And now something to blow your mind even more Eonix....
How do you know what the current "balanced" faction is like given the state of all the current factions? Would the most perfectly balanced faction have the modifiers of 1.0? Or maybe 1.3? Or maybe 1.07?
An approach of summing up all the modifiers in each category of all the current factions and dividing this by the amount of factions would most likely give us a more balanced faction then setting all modifiers to 1. I think you have given in to the magic of the number 1 Eonix.
Anyways, this thread is completely useless.
Suggestion: The faction of balance
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Grimmwolf_GB
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/huh.gif" style="vertical-align:middle" emoid=":huh:" border="0" alt="huh.gif" /> Is this for real.....?Eonix wrote:QUOTE (Eonix @ May 16 2008, 11:46 AM) I came up with this idea via inspiration of Nintendo's Super Mario. In most of the games that he has appeared in, he is balanced in all aspects of the game mechanics. (e.g. In Super Smash Bros, Mario has balanced speed, attack, endurance, etc.)
/biggrin.gif" style="vertical-align:middle" emoid=":biggrin:" border="0" alt="biggrin.gif" /> /biggrin.gif" style="vertical-align:middle" emoid=":biggrin:" border="0" alt="biggrin.gif" /> /biggrin.gif" style="vertical-align:middle" emoid=":biggrin:" border="0" alt="biggrin.gif" />
How about some suggestions inspired by tetris?
/rolleyes.gif" style="vertical-align:middle" emoid=":roll:" border="0" alt="rolleyes.gif" />
Last edited by Koczis on Fri May 23, 2008 8:36 am, edited 1 time in total.
