Race Core

Development areas for Allegiance core (IGC) design.
cidalnotsui
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Joined: Fri Aug 08, 2008 5:00 am

Post by cidalnotsui »

From Grinchy's endless Spacerace game.

http://www.geocities.com/iam_lds/allegianc...ctiveWindow.jpg
http://www.geocities.com/iam_lds/allegianc...ctiveWindow.jpg
http://www.geocities.com/iam_lds/allegianc...ctiveWindow.jpg
http://www.geocities.com/iam_lds/allegianc...ctiveWindow.jpg
http://www.geocities.com/iam_lds/allegianc...ctiveWindow.jpg

also, an idea from another that knows nothing of coding:
perhaps there could be a way to link the raceprobes together. for instance, once a second probe is dropped, a colored line forms between the two. colored line between 2nd and 3rd, 3rd and 4th, etc. or just the arrow pointing in the direction of the probe. make it so you have to come within a minimum of 500meters before the arrow changes to the next probe. then, at the beginning, one or two ships can go out and drop probes for everyone.
Raveen
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Post by Raveen »

If you're going down the route of having similar ships with different loadouts for different handling it'd be nice to include as many base ships as possible. I'm thinking at least one ship from each standard Alleg faction plus some from SW core and BSG core. Each ship would have pretty similar handling characteristics but the models would be different. Let's face it who wouldn't want to see Darth Vader's TIE racing a Viper and a Bios Scout?
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Spidey: Can't think of a reason I'd need to know anything
Grinchy
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Post by Grinchy »

Man, i'm completely floored. This is going exactly where I wanted it to go. Lots of Ideas, not only that, they are GOOD Ideas. So why don't we actually construct a list of most wanted/needed modifications to make a GREAT racecore. Since we have so many options to accomplish the common goals, lets weed out the things that will be costly to gameplay. Costly as in hindering fps, time consuming, etc.

So to outline what seems to be our main concerns, I will section it off and if you would, place your thoughts for each and add bulletpoints that i didn't. Overall to compose a Master To Do list. Also, guys that know HOW they will or can make these changes, please add that as well to judge the degree of difficulty.(I just read your old post MadP, seems i have come into the same mindset as you were in late 2006. Lets take this mission on until competion)

We can debate the ideas in post, but please take this list and add summarized solutions and things i missed. (U can also reformat it)



NEW WORLD RACECORE


[b]Race Maps & Courses[/b]

---1. AME(Would this be our best(only?) solution to customize race tracks and maps?)

--------a.


---2. Other Methods to make savable race maps

--------a.

Sectors


-------1.Bases
-----------a.


-------2. Alephs
-----------a.

-------3. Courses(Boundary Models)
-----------a. Tunnels

----------------1. Gated

----------------2. Circle Rings
----------------3.

-----------b. Asteroids
There is a feature on Warp Core that allows ou to build Asteroids and control them as carriers. This would be a nice things to have for race core.

Ships(IB and MadP should colaborate especially)

---1. Customizable


---2. Hull


---3. Boost Fuel Capacity

---4. Weaponized Ships

Factions

---1.


---2.
Last edited by Grinchy on Fri Aug 08, 2008 2:23 pm, edited 1 time in total.
Grinchy
Posts: 16
Joined: Sat Sep 22, 2007 5:41 pm

Post by Grinchy »

cidalnotsui wrote:QUOTE (cidalnotsui @ Aug 8 2008, 01:11 AM) From Grinchy's endless Spacerace game.

http://www.geocities.com/iam_lds/allegianc...ctiveWindow.jpg
http://www.geocities.com/iam_lds/allegianc...ctiveWindow.jpg
http://www.geocities.com/iam_lds/allegianc...ctiveWindow.jpg
http://www.geocities.com/iam_lds/allegianc...ctiveWindow.jpg
http://www.geocities.com/iam_lds/allegianc...ctiveWindow.jpg

also, an idea from another that knows nothing of coding:
perhaps there could be a way to link the raceprobes together. for instance, once a second probe is dropped, a colored line forms between the two. colored line between 2nd and 3rd, 3rd and 4th, etc. or just the arrow pointing in the direction of the probe. make it so you have to come within a minimum of 500meters before the arrow changes to the next probe. then, at the beginning, one or two ships can go out and drop probes for everyone.



LOL hahhhahahaaaaaa. aw man you are a life saver cidal. I passed out and woke up 3 hrs kicked off. I was wondering if you got to come back. and get them. And i will add that idea along with Raveen's awesome idea to the Master plan. Thanks again for all the contributions, Power is in numbers.
zdude1994
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Location: Like hell if I know.

Post by zdude1994 »

I like my moveable doughnut roids idea... flying through roids, dangerous and fun. And turrets on racers, to batlle race, take skill to shoot at 500mps while boosting.
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cidalnotsui
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Joined: Fri Aug 08, 2008 5:00 am

Post by cidalnotsui »

zdude1994 wrote:QUOTE (zdude1994 @ Aug 8 2008, 03:00 PM) I like my moveable doughnut roids idea... flying through roids, dangerous and fun. And turrets on racers, to batlle race, take skill to shoot at 500mps while boosting.

while that does sound like lots of fun, theres still the problem of flying through the roids in the correct order(asteroids tend to rotate which could lead to pilot confusion). the arrow linking system i suggested would do well if both ideas can be combined. this would also save a few headaches of custom race maps. it doesnt really matter where on the map the roids are, theyll be following the arrow to the next one.

i have a few other ideas, but it would more than likely take it too far away from the origional programming to be feasible. for instance, being able to control the ship and the turret separately(flying with arrow keys, turret with joystick/mouse). this would require a high amount of ambidextrous skill, some type of split screen mode and custom keymapping for everyone - unless, of course, alternate keymapping presets could be added to an upcoming patch. this will just get longer with the crazier the idea gets. ill end here. ^ ^
ImANewbie
Posts: 187
Joined: Wed Feb 01, 2006 8:00 am

Post by ImANewbie »

What about a preset race course? Like make a base that looks like a series of hoops creating the shape of part of the racetrack. Different bases can be different turns and corners, just build a couple of these bases on the asteroids in a sector and use probe hoops to link things up and you have an easy to set up race track.
Correct
Posts: 1046
Joined: Thu May 22, 2008 6:31 pm

Post by Correct »

My favourite is still vlys original sector to sector track.
TakingArms wrote:QUOTE (TakingArms @ Aug 9 2009, 07:15 AM) it's interesting how politics turns ordinarily funny, kind-hearted people into vicious, hateful attack mongers. Except IB, he's just always that way.

People just take stuff too seriously I think. Except IB, of course.
Raveen
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Post by Raveen »

Correct wrote:QUOTE (Correct @ Aug 11 2008, 08:21 AM) My favourite is still vlys original sector to sector track.
That's certainly the model I used when I made a race map.
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zdude1994
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Joined: Sat Mar 08, 2008 7:19 pm
Location: Like hell if I know.

Post by zdude1994 »

What about a race from base to base to base etc.?
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