BSG Core 0.34b Changelog

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Andon
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Post by Andon »

In most cases, stuff is given as New (Old). If it's not like that, then the reason is given in the parenthesis.

QUOTE Artwork changes:
Resurrection Ship model added (Compliments of Loriana)
Blackbird model added (Compliments of Loriana)
Viper mark II CVH fixed (One gunmount was higher than the other)
Cylon Raider CVH Fixed (One gunmount was higher than the other)
Changes to Globals:
Lens Multiplier: 1(0.2)
Exit Station Speed: 150(100)
Changes to Weapon Damage modifiers:
Anti-Ship Missile vs Light/Medium/Utility: 0.125(0.25)
Heavy Ship Nuke vs Heavy/Extra Heavy: 3/2 (1.5)
Ship to Ship vs Utility: 2.25 (1)
Changes to ships:
Heavy Raider [T] (Troop Transport version) Hull increased to 1000 (900)
Base Star: Cost is now 15000 (20000)
Adv. Viper Mk VII now has 400 hp (300), 375 Speed (350), 2250 Ammo (1750), 1600 energy (Zero regen. Used for Lt Kew.), and the top gun mount is changed from a regular KEW to a Light KEW (That uses energy instead of ammo)
Adv. Viper Mk II now has 300 hp (350), 400 speed (425), 2000 ammo (3000)
Viper Mk II now has 300 hp (30, bug fix)
Blackbird: Cost is 750 (0), Energy Recharge is 0 (80)
Raptor [T] (HTT): Now has 1000 hp (2000) and Light hull (Medium)
Raptor Gunship: Light hull (Medium)
Raptor [T]: Light hull (Medium)
Battlestar: Cost is 35000 (30000)
Heavy Battlestar: Cost is 45000 (35000)
Advanced Miner (Colonial): Hull is 9500 (950, Bug Fix)
Lifepod (Colonial): Hull is 100 (75)
Repair Ship implemented - Only mounts 'Repair Gun;' All factions.
Stations:
Shield is now 25 (10), Has a separate Armor Class (All stations)
Colonial Drydock: Income per Payday is now 0(1500)
Parts/Weapons:
Cylons/Colonials given separate KEWs (Same stats, different colors)
Colonials given Lt KEW for Mk VII Vipers' third gun mount (Uses Energy)
Both given Repair Gun - Repairs Miners, Constructors, and Bases
Cylons given Lt Anti-Fighter Missile
Research:
All Missile research depends on Anti-Fighter Missile research
Anti-Ship Missile research moved to Garrison, requires Anti-Fighter Missile Level 1 instead of Level 2
Armor Plating restricted to Cylons Only (Bug fix)
FTB Beacon renamed to FTL beacon (Bug Fix)
Cylons start with Lt Anti-Fighter missile instead of regular Anti-Fighter missile[/quote]
Last edited by Andon on Thu Jul 17, 2008 2:38 am, edited 1 time in total.
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Sgt.Pepper
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Post by Sgt.Pepper »

Sweet.

Does this mean we can look forward to another BSG event?
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That's why i love canada, best time zone for gaming without the handguns. -vly
Andon
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Post by Andon »

Yep. Probably around August, so that anything that needs fixing can be spotted. Only thing I'm really worrying about is the Repair ship
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ShadowFox_
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Post by ShadowFox_ »

omg I'm going to play with this today sometime.
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Sgt.Pepper
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Post by Sgt.Pepper »

Andon wrote:QUOTE (Andon @ Jul 16 2008, 04:23 AM) Yep. Probably around August, so that anything that needs fixing can be spotted. Only thing I'm really worrying about is the Repair ship
HUZZAH!
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That's why i love canada, best time zone for gaming without the handguns. -vly
Star_Sailor
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Post by Star_Sailor »

Yet still, colonial's ships HP sucks so bad...In 2 seconds the beginning ship dies...by the cyclons beginning ship...
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Night's darkness is a bag that bursts in the gold of the dawn
-Thagore

Everyone can change, but will you change?

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Andon
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Post by Andon »

Yep. Low HP is the point - Makes the combat faster.

Basic Viper Mark II has 330 hull (including faction modifier). Basic Raider has 270 hull.

Both have two KEW1's. They do 15 damage per shot, with 11.1 shots per second. That's 333.3 damage per second. 0.99 seconds for a Viper Mark II, 081 seconds for a basic Raider.

Works both ways. Keep the target in your sights longer any you'll kill them faster
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