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gr4vity
Posts: 2251
Joined: Sat Sep 25, 2004 7:00 am
Location: irc

Post by gr4vity »

apochboi wrote:QUOTE (apochboi @ Jun 10 2008, 06:26 AM) The old DN miners, ive seen a few commanders sending their miner ahead of the con, and using it like a carrier, thankfully I think those days are gone /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
I still do that in the opening - its a good way to rip in additional con d. /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

Apart from that - My feeling is that those 10% really bought TF back into the realm of comeback factions aka Bios that become more or less unbeatable if they got a Techbase and enough time to develop.

Just the other day we had TF Tacyard vs IC Exp/Sup. With 2 TF Corvs (Range,Shield GA) effectively slaughtering every early int bombing attempt. (Guess I don't have to tell you how things looked after range2 and skycap upgrades /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />). It is just my gut feeling but I don't think that they need another perk for now.
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"WyldKarde@RT: It's like the Picard Manouver, but with more hair."
juckto
Posts: 2332
Joined: Sat Jul 30, 2005 7:00 am
Location: NZ

Post by juckto »

A nerf to the tf int's hitbox would be nice.
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Usually though, "skill" is used to covertly mean "match the game exactly to my level of competence." Anyone who is at all worse than me should fail utterly (and humorously!) and anyone better is clearly too caught up in the game and their opinions shouldn't count.
Grzegt
Posts: 86
Joined: Thu Oct 25, 2007 10:00 am
Location: Poland

Post by Grzegt »

Bug:
Technoflux + Development Off = no guns available for fighters, ints and scouts.
apochboi
Posts: 1744
Joined: Sun May 28, 2006 7:00 am
Location: Dundee, Scotland

Post by apochboi »

Grzegt wrote:QUOTE (Grzegt @ Jun 16 2008, 07:54 PM) Bug:
Technoflux + Development Off = no guns available for fighters, ints and scouts.
yeh i forgot to sort that old DN bug, i will fix it for the next release.
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