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Development area for FreeAllegiance's Community Core.
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Avalanche
Posts: 865
Joined: Sun Feb 22, 2004 8:00 am
Location: Stockholm, Sweden, Tellus, Sol

Post by Avalanche »

Defending against HTT for a non exp team is hard. If you lose a base to HTT you don't only lose the base, you also give the enemy team a base, extra tech and control of the sector. And you don't have the option to recapture the base.

I think HTT is the most powerful endgame tech, far more powerful than SB or TP2/Galvs. Which is not a bad thing in itself, but it's another thing making exp "the default choice".
/Avalanche

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Any technology, no matter how primitive, is magic to those that do not understand it. (Mark Stanley, Freefall, 1999)
Quod licet Iovi, non licet bovi
12/27/07 20:48:39: <Player in trouble> (all): Run its AVA
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

-Bring giga SY in line with other SY's
-Fix XRM (I am full of ideas but I am sure you have your own)
-Move seismics and emp mines to garrison/starbase (especially seismics)
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

apochboi wrote:QUOTE (apochboi @ Jun 19 2008, 10:59 PM) Question;

What do you guys think about making IC figs a bit smaller, maybe 5-10% just depending.
/wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" /> /wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" /> /wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" /> /wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" /> /wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" /> And I'd go for the 10%
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Koczis
Posts: 63
Joined: Fri Jun 03, 2005 7:00 am
Location: 3city

Post by Koczis »

I'd like to suggest just two minor changes (since huge changes won't be considered anyway):

1. Merge missile damage and tracking GA into one to make it a bit easier for supremacy to face expansion.
2. Remove interceptors ability to use pulse probes, leave it for scouts only.
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apochboi
Posts: 1744
Joined: Sun May 28, 2006 7:00 am
Location: Dundee, Scotland

Post by apochboi »

Koczis wrote:QUOTE (Koczis @ Jun 20 2008, 05:02 PM) I'd like to suggest just two minor changes (since huge changes won't be considered anyway):

1. Merge missile damage and tracking GA into one to make it a bit easier for supremacy to face expansion.
2. Remove interceptors ability to use pulse probes, leave it for scouts only.

I like both of these ideas.
Lykourgos
Posts: 1001
Joined: Tue Jan 11, 2005 8:00 am
Location: Portland

Post by Lykourgos »

An interceptor alone on miner D should not be defenseless against an SF.
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

Lykourgos wrote:QUOTE (Lykourgos @ Jun 20 2008, 08:42 PM) An interceptor alone on miner D should not be defenseless against an SF.
Why?

Against SF's you need scouts, not ints. If people need to step out of their interceptors once in a while, that is a good thing.
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

A scout can kill an SF with hunter 2? You can put 10 scouts around 1 miner and 3 SFs will probably kill everything and the miner too, so your analysis is incorrect.
Last edited by Drizzo on Fri Jun 20, 2008 8:13 pm, edited 1 time in total.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Koczis
Posts: 63
Joined: Fri Jun 03, 2005 7:00 am
Location: 3city

Post by Koczis »

Lone fighter on miner D is pretty much defenseless against sfs as well, so why it should be different for interceptors? Why solo interceptor suppose to be sufficient miner D?

Besides int is in best situation anyway, if attacked by sf he have best chances to escape (unlike scout or fighter). Of course he won't save miner than.
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WhiskeyGhost
Posts: 1014
Joined: Wed Dec 06, 2006 9:15 pm
Location: Gulf Coast, guess which one?

Post by WhiskeyGhost »

Ints work too much towards a hunt/kill aspect with pulse probes instead of a "Defensive" role. Pulse probes really negate the whole poor scanning thing, and in my opinion, is just another means of letting ints whore better against stealth craft by themselves (and low signature scouts). If it's a defensive craft, it should perform better at things like alephs, or with something to compensate for it's weaknesses. Hell, even fighters need scouts to spot things for them (what with the massive scanning range of 800 for Adv figs).
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Rand0m_Numb3r wrote:QUOTE (Rand0m_Numb3r @ Aug 9 2007, 12:27 AM)CURSES I HAVE BEEN DEFEATED!
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