.mdl > .x

A place to discuss user-created Allegiance 3D models, textures, images, and other visual ingame content.
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Compellor
Posts: 994
Joined: Fri Jul 06, 2007 12:56 am
Location: Columbus, OH

Post by Compellor »

Is there a way to do it without spending $ on milkshape? I know you can convert .x to .mdl using the dev tools, but I'm not clear on whether you can do it the other way.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

i don't know of a way to do that.

as far as i know, milkshape is the only thing that reads .mdl

(don't know about orion's un-released tool)
Compellor
Posts: 994
Joined: Fri Jul 06, 2007 12:56 am
Location: Columbus, OH

Post by Compellor »

Thanks.

Oooh, I don't have to, the .x files are in the artwork repository. Should've thought of that.
Last edited by Compellor on Mon Jul 07, 2008 12:53 pm, edited 1 time in total.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
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