XRM Antibase Missiles

Development area for FreeAllegiance's Community Core.
Raveen
Posts: 9104
Joined: Wed Mar 16, 2005 8:00 am
Location: Birmingham, UK
Contact:

Post by Raveen »

Make XRMs bigger and easier to shoot down?
ImageImage
Spidey: Can't think of a reason I'd need to know anything
Kltplzyxm
Posts: 2623
Joined: Thu Apr 12, 2007 4:36 pm

Post by Kltplzyxm »

So a full run of 8 bbrs (@$500 ea) + 1 rack each (@$100 ea) = $4800. That might be a little too cheap. $200-250 is porbably more like it.
apochboi
Posts: 1744
Joined: Sun May 28, 2006 7:00 am
Location: Dundee, Scotland

Post by apochboi »

I did consider 250 per rack.
Kltplzyxm
Posts: 2623
Joined: Thu Apr 12, 2007 4:36 pm

Post by Kltplzyxm »

Apochi, might I suggest you take another stepwise approach to this. Give XRM a nerf somehow (price or stats) and see how it goes. If it's still too powerful, then get rid of it.
apochboi
Posts: 1744
Joined: Sun May 28, 2006 7:00 am
Location: Dundee, Scotland

Post by apochboi »

Certianly food for thought.
DrBeginner
Posts: 501
Joined: Wed Jul 09, 2003 7:00 am
Location: In my research lab

Post by DrBeginner »

Have it require a shipyard to be built and upped at least once. That should deter it for a while.
I loose my motivation to help out more and more each day to drama like this. Which is why I am mostly /meh on this point. I will continue to play as I always have, with the morals I have been rasied with and if this community finds they don't like myself and others like me who just enjoy playing the game with their friends on TS or squadies, then they can ban us and my Warhammer account, Girlfriend, and IRL activities will get a lot more attention and will thank them.
-TheVoid

I am DrB and I approve of this messege.

Image
Correct
Posts: 1046
Joined: Thu May 22, 2008 6:31 pm

Post by Correct »

Mr. Kltplzyxm wrote:QUOTE (Mr. Kltplzyxm @ Jul 1 2008, 01:33 PM) So a full run of 8 bbrs (@$500 ea) + 1 rack each (@$100 ea) = $4800. That might be a little too cheap.
Missile Damage in Tac means missiles do 100% damage instead of 121% as they currently do.
TakingArms wrote:QUOTE (TakingArms @ Aug 9 2009, 07:15 AM) it's interesting how politics turns ordinarily funny, kind-hearted people into vicious, hateful attack mongers. Except IB, he's just always that way.

People just take stuff too seriously I think. Except IB, of course.
Ramaglor
Posts: 687
Joined: Sun Aug 28, 2005 7:00 am
Location: Seattle

Post by Ramaglor »

Until the most plausible methods of re-balancing it are proven false, I don't think it should be removed. My vote is for cost per missile/rack. In the case of Mr K's numbers.... having 8 bombers at $4800 instead of $4000 represents a 20% increase in cost..... and therefore a 20% increase in time between tp2 attacks. At $250 a rack that would be $6000, or a 50% increase in the time between tp2 attacks.

Also Death3D, giving the missiles a longer life but same range means that you could fire them from substantially farther away.... so it would actually be a perk (unless they can be shot down like xrm nukes of course). For example, if current range and life is 3300 m and 12.5 seconds (i dont know, im guessing) than the launch distance can be up to 3300 + your speed x 12.5 seconds = about 4100+ at top speed. On the other hand, if range and life were 3300m and 25 seconds, the launch distance can be up to 3300 + your speed x 25 seconds = about 4900+ at top speed.

EDIT: also moving missile damage GA to tac would have hunter 3 and sbs being even more powerful.....so that might require more balancing.
Last edited by Ramaglor on Tue Jul 01, 2008 10:09 pm, edited 1 time in total.
Spidey's tactical advice on TS during Tourny game
QUOTE We don't need to save our thingy.[/quote]
Kltplzyxm
Posts: 2623
Joined: Thu Apr 12, 2007 4:36 pm

Post by Kltplzyxm »

Ramaglor wrote:QUOTE (Ramaglor @ Jul 1 2008, 03:06 PM) Until the most plausible methods of re-balancing it are proven false, I don't think it should be removed. My vote is for cost per missile/rack. In the case of Mr K's numbers.... having 8 bombers at $4800 instead of $4000 represents a 20% increase in cost..... and therefore a 20% increase in time between tp2 attacks. At $250 a rack that would be $6000, or a 50% increase in the time between tp2 attacks.
50% of what? I think we should focus on the amount of time between tp2 attacks... allow the defender to mount a counter attack or set up a better defense. It would make things certainly more interesting.

EDIT: For example, given Bios capability to ripcord, without miners how fast can they generate attacks given just paydays? I think this is something to recognize as it may also be a nerf to Bios SUP.
Last edited by Kltplzyxm on Tue Jul 01, 2008 10:20 pm, edited 1 time in total.
Broodwich
Posts: 5662
Joined: Fri Oct 19, 2007 3:48 am
Location: Raincity

Post by Broodwich »

How about remove xrm2? That would make you require more bbrs as well, also its not a huge change
QUOTE Drizzo: ha ha good old chap
Drizzo: i am a brit
Drizzo: tut tut
Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Post Reply