Ammo and Fuel icons

Development area for FreeAllegiance's Community Core.
apochboi
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Post by apochboi »

Dark_Sponge wrote:QUOTE (Dark_Sponge @ Jul 5 2008, 06:00 PM) Yeah. However Apoch wants to do it is fine, lets just get something in there to tell them apart.
I will look at this again, most likely i will release a set of two icons that can be downloaded by anyone who wants to use them which is show ammo and fuel icons. probably just a simple a and f.
Terralthra
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Post by Terralthra »

Aeris wrote:QUOTE (Aeris @ Jun 5 2008, 10:36 PM) In a related story, I have no idea what you're talking about with the GoD ammo/fuel icons being bigger than the other floaty-icons. I edited the an original + file to make both of them /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
They fill more of the available space. Signal vs. Noise.
Kap
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Post by Kap »

Will this be on cc2?

Please apoch you handsome man
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If A is success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut. -- Albert Einstein
Raveen
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Post by Raveen »

apochboi wrote:QUOTE (apochboi @ Jul 5 2008, 06:48 PM) I will look at this again, most likely i will release a set of two icons that can be downloaded by anyone who wants to use them which is show ammo and fuel icons. probably just a simple a and f.
Don't forget that you need to edit the core to make the two objects point at differently named icons.
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Spidey: Can't think of a reason I'd need to know anything
apochboi
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Post by apochboi »

Raveen wrote:QUOTE (Raveen @ Jul 7 2008, 08:39 AM) Don't forget that you need to edit the core to make the two objects point at differently named icons.
Not meaning to be rude Raveen, but this has been said to me 3 times already in this one thread. I think by now, I know how to create icons and implement them.
Last edited by apochboi on Mon Jul 07, 2008 9:06 am, edited 1 time in total.
juckto
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Post by juckto »

DON'T FORGET!!!!11!!

to look both ways before crossing the street.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Raveen
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Post by Raveen »

apochboi wrote:QUOTE (apochboi @ Jul 7 2008, 10:05 AM) Not meaning to be rude Raveen, but this has been said to me 3 times already in this one thread. I think by now, I know how to create icons and implement them.
Sorry mate I was just a little concerned when you said:
apochboi wrote:QUOTE (apochboi @ Jul 5 2008, 06:48 PM) most likely i will release a set of two icons that can be downloaded by anyone who wants to use them
which implies 2 downloadable picture files which obviously wouldn't work if the core couldn't use different files for the ammo and fuel.

Actually it can't be an optional download at all (although different icons of course can) you'll have to change the core and push two new icons (even if they're the same as the current + with different filenames). You can then have optional downloads of all sorts of different icons to suit every taste.

Anyway, sorry to hammer the message home but you can see how I misinterpreted your last post.
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Kap
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Post by Kap »

/sad.gif" style="vertical-align:middle" emoid=":sad:" border="0" alt="sad.gif" /> hopefully on next release...
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If A is success in life, then A equals x plus y plus z. Work is x; y is play; and z is keeping your mouth shut. -- Albert Einstein
BeltBuckle
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Post by BeltBuckle »

im in favor. the A and the F sound nice, but u could just use the god icons
BeltBuckle
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Post by BeltBuckle »

if u really wanted to mix things up u could come up with a different icon for every tech pickup, and maybe dim it or x it out if its already researched. just as long as there all the same color
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