CC_02 has gone gold and should be on AU shortly. In the meantime, please review the following changes from CC_01b:
CODEChanges from CC_01b to CC_02
---------------------------------------
ONE LARGE GAMEPLAY BALANCE CHANGE. ALL FIGHTERS (EXCLUDING FIG/BOMB & BIOS) HAVE BEEN DECREASED IN SIZE BY 10%
XRM ANTIBASE AND XRP ANTIBASE IS NOW 100 CREDITS PER RACK
****Key - New value (old value) [notes]****
* Technoflux
- Garrison
- GunshipCost 250(1) [gunship cost per unit increase]
- Death match mode
- PE Guns fixed for non development death match
*Bios
- Garrison(Str)
- GunshipCost 250(1) [gunship cost per unit increase]
- SRM Seismic Added [SRM Seismic moved from advanced tactical to Starbase]
* Iron Coalition
- Garrison
- GunshipCost 250(1) [gunship cost per unit increase]
- Garrison(Str)
- SRM Seismic Added [SRM Seismic moved from advanced tactical to Starbase]
- Supremacy
- Enh Fighter Fuel 11.5(10) [15% increase in fuel capacity]
- Adv Fighter Fuel 13.2(12) [15% increase in fuel capacity]
*Dregh'Klar
- Garrison
- GunshipCost 250(1) [gunship cost per unit increase]
- Garrison(Str)
- SRM Seismic Added [SRM Seismic moved from advanced tactical to Starbase]
- Global Attributes
- StationShieldRepair 1.1(1) [10% increase in station shield repair]
- StationHullRepair 1.1(1) [10% increase in station hull repair]
- Supremacy
- Enh Fighter Fuel 11.5(10) [15% increase in fuel capacity]
- Adv Fighter Fuel 13.2(12) [15% increase in fuel capacity]
*Belters
- Garrison
- GunshipCost 250(1) [gunship cost per unit increase]
- Garrison(Str)
- SRM Seismic Added [SRM Seismic moved from advanced tactical to Starbase]
- Supremacy
- Enh Fighter fuel 13(10) [Mid point increase in belter enh fuel]
Gigacorp
- Garrison
- GunshipCost 250(1) [gunship cost per unit increase]
- Garrison(Str)
- SRM Seismic Added [SRM Seismic moved from advanced tactical to Starbase]
- Supremacy
- Enh Fighter Fuel 11.5(10) [15% increase in fuel capacity]
- Adv Fighter Fuel 13.2(12) [15% increase in fuel capacity]
- Lxy Fighter Fuel 13.2(12) [15% increase in fuel capacity]
Rixian
- Garrison
- GunshipCost 250(1) [gunship cost per unit increase]
- Supremacy
- Enh Fighter Fuel 11.5(10) [15% increase in fuel capacity]
- Adv Fighter Fuel 13.2(12) [15% increase in fuel capacity]
Ga'tarren Federation
- Garrison(Str)
- SRM Seismic Added [SRM Seismic moved from advanced tactical to Starbase]
- Supremacy
- Enh Fighter Fuel 11.5(10) [15% increase in fuel capacity]
- Adv Fighter Fuel 13.2(12) [15% increase in fuel capacity]
- Techbases
- All GT techbase models are back in the core. All have been scaled up.
Global
- Garrison
- Observers Removed(enabled) [Observers removed from core]
Many thanks to the community for their feedback and to the rest of the CC team for their support!
CC_02 Released
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aarmstrong
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Last edited by aarmstrong on Thu Jul 03, 2008 12:54 am, edited 1 time in total.

Doing easily what others find difficult is talent; doing what is impossible for talent is genius. -Henri-Frederic Amiel
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BlackViper
- Posts: 6993
- Joined: Thu Aug 07, 2003 7:00 am
- Location: Green Bay, WI
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Sindertone
- Posts: 495
- Joined: Mon Dec 04, 2006 11:45 pm
- Location: Ohio
xrm/xrp are generally held as the "push button to win" tech.
Seismics: Yes to your question.
Seismics: Yes to your question.
Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Smaller Belter fignans? Scary.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
Hooray for seismic, the best anti-future base missile in Alleg!
I like all of these changes, but I'm not seeing much effect with the $100 per xrm rack. 10 hvy bombers on a tp2 run will almost always do the trick, and they only need to bring 1 rack of xrms. $1000 is easy to come by in two minutes. Then again, two minutes could be a long time. ANYWAY, great work. I look forward to flying in this core.
I like all of these changes, but I'm not seeing much effect with the $100 per xrm rack. 10 hvy bombers on a tp2 run will almost always do the trick, and they only need to bring 1 rack of xrms. $1000 is easy to come by in two minutes. Then again, two minutes could be a long time. ANYWAY, great work. I look forward to flying in this core.
Last edited by Jazel on Thu Jul 03, 2008 12:54 pm, edited 1 time in total.
My god, I used to have hair.
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aarmstrong
- Posts: 371
- Joined: Tue Jul 01, 2003 7:00 am
- Location: Midwest, USA
- Contact:



