite an art of its own inside Wings3D, bugg-ish but much more user friendly)High-Res Textures: (This was pure fun)CVH's: (I gained a fobia to those)Joints: (Loads and loads of cool effects. Much more fun than cvh's)Random crap: (Lobby image /Commercial /Flag /Projectiles /Icons /Briefings /Sounds /Etc...)MDL conversion: (Done, but AMT is trully picky about some things, I may try to add some info to the Wiki soon)Find a nice core to merge the faction into: This will be Raptor Core. Maybe it will be added to more cores in the future, who knows.PM the said core's dev to explain the faction / ask if he will embrace the work: (Make above; compile big PM; send)Upload the chunky .zip over the net to said dev: (Make above; compile small PM; send)List of things on process:Deal with balance: On the works.List of things to-do: Wait for new core version to rise: (Twiddles thumbs)Distribute the chunky .zip over the core's servers. (Free delivery!)Deal with the AutoUpdate: (167 MB's of pure bandwith chokiness)Play the Faction! (...?Yay?)-----------------------------


EDIT: Updated it a bit.
Last edited by Hockfire on Fri Sep 12, 2008 3:06 pm, edited 1 time in total.
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

Hock, there isn't a limit of 9 factions per core - you can squeeze many more in if you use the regular weapons for most things
Image
ImageImage
apochboi
Posts: 1744
Joined: Sun May 28, 2006 7:00 am
Location: Dundee, Scotland

Post by apochboi »

Yeh what Andon said. Basically there is a limit to unique tech that can be added, however if a faction doesnt have unique tech, or a small amount of unique tech there really isnt any problem with adding a faction to the core. One of the reasons i removed nix from CC was, it took up far too much space and was never used.
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

You can also have special tech if it follows tech numbers already used - TF uses PE instead of PW - however, they use the same numbers as regular PW weapons, and just have the TF unique ID as well
Image
ImageImage
redavian
Posts: 159
Joined: Sun Feb 24, 2008 7:13 pm
Location: Liverpool, England

Post by redavian »

Hockfire wrote:QUOTE (Hockfire @ Aug 31 2008, 09:57 PM) List of things done:Models: (Wings3D = Intuitive, hence the fastness)Learn how to make textures: (I learned and mastered to some point Paint.NET through all the artwork creation)UV-Mapping: (Quite an art of its own inside Wings3D, bugg-ish but much more user friendly)High-Res Textures: (This was pure fun)Beta CVH's: (I gained a fobia to those)Joints: (Loads and loads of cool effects. Much more fun than cvh's)Random crap: (Lobby image /Commercial /Flag /Projectiles /Icons /Briefings /Sounds /Etc...)MDL conversion: (Done, but AMT is trully picky about some things, I may try to add some info to the Wiki soon)
you have still done one hell of alot of work (it sounds) for a faction that is a few weeks old, great work
zdude1994
Posts: 217
Joined: Sat Mar 08, 2008 7:19 pm
Location: Like hell if I know.

Post by zdude1994 »

Has someone found a core to play this in? Will it be in the next release of CC?
Image
zdude1994
Posts: 217
Joined: Sat Mar 08, 2008 7:19 pm
Location: Like hell if I know.

Post by zdude1994 »

Did I double post? AGAIN!!???!!?
Last edited by zdude1994 on Tue Sep 09, 2008 9:19 pm, edited 1 time in total.
Image
redavian
Posts: 159
Joined: Sun Feb 24, 2008 7:13 pm
Location: Liverpool, England

Post by redavian »

zdude1994 wrote:QUOTE (zdude1994 @ Sep 6 2008, 03:07 PM) Has someone found a core to play this in? Will it be in the next release of CC?


hock works fast on this project, but next release? not likely
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

It is not going to be in CC due to some ICE restrictions. Those restrictions should be gone with the R5, but that's a ways away.

It will be in Raptor
Image
ImageImage
Post Reply